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Everything posted by linuxgurugamer
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Forum user @nli2work make this wonderful mod, but he hasn't been around since 2017. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/133162-112-orbital-utility-vehicle-v124/ @zer0Kerbal and I have teamed up to bring you the latest and greatest version of the Orbital Tug. Dependencies BurstAtomicThrustModule ModuleManager B9 Part Switch Recommends All Y'All Docking Camera KURS Style ReAdopted Tac Self Destruct Continued JSI Advanced Transparent Pods Do not use any grappler parts as vessel Root. Command Pod, roughly same size as Mk1; will work on IVA when I get my hands on the new PartTools. Now has data transmitter built-in. Two variants depending on other active mods. KAS (pre 1.2): adds front mounted winch unit w 30 meter cable. Size slightly reduced, Increased ejection force. No more harpoon bouncing off of asteroids. SCANSat: adds small SCANSat network uplink unit w/ BTDT scanner and MapTraq modules. B9nodeSwitch adds additional attachment node choices B9textureSwitch for some visual customization options Advanced Drone Unit, derived from the Command Pod. Crew space converted to service bay. More EC and Mono capacity. Integrated RCS thrusters. One variant available RemoteTech: Service bay removed. Adds 500km passive Omni antenna and 9Mm directional antenna, should allow comfortable operation within Kerbin SOI. Increased EC and Mono capacity. Integral RTG will prevent complete loss of control from lack of EC; but will require periodic recharge with additional power sources. B9nodeSwitch adds additional attachment node choices B9textureSwitch for some visual customization options Grappler unit, very handy for moving things around when you don't have a docking port. Moderate EC capacity LF/OX or Mono fuel options. Modular Fuel Tank configs via MM B9nodeSwitch adds additional attachment node choices B9textureSwitch for some visual customization options Radial LFO engine Burns LFO or Mono. Reversible thrust. Full extension to around 2m, a tad shorter than the FT400 fuel tank. can give you that extra clearance you need when hauling large objects. Keep Kerbals away from moving parts. Available reverse thrust and thrust Gimbal. Radial NV engine Burns LF or Mono. Reversible thrust. Full extension to around 2m, a tad shorter than the FT400 fuel tank. can give you that extra clearance you need when hauling large objects. Keep Kerbals away from moving parts. Fixed reverse thrust. added thrust Gimbal. KSPI-E Config included Push Adaptor/Service Bay; Grabber/DockingPort/Service Bay. Service Bay replaced by KIS container if you run KIS. Carrier Adaptor Grabber Unit with carrying capacity for up to 4 Helper Drones. Push Adaptor Retained for the time being. Service bay instead of docking bays for for Helper Drones. Helper Drone Remote controlled RCS block with integrated Light and RTG. Max RCS Power of 8, default set to 10%. Use grabber for docking after initial separation (decoupler). 3km Omni antenna when used with Remote Tech. TAC Self Destruct Helper Drone (requires TAC Self Destruct) KIS Bomb Helper Drone (requires KIS) Grappler Jr. Service Bay w/ Grappler Arm and w/ External Command seat. Service Bay replaced with KIS container if KIS is installed. I don't know what it's good for... Jeb made me do it. Orbital Tug Drone Antenna Orbital Tug Winch (available pre-1.2 KAS) Orbital Tug SCANsat (requires SCANsat) Availability Spacedock: https://spacedock.info/mod/2198/Orbital Utility Vehicle Updated Source: https://github.com/linuxgurugamer/OrbitalTug License: CC-BY-NC-SA 4.0 Now available via CKAN Enceo's IVA! Retrofitted from the copula, fits real nice! Pics belowhttps://www.dropbox.com/s/tav1a9v65w3lfkc/OrbitalTugIVA.rar?dl=0 Blank IVA, more or less, for those what want to roll their own. https://www.dropbox.com/s/vup6efztxhebf9k/OrbitalTugIVA.zip?dl=0
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@VITAS not sure if this is the right place, but Spacedock is not accepting uploads at this time. It proceeds through what appears to be an upload, and then hangs
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- totm july 2019
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I'm working on updating the ERS rover from ASET. It has the following config: MODULE { name = JSIAdvTransparentPod transparentTransforms = CabineGlassBottomLeftSide|CabineGlassBottomRightSide|CabineGlassCentre|CabineGlassLefSide|CabineGlassLeftSide|CabineGlassLowCenter|CabineGlassLowRightSide|CabineGlassRightSide|CabineGlassTop } It's an odd rover, the front has lots of glass as you can see. The glass is actually a shade of rust-brown without this mod. Externally everything works, the glass is transparent When I go into IVA, it's just the rust-brown again. I tried adding a line to get the following config: MODULE { name = JSIAdvTransparentPod transparentTransforms = CabineGlassBottomLeftSide|CabineGlassBottomRightSide|CabineGlassCentre|CabineGlassLefSide|CabineGlassLeftSide|CabineGlassLowCenter|CabineGlassLowRightSide|CabineGlassRightSide|CabineGlassTop restoreShadersOnIVA = false } which should have (according to the wiki) not restored the shaders, but it didn't do anything. So what else do I need to do to fix this? Thanks in advance
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Spacedock still has problems, try going to Github and downloading it from there
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I am aware, I saw your messages with @Tonka Crash thanks. There isn’t a good answer right now. Working on a solution. -
[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
Just an FYI, I'm working on the release, Spacedock decided to hiccup last night, so I'll try to get it out tomorrow -
[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
A fix was just uploaded to the github, do a "git pull" and you should be all set -
Eeegaaddss, I'm so embarrassed. The code I wrote was actually not doing anything, which is why you see the problem. Working on a release now. Edit: There is a new release available on Github, there is some sort of problem with Spacedock, it's not allowing uploads to complete. I'll work on it again tomorrow.
