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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, I am not going to do that, the amount of work involved isn’t worth it to me. That being said, they are only sound files, if someone were to come up with a sound pack for something like those, I’ll be happy to include it. -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
So, has ANYBODY tried my fixed version yet? Available here: https://github.com/linuxgurugamer/Workshop/releases/tag/beta-1 -
[1.12.x] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try autostrutting between the two -
Very nice set of parts. Since there seemed to be some interest, I've downloaded the zip and will be playing around with it. Decent change I will update it and release, but not immediately Anyone who's interested, please let me know. I'd like some input as to what might need updated. I already see that the categories aren't correct for some parts Hi, if you still have that patch, I'd appreciate a copy of it. I'm thinking about adopting the RetroFuture mod
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Ok, I have a problem. I've downloaded and installed 0.71 into a 1.5.1 test environment Right-clicking on a wing part and selecting "Show wing data" gives the following Nullref: NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.InfoToggleEvent () [0x00000] in <filename unknown>:0 at BaseEvent.Invoke () [0x00000] in <filename unknown>:0 at UIPartActionButton.OnClick () [0x00000] in <filename unknown>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update()
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[1.12.x] Kerbal NRAP - Procedural test weights!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.5.13 Added optional MM patch to remove all functionality from the parts other than the test weight functionality -
[1.12.x] Kerbal NRAP - Procedural test weights!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This should work: @PART[kerbnraptest_Inline_1|kerbnraptest] { -MODULE[ModuleCommand] {} -MODULE[ModuleReactionWheel] {} -MODULE[ModuleSAS] {} -MODULE[ModuleRTAntennaPassive] {} -MODULE[ElectricCharge] {} -MODULE[MonoPropellant] {} -MODULE[ModuleKerbNetAccess] {} -MODULE[ModuleDataTransmitter] {} } -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New minor release, 1.6.5.3 Fixed download link in .version file -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Ok, I've updated my clone with your latest changes, my fix, and uploaded it to Github here: https://github.com/linuxgurugamer/Workshop I also included the source you provided in a separate directory there for reference -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Hee hee. I had a few minutes, and found the problem. Try this zip:https://www.dropbox.com/s/e5i44d4319bu6bu/Workshop.zip?dl=0 And can someone explain to me the difference between the three different workshops? I'd be willing to adopt this, but with the understanding that people would be contributing as necessary. I'll need to do a little of reorganization of the source directory structure, to support my build process Edit: Zip is now on Github here: https://github.com/linuxgurugamer/Workshop/releases/tag/beta-1 Same file as above -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
I saw you had a repo on github, were you unable to update that? -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
You got my interest :-) Anyway, if I get some time this weekend, I'll download and rebuild it for myself (first step in debugging), and then try to use it. This is totally new to me, so I may have question regarding normal usage -
Nope, just checked: "depends": [ { "name": "ModuleManager" } , { "name": "RecoveryController" } , { "name" : "ToolbarController" }, { "name" : "ClickThroughBlocker" } ], Thank you @4x4cheesecake for helping out FYI, ALL of my mods are available through CKAN. As of now, you can set the compatibility to 1.5 and up in ckan for my mods, they all work as far as I know