Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,965
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. It is EXACTLY for those people. With the memory identification I added, it makes it simple to install and forget. Exactly. The default settings will work nicely for most people
  2. Apparently not. From what I saw, itz releasing unused memory back to Windows. It will cause slowness when changing scenes
  3. You can just delete those parts you don’t want in KW. If you could send me a list of the parts you think are redundant, I might be able to get a KW Lite version out.
  4. I use these three, and I don't see any issue with them right now. @drtedastro I suspect you are getting a lot of exceptions in your log @Coyote21 @drtedastro I'm going to make a debug version of the ToolbarController this evening, please try it out when you can
  5. Very well done, and flew great. Only oddity was that I misjudged the descent, thought there was going to be an explosion, hit the surface doing somewhere around 15-20 m/sec, and it bounced. Very kerbal and my audience loved it
  6. @CobaltWolf Just wanted to drop a note here. I used this mod for the first time last night on my stream. While a little puzzling at first, I was able to put together a complete Saturn V, launch the mission to the Muun, land and return. Very nice parts as I expected. What I wouldn't like in a regular game is that the parts are very specific, for example, to make the LM was a total of 4 parts. But I can definitely see other people enjoying it
  7. Ok, I'll get this fixed this evening. Thank you for testing, please leave the log file available until tomorrow It never hurts to point out what you think is relevant, but sometimes there is other stuff in the log, sometimes thousands of lines away, which is needed. So, even when posting the relevant portions, it's also useful to post the log as well. Anyway, thank you for doing this. Strangely enough, I haven't seen this in my games. Silly question, did you test without the UnBlur mod?
  8. Well, a log file would have helped. Please make sure you are running the latest version, and then post a log if it happens, also would be helpful to know which mods' icons are giving you the problem Do you have the unBlur mod installed? It's optional now, but when present is supposed to avoid some slowdowns associated with reading files and yes, logs would help.
  9. New release, 1.1.3 Added InstallChecker Added check for HeapPadder, if installed, will not pad heap Adjusts help window if HeapPadder is installed to remove the padding keys This is mainly a maintenance release. HeapPadder is a new mod which does the heap padding of this without the graphics part. When it's installed the heap padding code in Memgraph will be disabled.
  10. That’s your problem. A log file would be helpful, but it seems that you are missing one or more files. Check both the ClickThroughBlocker and the ToolbarController. The only other possibility is that you set the button for the ToolbarController to be visible on the Blizzy Toolbar (toolbar), if you do that, then you also need to open the blizzy toolbar and set the ToolbarController icon to be visible
  11. Check the version of KK, that is old and merged into the main KSP dll
  12. With KSP, it's the CPU that is is the limiting factor
  13. Nah, I respect @Angel-125 too much for that, but nice thought
  14. Would be best to post in the Luna thread.
  15. Standard KSP does not, but if youbare running multiplayer, it would help to describe your setup, as in which version of KSP and which version of whatever multiplayer mod you are using
  16. Well, at least it's just a config file. Ranger is useless. What is there to guard and defend against? A Passenger looks like the same as a tourist and a Farbal? looks OP
  17. Then you would need infinite memory. It’s the nature of the language, in fact, most modern languages have it in one for or another
  18. Did you check in the ToolbarController (yellow wrench) to see where the WASD button is supposed to be? Is the mod working in the editor at all?
  19. Now Im going to have to do something with this
×
×
  • Create New...