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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Yes. post this in the mod’s thread wher eother interested parties can see it. Remove any file names MiniAVC.dll
  2. This was changed in version 2.21: Made edit mode only available when in sandbox mode (beginning of integrating career modes)
  3. I really like this image, really shows the scale of it this
  4. @luizsilveira @leatherneck6017 I set up a new install with a sfs file sent by @luizsilveira, and did not have that problem Could both of you please zip up the entire save directory, including ships, etc? Also, if you could shoot a video (cell phone would be fine) and talk through all the steps to get the problem, I’d appreciate it, would be very helpful
  5. @luizsilveira Can you please generate another log file with the only change being using 2.0.0.1? There are a lot of exceptions in the Player.log, I want to be sure they are not related.
  6. @Karrot If you are making translations, it would be better to submit the translations to the original/current author, and then simply provide a link to the official download
  7. Ok, that will be helpful. I’ll do some testing later today, see if I can replicate it
  8. Uhhh, I don’t know about Curse, but there is no “approval” needed for a Spacedock account
  9. For both of you, if you load version 2.0.0.1 from here: https://github.com/linuxgurugamer/KSTS/releases/tag/2.0.0.1 does the problem go away?
  10. @PrivateFlip is not modding and is letting me continue this mod. Original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/77308-14-routine-mission-manager-v032/page/3/ Routine Mission Manager This mod allows a player to track flights to vessels and station in orbit of Kerbin and it's moons. After completion of the original flight, repeat flights can be ordered at stations and vessels in orbit. These flight will happen in the background, cost money and will take time to complete. After completion the mission vehicle will be found docked on the station or vessel. The mission vehicle can also be ordered to automatically return to Kerbin. (Only missions which start at KSP and end with a docking event in orbit of Kerbin or its moons are supported.) Currently in BETA Availability Source: https://github.com/linuxgurugamer/RoutineMissionManager/ Download: https://github.com/linuxgurugamer/RoutineMissionManager/releases License: Modified BSD Full release will be uploaded to the current Spacedock entry when ready. New Dependencies Click Through Blocker ToolbarController In-Game Manual There is an in game manual detailing the operation of the mod. When placing a vessel on the launch pad or runway or viewing a vessel in orbit around Kerbal, Mun and Minmus the 'rmm' button will appear in the ksp button bar. This button will open the routine mission manager menu which will contain a 'Manual' option. The mod is operational for Kerbin and it's moons. This can however be changed by altering the AllowedBodies.txt and HomeBodies.txt files of the mod, especially relevant for those using planet mods. An AllowedBodies.txt and HomeBodies.txt file are present in the RoutineMissionManager folder in GameData. Both can be edited to edit and change the allowed bodies and the home bodies the mod works with. Planetary body names are case sensitive. Each planetary body should be placed on a new line in the file. Allowed bodies defines the planetary bodies can have their orbit be a destination for repeat missions handled by the mod. A home body defines the planetary bodies which from which launches can occur and to which missions can return to. (All basic functionality should function with multiple home bodies, but the mod logic is geared towards a single home body and could display somewhat weird behaviour from a game play point of view.) Changes from previous version Adoption by Linuxgurugamer Note: Latest code was included in the release, but was not updated on Github Updated for KSP 1.8 Created Changelog file from release history on Spacedock Added support for ClickThroughBlocker Updated button graphic Replaced stock toolbar code with ToolbarController Added alternate skin Added settings page Improved layout of various screens by merging lines as appropriate, not having only one item (label or data) per line Fixed some typos in variable names Added some spacing to manual Source code is no longer included in the mod
  11. Removing the gun is not that hard, could be done with Blender. A canopy is beyond my skills
  12. New beta, 3.0.0.7 Fixed internal spaces for flight school and movie theater Removed resources from the flight school (Not needed since they are added by LS patches) Added message to hab module showing current breeding status Improved recruitment, to now take into account what is being show in in the movie theatres Chance of female getting pregnant now improved if romance movies are being shown https://github.com/linuxgurugamer/CivilianPopulation/releases My thanks to user @pmborg who has helped in the testing of this. Changes to the base mod are now complete. I'll be working on Life Support now. The following mods already have patches in place for Life Support, so I'm not going to touch them: TAC-LS USI-LS Kerbalism (both Classic and default) I'll be adding patches for the following: Snacks! Progressive Colonization When complete, the 5 most popular life support mods will be supported.
  13. Really? I do that all the time. Please provide a log file for analysis
  14. No, it specifically says in the OP that the transport is to Kerbin-Orbit
  15. New release, 2.5.1.2 Fixed the other OnSave reference, with the same solution as the previous fix. Again, only seemed to affect OSX
  16. Two choices: You can fork it and have your version a different name, and then have that added to CKAN, with a conflict statement of the original You can ask that CKAN be updated to point to your fork as the current maintainer,
  17. I wasn't aware of this. See if he can do it. I took this on at a request, and mostly all I can do with it is fix compile stuff and keep it updated. I can look at this later, but not sure what's going on yet
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