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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There is actually an option in the EEX popup menu to reset them. Specifically because of this See above -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just tested Editor Extensions Redux, the x and c keys are working well. Not sure what your problem is, I'll look at the log file later -
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It can only shot those tech trees which were designed to use it. Currently the only active one I am aware of is the ETT. CKAN is correct -
Pink Square Problem
linuxgurugamer replied to derbleifuss's topic in KSP1 Technical Support (PC, modded installs)
Pretty much -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The ping rectangle is from a bad shader. Toolbar Controller does not do anything with shaders. There has to be another mod involved. Please provide a log file for analysis -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.16.0.2 Moved initialization of GUIStyles into Start Made window 70 pixels higher -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This mod is incompatible with MFT -
What was the heaviest payload that you launched to orbit?
linuxgurugamer replied to AHHans's topic in KSP1 Discussion
Mobile likes to make odd spelling "corrections" -
Pink Square Problem
linuxgurugamer replied to derbleifuss's topic in KSP1 Technical Support (PC, modded installs)
It's most likely a reference to a missing shader. Squad decided to rename all the shaders for 1.8 which causes the problem. Unfortunately there is no easy way to search for these missing references. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look, thanks. I may make it a scrollable window, resizable is also possible. Would be a combination of resizable and scrollable, most likely -
What was the heaviest payload that you launched to orbit?
linuxgurugamer replied to AHHans's topic in KSP1 Discussion
I think my biggest was about 30 kilotons on the pad. It was a mission to rescue a pilot stuck in a retro solar orbit; I needed to have something in excess of 50,000 dVin orbit to do the mission. Was actually two launches one was about 30kton, the second was about 25kton, docked, refueled and went on its way. -
[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.5.0.2 Added check for screenshot file before making thumbnail -
Originally written by @asarium way back in the early days, thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/38153-023- Continued by @bssthu, thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/101446-wip I've picked it up and updated it. Config File Documentation How to create new arrays There are two config files (file names are case sensitive): light.cfg Loaded at boot time, modifiable by ModuleManager PAPI.config Loaded at run time, not modified by ModuleManager The PAPI.config is used to dynamically load new settings during run time. The dialog has two save options: Save Std Saves the settings loaded from light.cfg, back into light.cfg Save All Saves both light.cfg and PAPI.cfg back into light.cfg Thanks to @JadeOfMaar for the Island Airfield indicators Dependencies Click Through Blocker ToolbarController Availability Source Code: https://github.com/linuxgurugamer/PAPIPlugin Download: https://spacedock.info/mod/2343/PAPI Lights (Precision approach path indicator) License: MIT CKAN soon
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[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.5.0.1 Fixed loading and saving of save game Note. Hitting F9 when no save game exists will then force a reload when an F5 is pressed -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.2.10.2 Thanks to @severedsolo for this: Change surface sample availability to use IsUnlocked instead of the facility upgrade level -
[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I assume the problem is still there -
[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I will be looking at this during my stream this evening, but I can tell you right now, you have lots of MiniAVC.dll files. Please install ZeroMiniAVC and see if that helps -
Because of the new stuff. Because 1.8.1 is very playable
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