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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 1.34.0.1 Fixed shader to use Legacy shader
  2. Why should I explain how wrong you are when fact you are correct? Thanks, I'll get that fixed today
  3. People, I stated that I will NOT distribute this to other players. It's fairly obvious what I am saying, yet I have already been contacted via PM by someone who wants me to send it to him. [snip] LinuxGuruGamer
  4. @zer0Kerbal While it might be nice to also say that the from/to for transferring resources must be within a certain altitude of each other, I don't really think that's necessary. My issue was transferring resources from 2.5km on one side to 2.5km on the other side. I can live with a much smaller sphere and just hand-wave the resource transfer. You may also want to consider a blacklist of resources that can't be transferred. For example, EC, Ore, liquid hydrogen, etc
  5. New beta, 1.4.6.21 for KSP 1.7.3 & 1.4.7.10 for KSP 1.8.x Fixed issue of blizzy toolbar button sometimes not being there when the UI scale was not 100% Fixed issue of toolbar buttons (both blizzy & stock) not changing when clicked Removed old code which provided the textures for the Blizzy toolbar Minor refactoring of code in KerbalConstructionTime.cs in Start() to replace multiple If's with a switch Fixed small memory leak by replacing all the "new Wait4Second" with constants Fixed big memory lean (1-3 meg/sec) caused by needless changing of textures in the toolbar buttons Removed unused function: GetStockButtonTexture, not needed since the ToolbarController handles all of that Fixed the unable to resize Blizzy's toolbar when KCT icon is transferred to it https://github.com/linuxgurugamer/KCT/releases/tag/1.4.7.10 Those of you who downloaded that test dll for the toolbar can revert the change
  6. Of course. I did find one bug, confirmed by @Sigma88 when working on New Horizons, but in general, I don't ask for support for my version.
  7. Is the range configurable? In other words, is there a way to only include vessels within 100 metere rather than 2.5km?
  8. I submit PRs when I have changes for any/all mods that I update. For this, the only changes were needed to compile it in my environment
  9. Inhave, but I don’t recommend doing it for the casual player. And, before you ask, I am not distributing it to other players. I did it for my steam on Twitch
  10. Actually, wait until tomorrow. I have found the cause of a toolbar problem, which appears to be a cause of the memory leak. I neec to do some more testing and will then put out a new beta this evening.
  11. You would have to ask @Lisias how it scales the antenna power, or if it even does
  12. @Master39 Please try this. I don't know if it will help, but I did this for someone else who is having issues with KCT and the toolbar: It's a custom build of the Blizzy toolbar, unzip it into: 000_Toolbar\Plugins https://www.dropbox.com/s/k3rp42ab8shrmrv/aaa_Toolbar.zip?dl=0 It IS going to be spamming the log file, so be patient, and see if it fixes your problem.
  13. Parts can't have zero mass. Take a look at the new fuel vent which will be in 1.9, you might be able to modify that for what you want
  14. If you use CKAN, you can export it. Otherwise, get me the Player.Log along with the KSP.log files (I assume you are using 1.8.1) Oh, and install ZeroMiniAvc, I see you have a number of MiniAVC dlls and they are broken
  15. No. Use the ToolbarController, then KSP won't spam or care, especially if you put the icons into the PluginData folder
  16. How did you scale it? You need to change the config for the antenna stats, not just the size
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