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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to be comfortable with compiling code. If you arent, then dont try it, just use it as is -
Make RTG units have halflife
linuxgurugamer replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
Nothing lasts forever. Once you start having one part which loses efficiency over time, where do you stop? Drills get dull. Motors wear out. Generators (of all types) lose efficiency. Might be nice to expand the Dimishing RTG mod to cover other parts as well (well, technically part modules). And, Squad might very well decide to add the functionality. I speak from experience, having had a mod that I wrote totally replaced by stock, and another mod which I was maintain8ng has also been superceded by stock functionality. Also, bear in mind that every time you add something else for the game to keep track of, the game gets just a bit slower. Sure, it might only be a hundredth of a second , but keep adding new stuff and you will end up with a dog- 88 replies
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[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
New beta release, 1.2.7.2 Recipe changes: Added ModuleEngines to the MM_Workshop.cfg, same as ModuleEnginesFX Added ModuleAlternator & ModuleDataTransmitter, 1 MaterialKits & 1 ExoticMinerals ModuleLight:1 Rare metals ModuleDeployableSolarPanel: 1 RareMetals & 1 ExoticMinerals Removed unnecessary :FOR from the MM cfg files In KISWrapper removed ALL Reflection code Current release has the KIS code which removes items from inventory disabled due to a bug in KIS https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.2 -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
what do you mean "replace"? -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Yes, it is exactly that. I just sent a message to @IgorZ with detailed info, hope it helps. For now, I'll disable the call which is triggering it. Items will NOT be removed from inventory after recycling, but everything else should be ok. New beta soon -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Testing revealed A rather severe problem with the recycler; it crashes to the desktop after a few seconds. I’ve isolated it to the interaction with KIS, but it happens randomly. so no new beta tonite, I’m afraid. Maybe tomorrow -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
If you look at your log file, you will see it being spammed with NullRef exceptions. I'll try to get the next beta out tonite, I just need to do some testing -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
linuxgurugamer replied to Pak's topic in KSP1 Mod Releases
What version of the game are you running?- 2,351 replies
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[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
And that was very helpful. I found a few more things which changed very recently in KIS (ie: January) which is causing problems (ie: NullRefs). I think I fixed it, but not in time to push out a new beta. I'm also adding in a way to make the build and recycle times longer using the stock settings page. They will be tied into the difficulty, so as you go into more difficult settings, the times will increase. As usual, whatever the default values are will be overridable. -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
So, I'm proposing the following recipe additions: ModuleEngines: Same as ModuleEnginesFX ModuleAlternator & ModuleDataTransmitter: 1 MaterialKits & 1 ExoticMinerals ModuleLight:1 Rare metals ModuleDeployableSolarPanel: 1 RareMetals & 1 ExoticMinerals Comments are welcome I've decided that the others I listed don't need anything special -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
From some limited testing, it looks like it does build in the background. I added the 10m heat shield to the queue, which needs 12 minutes to build. Went to the space center, timewarped 12 minutes, came back and it was completed -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release of QuickSearch, 3.2.3 Added the feature that if you Right Click in the Search Bar, it erases the current search -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
KEI only looks at ExperimentSituations.SrfLanded Anything flying has to be done in person -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
I'm actually thinking about both lines together. First, I think it is way too fast to build small parts. I haven't yet compared it to KCT, but I'm pretty sure it's much faster than KCT. And the justification for the no-recycling on the runway/launchpad would be because it is packed up ready to launch. The other possibility would be to make these options configurable, so that in a basic mode the current behaviour is maintained, and have settings which would control both of these. -
[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Two thoughts on this: Increase the build time, and dramatically increase the recycle time Don't allow recycling on the runway/launchpad etc. i'm thinking along the lines of KCT in terms of build time, which would be a plus for KCT compatibility -
No, and it's random. Sometimes those dlls, sometimes nothing, sometimes other dlls. My best guess is that there is a race condition between the MM thread and the main KSP thread. My concern is what would happen if the error happens to the main thread; I think in that case that the dll wouldn't be available for the game, which could be a bad thing
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[1.4.X] OSE Workshop Continued - KIS Addon
linuxgurugamer replied to Aelfhe1m's topic in KSP1 Mod Releases
Please run your tests again using the new beta. There were definite issues which have been fixed, not sure if related to these -
If you think this is a problem, please report it in the KEI thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/169690-ksp-151-kei-kerbin-environmental-institute-now-requires-toolbarcontroller/&page=4