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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.1.13.1 Fixed fuel and texture switching, disabled B9PartSwitch for now
  2. New release, 1.9.1.3 Rewrite engine plate code due to an infinite loop which was happening when the top node of an engineplate was attached before the bottom node was
  3. That's fine, it was the lack of anything else that was frustrating. I'm traveling tomorrow, hope to look at this on Thursday
  4. For gps, you need a gps receiver on the vessel
  5. There are at least two mods for KSP which do that, and it probably wouldn't be that difficult to rewrite them for KSP 2. That being the case, I'd prefer this being left to mods.
  6. Took me a while, but what I think you wanted to say was: "Thanks all, I'll debug tonight after work"
  7. @jrodriguez I have made several local changes to fix various null-refs. I submitted a PR back in Jan 11, since then I've made some more fixes. An issue with the PR is that it includes three files you may not want updated: Funding.yml, which I added to all my repos DestructionEffects.sln DestructionEffects.csproj If necessary I can redo the repo without those files being changed.
  8. Editor Extensions, hit the letter B and the vessel will be centered and height adjusted to about 3m
  9. I've been trying to replicate this. Can you get to a minimal set of mods to replicate? I dont have time right now, going away for a week. Whatever you can do would be helpful. Thx
  10. New release, 2.2.5.1 Fixed NullRef which occurred when vessel and/or parts are destroyed
  11. Hi, The latest update is crashing my game!!!! What happens that at some point possible when switching scenes, the game starts generating an endless number of Null Reference Exceptions. I traced to this mod (which was recently updated) and have two log files here, one which was without TWP and was fine, the second was with TWP and has all the errors: https://www.dropbox.com/s/a645kokhoupowzp/TWP_Logs.zip?dl=0 I did this on stream on Sunday, Aug 25, here: https://www.twitch.tv/videos/472362870 The two logs were generated at approximately 2 hours, 16-18 minutes into the stream. The test I was running was to get into a new game and to fly an airplane and crash it into a building (for entertainment purposes). There is a NullRef there from ActionGroupManager, it's a harmless nullref which was ruled out by removing the mod and the problem continued to occur
  12. The Toolbar Controller works with both the stock and the Blizzy toolbar. All my mods, and many others, use it
  13. One bug covered another bug. When i did the TAC conversion to the toolbarcontrol, it was tested with the broken version Reporting the problems is good. Just be a little more specific. One reason it took me so long to find the main bug was that I couldn't replicate it in the stock toolbar. I didn't realize that it was only in the Blizzy toolbar
  14. New release, 2.21.4.1 Fixed toolbar icons by removing the file suffix at the toolbarControl creation This problem showed up on the updated Blizzy toolbar, released the other day
  15. Hmmm. That's actually a bug in TacFuelBalancer. The mod had the suffix appended to the file name, while the Toolbar wasn't expecting that. Update out soon
  16. It would be just a little helpful if you said which toolbar it was purple in, and if you did anything to get it that way. Otherwise i have to guess and take more time to figure it out
  17. It's still a problem, and really should be re compiled against the proper version of .NET
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