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KSP2 Release Notes
Everything posted by linuxgurugamer
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I am constantly amazed at the number of times someone will ask a question which had literally just been answered. As it happens I answered this exact same question in the previous post. It would help to try reading a bit before asking questions, might save you so e time and the modder some aggreviation
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[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really planning on adding a lot to this, but if you post some of your ideas, I can see if they can be easily added -
[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you. I've downloaded them and put them into the DA folder, will look at them when I have some free time -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
linuxgurugamer replied to blowfish's topic in KSP1 Mod Releases
What makes you think it doesn’t work in 1.7.3? Easiest thing would be to try it.- 641 replies
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- spaceplane
- parts
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TAC Fuel Balancer is designed to only have one resource in the window at a time. To do what you are asking, while I understand the reason behind it, is not inline with the way the mod is written. While the functionality is similar, I think you would be better served with a new mod. The amount of work required to do what you want is a very significant amount of work and time, neither of which I have a lot of at this time If someone would do this work and submit a PR, I'd be happy to include it Sorry
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Ok, so how will you know which subassembly is the Discovery, which is the Enterprise, etc? In other words, how will you know which number corresponds to a ship?
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Unfortunately, no. The vapor is baked into the model, and can't be changed
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PartVariant Guide
linuxgurugamer replied to Electrocutor's topic in KSP1 Modelling and Texturing Discussion
@Electrocutor I have some additional information you can add to the guide. This arose when the costs were not making sense in a new mod I'm working on. Upon initial instantiation, the cost of the part will be the sum of the base cost plus the cost of the baseVariant. The base cost includes the cost of all resources in the base part as defined in any/all RESOURCE stanzas as is normal with parts Upon changing variants, the cost is equal to the base cost plus the cost of the new variant plus the cost of any resources which may have been changed in a part module. This is important when dealing with (among other things) fuel tanks. If the amount of one or more resources has been changed, that's going to affect the final cost. If a partmodule changes the amount of resources, it has to have an IPartCostModifier which accounts for the changed resources. -
No, I can't say that.
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You keep saying "ship", but a subassembly doesn't have a name. Of course I could search for command parts and see if I could get it from there, but what if there are two command parts in one subassembly? Of course I could just call them "Subassembly 1", "Subassembly 2", etc., but that isn't' very helpful
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Windows 10 Pro doesn't force rebooting if you set it right. My main system at home is W10, I leave it on all the time, and have gone months without a reboot
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not silly at all, although you are the first to ask. its doable, but I don’t have time right now. There are also some significant decisions to be made while doing it. -
For this case, Most used == Most Popular. It doesn't matter to the developers what OS people like, what matters is what they are using
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Actually, Windows 10 is the most popular operating system for desktop and laptop computers. Android is the most popular smartphone operating system. iOS is the most popular tablet operating system. Variants of Linux are most widely used in the Internet of things and smart devices. Other variants of Linux are the most popular operating system on other web servers and supercomputers. Read about it here: https://www.computerhope.com/issues/ch001777.htm
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[Unity] FloatCurve editor 1.0
linuxgurugamer replied to r4m0n's topic in KSP1 Tools and Applications
I actually ended up implementing the tangent smoothing and a number of other improvements to Sarbian’s mod, he just released a new version with my changes -
So you want it sorted by that subassembly number?