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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Sorry, I am not going to do that, the amount of work involved isn’t worth it to me. That being said, they are only sound files, if someone were to come up with a sound pack for something like those, I’ll be happy to include it.
  2. Make sure you have 1.1.9 installed. I just installed it via CKAN, and it initially installed 1.1.8, but 1.1.9 is the current one, and that was fine for me
  3. More impressive test results: With my career game (255 mods): With 3.1.3: Loading Systems: Elapsed time is 427.0661s With 4.0.1: Loading Systems: Elapsed time is 383.3925s
  4. So, has ANYBODY tried my fixed version yet? Available here: https://github.com/linuxgurugamer/Workshop/releases/tag/beta-1
  5. New release, 2.6.1.3 Fixed nullref when going into the Tracking station while DTV is being shown Added check for "Jebediah Kermin"" in a rescue contract, if found, ignore that contract
  6. New release, 1.1.9 Fixed HUD transparency. As of 1.5, the skins weren't transparent, had to add code to make the HUD skins transparent
  7. This happened because KSP changed some skin settings which VOID was using. I'm working on a fix right now
  8. Ill look at the log later. Could you post an image showing the problem?
  9. And now it's failing with 3.1.3 :-( I'm restoring the entire thing from a good backup (going to take a while). I'll test it first to be sure it's good, then update MM and see what happens.
  10. Pick your choice: Operator error Fat Fingers Bad mouse Sorry for the (now deleted) problem report. My only excuse is that it's very late. DLL got put into the wrong directory
  11. Very nice set of parts. Since there seemed to be some interest, I've downloaded the zip and will be playing around with it. Decent change I will update it and release, but not immediately Anyone who's interested, please let me know. I'd like some input as to what might need updated. I already see that the categories aren't correct for some parts Hi, if you still have that patch, I'd appreciate a copy of it. I'm thinking about adopting the RetroFuture mod
  12. Ok, I have a problem. I've downloaded and installed 0.71 into a 1.5.1 test environment Right-clicking on a wing part and selecting "Show wing data" gives the following Nullref: NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.InfoToggleEvent () [0x00000] in <filename unknown>:0 at BaseEvent.Invoke () [0x00000] in <filename unknown>:0 at UIPartActionButton.OnClick () [0x00000] in <filename unknown>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update()
  13. New release, 1.5.13 Added optional MM patch to remove all functionality from the parts other than the test weight functionality
  14. @Jebman82 Since this appears to be the latest updated version of B9PW, would you like me to get the CKAN info updated to point to this? I can also fix the two there so limit their upper KSP version
  15. This should work: @PART[kerbnraptest_Inline_1|kerbnraptest] { -MODULE[ModuleCommand] {} -MODULE[ModuleReactionWheel] {} -MODULE[ModuleSAS] {} -MODULE[ModuleRTAntennaPassive] {} -MODULE[ElectricCharge] {} -MODULE[MonoPropellant] {} -MODULE[ModuleKerbNetAccess] {} -MODULE[ModuleDataTransmitter] {} }
  16. New minor release, 1.6.5.3 Fixed download link in .version file
  17. Ok, I've updated my clone with your latest changes, my fix, and uploaded it to Github here: https://github.com/linuxgurugamer/Workshop I also included the source you provided in a separate directory there for reference
  18. Hee hee. I had a few minutes, and found the problem. Try this zip:https://www.dropbox.com/s/e5i44d4319bu6bu/Workshop.zip?dl=0 And can someone explain to me the difference between the three different workshops? I'd be willing to adopt this, but with the understanding that people would be contributing as necessary. I'll need to do a little of reorganization of the source directory structure, to support my build process Edit: Zip is now on Github here: https://github.com/linuxgurugamer/Workshop/releases/tag/beta-1 Same file as above
  19. I saw you had a repo on github, were you unable to update that?
  20. You got my interest :-) Anyway, if I get some time this weekend, I'll download and rebuild it for myself (first step in debugging), and then try to use it. This is totally new to me, so I may have question regarding normal usage
  21. Nope, just checked: "depends": [ { "name": "ModuleManager" } , { "name": "RecoveryController" } , { "name" : "ToolbarController" }, { "name" : "ClickThroughBlocker" } ], Thank you @4x4cheesecake for helping out FYI, ALL of my mods are available through CKAN. As of now, you can set the compatibility to 1.5 and up in ckan for my mods, they all work as far as I know
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