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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. he does have a section for modders, so you might want to take a look
  2. You need to change your startup options. How do you start the game? Ckan? Steam? Desktop icon?
  3. If you really looked at the video, you will see that the control surfaces are forcing the roll. The left aileron down and the right aileron is up. Of course it rolls
  4. This new library is actually going to make it a bit simpler down the road, I'm planning on eventually merging the ClickThroughBlocker and ToolbarController into it to reduce the libraries Problem with CKAN was my fault, there are three different Workshop entries, I updated the wrong one. Being fixed now
  5. No, I'm looking into it now You all are missing the new dependency. I don't know how to make it more obvious. I put it in large bold letters in red, both in the release notes and the OP: **** Added SpaceTuxLibrary as a dependency **** All of you who are having problems had to have installed it by hand, because there was an issue with the CKAN update. CKAN has now been updated properly
  6. I allow myself reverts in three cases: A game bug Doing a challenge When playing a career game, I allow myself one mulligan per evening (when I stream); in other words, one do-over. When in career, I will do any number of test flights, but when I'm doing it for real, I declare it and then have to stay by whatever happens
  7. I don't remember which mod (which is why I'm making this post), but I remember seeing a mod which had little landing jacks which descended vertically from the bottom of the vessel. Retracted they would be totally inside. Does anyone have any idea which mod has that? Thanks in advance
  8. That's strange, please provide a log file. It doesn't have any dependencies on other mods
  9. If you still have it, and have the rocket, could you send them to me?
  10. User interface on a pre alpha game is meaningless . User interface on a pre alpha build is made so that people can work on and test the game. It will most definitely be different maybe very different, on a final product.
  11. I'm not planning on remaking any at this time. I first want to see what the new KSP-2 has and what it needs, then I can think about what could be added. I watched Scott Manley's video about the new KSP-2, and frankly it was a disappointment. He was analyzing the marketing videos and trying to extraplate, but it was just guesswork.
  12. As of now, I'm not expecting any mods to be portable over. Possibly parts mods, but the internals are going to be totally different
  13. Was discussing this last night on stream. Possible future enhancement is the ability to build and store assemblies, and then to integrate assemblies. Depending on what happens with KCT2, I'd be interested.
  14. New release, 1.3.5.1 Thanks to github user @Rockttman for this: Bluedog Design Bureau configs for the mod are old, out of date, and inaccurate to real world ignition data. Configs are being revised and will be bundled with Bluedog compatibility patches from now on. Added InstallChecker Thanks to forum user @subyng for the following: Fixed errors in Ululage calculations
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