Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,934
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. There is actually an option in the EEX popup menu to reset them. Specifically because of this See above
  2. I assume you are now updating this for 1.8/1.9? Please say yes, I'd like to add it to my career :-) If you could ping me when an update is available, that would be great!
  3. I just tested Editor Extensions Redux, the x and c keys are working well. Not sure what your problem is, I'll look at the log file later
  4. This is broken in 1.9 due to the changes in the game camera. Not sure yet if it can be fixed
  5. It can only shot those tech trees which were designed to use it. Currently the only active one I am aware of is the ETT. CKAN is correct
  6. So it works on 1.8, but the problem is on 1.9? No option, but most likely needs and update for 1.9.
  7. The ping rectangle is from a bad shader. Toolbar Controller does not do anything with shaders. There has to be another mod involved. Please provide a log file for analysis
  8. New release, 1.16.0.2 Moved initialization of GUIStyles into Start Made window 70 pixels higher
  9. It's most likely a reference to a missing shader. Squad decided to rename all the shaders for 1.8 which causes the problem. Unfortunately there is no easy way to search for these missing references.
  10. I'll take a look, thanks. I may make it a scrollable window, resizable is also possible. Would be a combination of resizable and scrollable, most likely
  11. I think my biggest was about 30 kilotons on the pad. It was a mission to rescue a pilot stuck in a retro solar orbit; I needed to have something in excess of 50,000 dVin orbit to do the mission. Was actually two launches one was about 30kton, the second was about 25kton, docked, refueled and went on its way.
  12. The downloadable RAM is just not the same quality as purchased RAM
  13. New release, 2.5.0.2 Added check for screenshot file before making thumbnail
  14. Originally written by @asarium way back in the early days, thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/38153-023- Continued by @bssthu, thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/101446-wip I've picked it up and updated it. Config File Documentation How to create new arrays There are two config files (file names are case sensitive): light.cfg Loaded at boot time, modifiable by ModuleManager PAPI.config Loaded at run time, not modified by ModuleManager The PAPI.config is used to dynamically load new settings during run time. The dialog has two save options: Save Std Saves the settings loaded from light.cfg, back into light.cfg Save All Saves both light.cfg and PAPI.cfg back into light.cfg Thanks to @JadeOfMaar for the Island Airfield indicators Dependencies Click Through Blocker ToolbarController Availability Source Code: https://github.com/linuxgurugamer/PAPIPlugin Download: https://spacedock.info/mod/2343/PAPI Lights (Precision approach path indicator) License: MIT CKAN soon
  15. New release, 1.5.3 Added following parts: Beluga Nose Beluga Separate doors Beluga TriAnim Replaced all zero length PNG files with a 1x1 png, fixes a hang during loading on 1.9 Please note there is a new dependency for the new parts, ModuleSequentialAnimateGeneric
  16. New release, 2.5.0.1 Fixed loading and saving of save game Note. Hitting F9 when no save game exists will then force a reload when an F5 is pressed
  17. New release, 1.2.10.2 Thanks to @severedsolo for this: Change surface sample availability to use IsUnlocked instead of the facility upgrade level
  18. I will be looking at this during my stream this evening, but I can tell you right now, you have lots of MiniAVC.dll files. Please install ZeroMiniAVC and see if that helps
×
×
  • Create New...