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KSP2 Release Notes
Everything posted by linuxgurugamer
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totm nov 2023 SpaceX Discussion Thread
linuxgurugamer replied to Skylon's topic in Science & Spaceflight
According to @EJ_SA, it was a major problem. I dont remenber the details, but something broke and it fell the last 5 feet to the ground. -
Will jet and chemical engines look nice
linuxgurugamer replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
@Snark beat me to it -
Will jet and chemical engines look nice
linuxgurugamer replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
The trailer was made by artists for artistic effect, not to be an exact representation of the game. There is a lot more wrong with the trailer, such as the orientation of the planets, etc -
What was said was that they are currently using tools written in Lua for the game development, nothing about modding using Lua
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
It's fine, I'm using it in 1.7.3 -
There will be. Among other things, you will be able to create colonies on Kerbin
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Lua is what they are using during development. There is nothing which locks them to Lua, and it's too early for them to lock anything like that. And Python has it's own oddities
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What makes you think it doesnt work? If using CKAN, you need to set all 1.7 mods compatible
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No. I believe that rask/rusk will be a special case, probably handled with some custom code for them, but this is only an educated guess
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I can think of any number of reasons why they won't want to talk about them. Among other things, if they say there are clouds, then many other questions will be asked which they may not want to, or can't answer at this time. We did get confirmation that there would NOT be weather, so no rain, wind, storms, etc