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KSP2 Release Notes
Everything posted by linuxgurugamer
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This has been adopted, new thread is here:
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add air contanier
linuxgurugamer replied to BlockGaming06's topic in KSP1 Suggestions & Development Discussion
You are looking for ballest tanks. There are a few mods which provide that. Here is one that I found: -
[1.12.x] Minimum Ambient Lighting Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release,1.2.6 Added a day, night & streaming modes to store sets of settings Updated settings page to list each group in seperate column Fixed button being hidden when timer went off Fixed harmless nullref when returning to main menu -
[discontinued] Minimum Ambient Lighting v1.2.4
linuxgurugamer replied to Red3Tango's topic in KSP1 Mod Releases
Just an FYI: My release already has the movable mod control panel My release also has individual settings for each scene I am working on an update to provide a "Streaming" mode I hope to have the next release out today -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Is that new for 1.9? Interesting way of organizing things, I'll think about it. -
[1.8.x+] Routine Mission Manager - BETA RELEASE
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It isn't as powerful as KSTS. I'll support it, but would recommend KSTS. -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
And thank you for the suggestion Except that unfortunately, the license on the assets is ARR. I agree, they are fantastic parts -
Ancient Chinese curse: May you live in interesting times For some reason, I thought you wrote: urinary analysis
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A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Good point about CP, although it also supports most LS mods. None of the tweakable mods do a great job of balance. I may put them in a “gentle suggesti9ns”, but not as a core mod -
From the op: The new ship can be deployed at any orbit of your choosing that is within range of your mission-profile or right next to an existing reference-vessel, making your life in low-kerbin orbit much easier: So I would imagine thar a reference vessel has to be in range of the selected mission profile
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And others, I can think of a half dozen mods which were adopted because of a single user. I tend to avoid that, but if a mod is interesting or not a lot of work, I'll consider the requests on a case-by-case basis
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[1.12.x] IXS Warpship & Spacedock Redocked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you, I've just added it. For all. I've gotten in touch with @Denko666 (previous maintainer). Still have a little to hash out, but looks like we will be working on this together. Not sure yet which threads will be the active ones, stay tuned for updates In the meantime, I just released an update for the docks: New release 0.3.0.1 Thanks to @Tonka Crash for this: Added ":NEEDS[ConnectedLIvingSpace]" to the CLS module def in each of the parts Get it from here: https://spacedock.info/mod/1585/Spacedocks Redeployed -
You'll be waiting a very long time
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We also release bugs, and have to go back and fix them.
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Can you elaborate? What do you mean by "not loadable"? I just released an update, it seems that the thumbnail code was causing issues when being used on a craft from the VAB or SPH. This statement of yours seems to indicate it might come down to a specific bad craft file. I can replicate this now, thanks to @luizsilveira sending me a full save, but there are a lot of craft files I'll need to go through. You wouldn't happen to have that still around? New release, 2.0.1.1 Fixed "ghost ships" sometimes appearing in flight and in the editor, somehow caused by the thumbnail generation code when used on VAB & SPH craft files Replaced calls to Debug.Log with new class Log, for better control of log messages
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[1.12.x] MemGraph Updated with Stutter Reduction
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. What are your system specs?