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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Working on it My apologies, I didn't realize I hadn't marked it as a full release. I'm forcing a rebuild of the netkan now, it should be fixed in a few minutes It's done, and available in CKAN -
How to get Sat in correct orbit
linuxgurugamer replied to Dan Kerman's topic in KSP1 Gameplay Questions and Tutorials
Happens to all of us -
Game resolution not persistent
linuxgurugamer replied to Gameslinx's topic in KSP1 Technical Support (PC, unmodded installs)
A suggestion: the mod AnyRes makes it easy to change resolution quickly, so while it doesn't fix the problem, it can help to work around it -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No problem. I'm currently supporting over 175 mods, I can only work on one or two at a time. I generally don't add new features to mods I adopt after the initial release Ah, but if you have any experience in coding, that would be a big step forward Lots of people here will help if you ask questions -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.7 Fixed ArgumentNullException: Argument cannot be null when moving mouse over dropdown menu (in the ksp_toolbar). This update will be needed for the next version of the Blizzy Toolbar -
Here is my first entry for STS-9. It is in 2 videos, it was 2 seperate streams. I recovered a 3 ton, class A asteroid. The landing was hairy because my joystick was disconnected; despite that, I landed it on the first try. I'm in the middle of a second set of missions to recover a 9 ton, Class B asteroid. I'm doing it for fun, since the challenge didn't specify any size. The second mission is using an almost identical shuttle to this one. Part 1 Part 2 Edit: Just finished this again, with a Class B, 9.9+ ton asteroid. Will post tomorrow
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Web server is having problems
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[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Exp part stands for experimental parts. You want to change the initial -
The mod Fill It Up: will have this implemented in the next release (probably this evening)
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Longest loading time (due to mods)
linuxgurugamer replied to Cheif Operations Director's topic in KSP1 Discussion
My gaming system, recently upgraded for Twitch streaming: Processor: Intel i9-9900K, overclocked to 4.7 Ghz Motherboard: Gigabyte Aorus RAM: 64GB, GPU: GeForce RTX 2070, 8 Gb GDDR5 Headset: Astro A40 Keyboard: Razer Blackwidow Chroma Mouse: Razer DeathAdder OS: Windows 10 C drive: 1 Samsung EVO 850 250Gb D drive: 1 Samsung EVO 850 1Tb R drive: 1 Samsung EVO 970 500Gb (this is where the game is) -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
In your opinion, should that be taken out? -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Because I didn't write this mod. It may be a nice option, and if someone were to code it and submit it to me I'd most likely include it, but it's not as simple as it sounds. -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd like some others to answer this. I tried to keep the mod unchanged when EL & MKS were installed, can someone else answer whether the above was possible before I took it over? I've looked at the original code (from before I took it over), and this was all possible (as far as I can tell) in the pre-lgg version. I won't mind making a patch (or someone else can :-) ), are these the only things you are concerned about? Frankly, I'd be a bit hesitant to change the Material Extractor, if you don't like it, just delete the second ModuleResourceConverter, which starts at line 89 and ends at line 144 -
First, make sure you have the latest version Second, it would save time if you uploaded the logs when you make a report, can save time. Third, I don't know, will wait for others more familiar with the mod to comment on this. In the meantime, please upload the logs (not to the forum) and post a link Not a problem, in the meantime,, please edit that post to delete all those log lines.
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New release, 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts
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Would have helped to provide a log file
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[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Might as well also select 1.5, most 1.5 mods work in 1.6