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Everything posted by linuxgurugamer
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No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
I tried getting in touch with them, but can't find them (the authors). Any ideas? -
No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
You remember KSPWeekly, by any chance? Because that's exactly what I am referring to. They also replied to posts under the weeklies on a regular basis. Also, there were Devnote Thursdays, which featured more extensive devnotes, and also had devs participating in the discussion. Of course, this wasn't quite the same as Star Theory did, but I never claimed it was. Remember that I have been here for a while, I do know what I'm talking about I know you've been here for a while. I've also been around for a while. That's what I was referring to, you seemed to imply that I had no knowledge of those old forum posts . I know you've been around for more than 2 years before I started, in fact. But you seem to assume that no one else has any knowledge that you don't. At least, that's the overall impression that's given -
No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
Stars! https://en.wikipedia.org/wiki/Stars! They had 9 slots. No more. And you have no idea if they were asked and declined. And what they got was a LOT of input. What makes you think they aren't? I know of at least two who are here, but are keeping it quiet because they have work to do and don't want to be sidelined. You really don't know what you are talking about, if you think that. -
No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
If I remember correctly, they didn't really say that. They said something along the lines of free updates forever, and people jumped on that to mean DLC as well; so they acknowledged that it was poorly stated and decided to honor the broader meaning as most people read it -
ResourceFlowMode and ResourceTransferMode
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
I've solved the major issues with the mod (yay), no thanks to the stock fuel flow modes. Just coding around it is a real PITA -
No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
Well, first off, at least 1/3 were NOT YouTubers (Snark, Galileo and myself). I stream, but have a very low follower count, and was told I was invited because of the modding that I do. So, if you were a company looking for input on a new product, who would you invite? No names, or people who have established through their actions that they have an interest in, and influence on, the product being developed? I don't understand what you mean. How many people would it take in your opinion to NOT be a publicity stunt? The complete list invitee was: BadNewsBaron Billy Winn Jr. Das Valdez EJ_SA Galileo (modder) LinuxGuruGamer (modder) Scott Manley Shadowzone Snark (modder, forum moderator) I think it's significant that they invited the modders in along with the streamers. I disagree. It can also mean "people who have a significant impact on the community, in one form or another". Big streamers such as Das & EJ do a lot of teaching. Modders develop new content. So let me ask you a question: In your opinion, if there weren't any mods for KSP, would it have survived as long as it has? If not, then that implies that modders have a significant impact by virtue of providing new content, etc. -
Could you open a ticket on Github for this?
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Probably some leftover debug statements, i'll get it cleaned up. Thanks New release, 1.1.5.1 Fixed log spam
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No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
Hmmm. I still play a game I got nearly 20 years ago, if not more. Came on a single 3 1/2" floppy, but is still a great game to play. Newer technology doesn't trump gameplay -
No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
When you are maintaining 200+ mods for free, as well as having multi-thousands of posts in the forum helping people, I'm sure you will get things as well -
I'm working on a mod which will provide modular segmented SRBs. I'm having a problem with the fuelCrossFeed flag. The mod looks at all the parts stacked above the engine, and when it find a part which is not an appropriate tank, (ie: no solidFuel), it disables the fuelCrossFeed flag for that part. In my tests, I have (from the bottom up): SRB engine SRB tank 1 RC-001S Remote Guidance Unit SRB tank 2 So the engine is supposed to drain SRB tank 1, and not SRB tank 2. I've verified that in flight the fuelCrossFeed flag is set off on the guidance unit, yet fuel continues to be drained from SRB tank 2. So how can I get the fuelCrossFeed flag to be honored? I see that there is another field referencing crossfeed: string Part.NoCrossFeedNodeKey = "" but can't find any information on it Edit: I've also tried setting the attach node variable: ResourceXFeed false, no change
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No more free dlc for old players :-)
linuxgurugamer replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
What makes you think the haven't acknowledged this community? Just a few weeks ago, at their expense, the flew in 9 significant members of the community to ASK OUR ADVICE about the new game. Yes. I was one, and they spent over $2000 on my airfare and hotel. It was a great meeting, and one of the things we took away was that "they get it". -
@Thrimm Any change you could get the newest version into Spacedock? also, could you add a link in the Spacedock entry for this mod to this thread (homepage)?
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ResourceFlowMode and ResourceTransferMode
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Exactly what I'm working on right now -
New release, 1.7.3.2 Version bump to fix release
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[1.12.x] ShipEffects Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oops. that's the InstallChecker, looks like I forgot to change a string. You can ignore it until I get an update out New release, 1.0.9.1 Fixed Installchecker string -
I am trying to make some segmented SRBs (also known as modular SRBs), consisting of an engine and one or more segments stacked on top. I am trying to get the stock system to make it work for me. For this test, I defined a new resource called SolidFuel2. Specifically, I need it to do the following: Allow the resource to flow between connected segments and the engine Not allow the resource to flow through decouplers, etc. It's mostly working except that when I stack one on top of another (complete stack), giving two SRBs in sequence, the first stage will properly drain the segments above it, but then, when they are empty, it starts draining the segments above the decoupler. I'm beginning to suspect that I'll need to write a couple of custom part modules to deal with this, but before I do, was wondering if anyone had dealt with this in another manner? Thanks in advance
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Looks interesting. Calling @Ad Astra they are using your name
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[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Does it happen all the time, or only when RCS Build Aid is enabled? How big is the vessel? How many RCS ports? How many Reaction wheels? System specs, please and, a log file, please What may be nothing to you is something to a mod author. Please always include the log file, since there is useful information there which is not necessarily an error -
[KSP 1.4.2] ShipEffects Continued [1.0.8.4]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
I've adopted this, please move all discussions to new thread: