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KSP2 Release Notes
Everything posted by linuxgurugamer
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Just to clarify, this works fine in 1.9
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[1.12.x] ShipEffects Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If it's the Onion, then it's probably a stock bug. -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It already has Kerbilism patches -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.1.1 Fixed actions in editor not working -
Eliminating station docking port lag
linuxgurugamer replied to Fraktal's topic in KSP1 Gameplay Questions and Tutorials
It seems that a way to deactivate a docking port at will might be useful -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There is a config file for USI-LS -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Editor Extensions already has a button to recenter, it's the letter b Not going to do the lights, way beyond what the mod is intended to do. -
[1.12.x] ShipEffects Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.0.11 Moved settings from cfg file to settings page Please post a log file, it didn't have it happen when I was testing the config changes -
[1.12.x] Engine Lighting Relit
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.6.2.3 Thanks to github user @FrostBird347for this: Stop light from reaching the planet while in space -
[1.9.x] PicoPort, the Micro Docking Ports
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's here: https://spacedock.info/mod/2245/PicoPort Shielded -
[1.9.x] PicoPort, the Micro Docking Ports
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Find me a link and I’ll look at it -
New release, 0.2.1.1 Disabled log spam when not compiled in debug mode
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It appears to be a Ckan bug, because the .version files are correct. Ive already opened an issue about this -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You want to play with the cameraPosition. Only change one number at a time, and use small values, like 0.1 to see how things change. Hard to say beyond this because which value to change depends on the other settings Good luck, and if you do it it working, send the settings to me for future incorporation into the mod -
[1.12.x] ShipEffects Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Should be possible to put it in a cfg page -
No one ever mentioned this. Thanks, I’ll get it fixed asap
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Looks interesting, I’ll read it. But I already have a workflow similar to it for all my mods. The problem he ran into was that this mod currently has an older build configuration. My concern about the csproj file is that it is used both to do local development and as a reference for the files to be referenced and compiled on my Jenkins server. I have my build info documented here: https://github.com/linuxgurugamer/KSP-Build-Scripts with the exception of my local Jenkins config file. Correct me if I’m wrong, but using this seems to require that the mod be compiled outside of this process? If this is so, then I may be able to use it as an addition to my current process