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LFO atmospheric egines: Any existing mod?
linuxgurugamer replied to FeliusKerNes's topic in KSP1 Mods Discussions
There are a couple of atomic jet engines available -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
linuxgurugamer replied to IgorZ's topic in KSP1 Mod Releases
I have an interesting problem with a mod I'm working to revive. It's the ASET PRC rover. The problem is that the parts are not attaching in the field the same way as in the editor. Specifically, the wheels. When attached in the editor to the base, the node snap together and everything is happy. If I do this in the field, the wheels attach separated from the attachment point to the point that there is a visible gap between the two. Not being a KIS guru, I'm wondering what may be wrong Edit: It seems to have bee a bad attach node, I have that fixed now. On another note, how can I have KAS attach using the built-in attach nodes? Helps to read a bit, figured it out -
Why are my mods not working!
linuxgurugamer replied to SansYT15's topic in KSP1 Technical Support (PC, modded installs)
How about a log file? Did you install all the dependencies? How did you install them? -
Were you aware that the recent update to the Blizzy toolbar now includes scaling of the buttons? This was added specifically because of the new 4k monitors which are available. Please provide a log file. There is a lot of information which is useful in the file, and which you didn't provide, such as: OS you are running on KSP version Version of all the installed mods Exceptions which are created by errors in code Etc
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What mod is this? (augmented-reality navball markers)
linuxgurugamer replied to a topic in KSP1 Mods Discussions
Navhud -
New release, 0.6.17 Thanks to github user @Snucker: The main bug fix is in InstanceData.addReview() where the new budgets Public Opinion(PO) and State Confidence(SC) is now set to the old budgets final PO and SC. This bug was why players always loose PO and SC each budgets since only the decay was affecting them. Removed ApplyDecay() from ReviewManager.cs and moved the calculation to UpdateFinalSC() and UpdateFinalPO() in Review.cs because finalPO and finalSC is displayed in the summary and would not be accurate otherwise. The formula for finalPO and finalSC is: finalPO = (PO + POEarnedThisBudget)(1 - convergenceRate) convergenceRate used to be 0.2 This had what I thought was an unintended consequence that finalPO converges on 4 * POEarnedThisBudget so i changed it to 0.5 which would make finalPO converges on 1 * POEarnedThisBudget. It turns out the mod author had intended for finalPO to be 4 times bigger and had compensated by dividing the funding reward by 4 so I'm not sure this change is necessary anymore but it does make the formula a bit more intuitive. The abstract class Factor.cs and its implementation classes are code refactored out of Review.cs. I'm not too sold on the class name but basically a factor is anything that affects PO and SC gain. FactorVariables.cs is a class containing all the variables to persist related factors. Most of the changes in the view classes are to conform to the above refactor and have no visible change. StateFundingHubCurrentView.cs and ReviewView.cs was changed to add PO and SC gain for each factor and cut down on the details for space stations. Also I changed the SC multiplier for satellite coverage from 2 to 100 to make it a bit more balanced. Made the decay rate configurable in the stock settings 0.6.17.1 Added InstallChecker Updated AssemblyVersion.tt
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Let's assume you are in a solar orbit, the Pe is 20 Mm (Million Meters), and the AP is 30 Mm. Then you would average the two together by adding them and then dividing by 2: (20 + 30) / 2 giving you a Mean value of 25 Mm. If you are in orbit around a planet, then use the planet's distance from the sun instead of your distance from the planet. Sorry for the short answers earlier.
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[WIP] Kerbal Joint Reinforcement - Next
linuxgurugamer replied to Rudolf Meier's topic in KSP1 Mod Development
Careful use of Autostruts and Rigid Attachment should be able to help you