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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Most likely. But I have to give him another chance to come back.
  2. Absolutely. But, I'm a little busy with some other stuff, so can you put in a issue at git hub so I don't lose this
  3. AVC shows that the local and remote versions are identical or not. I've tested by changing a local file which is identical to the remote, and then changing it, and saw a definite difference in the log file
  4. Ok. The mod is going to have something called a Travelbug, which will be recording the various locations. It will be added to a vessel in the VAB, will be on the outside of the vessel, and will have to have selected a specific collection before launch. My idea is that if they launch without selecting a collection, then the legs will extend out, lift the bug from the vessel and jump off. I have no real ideas, but here is something I found which shows a travelbug. Size would be maybe 1/3 m in it's longest direction
  5. Ummm, I haven't had this problem before. All of my mods reference Github, and from the lgo file, I see that it has accessed the file
  6. @JPLRepo Is there a specific reason you set it so that the values can't be changed if not creating a new game? I was very confused while trying this out in an existing game until I realized that I had to setup a new game.
  7. You should read the docs of the mods you are using. Editor Extensions: Adds radial/angle snapping at 1,5,15,22.5,30,45,60, and 90 degrees. Angles are customizable. Part Angle Display: The plugin allows you to display a small window in the VAB/SPH that displays the orientation of the currently selected part as pitch, roll and yaw angles and it also allows you to enter increment values for the pitch, roll and yaw and to apply these to the selected part. I'm not positive, but I think you some odd values in the Part Angle Display mod. I would suggest that you first reset the PAD values to the following: Pitch: 0.0 Roll: 0.0 Yaw: 0.0 Rotation: 90.0 Fine: 5.0 and deselect the Part-relative button That will set it back to stock, then try it again. Once you have it working as normal, then start playing with the values. Only change one at a time, and then see what it does and how things react
  8. EEX gives you the ability to change the angle of the rotation. Part Angle Display gives you the ability to precisely rotate parts Rather than simply saying they don't work (they do ), why not ask for some help? By removing those mods, you remove any possibility of either learning how to use them properly , or getting help figuring out what is going on. If you want help, ask for it, but that last bit you wrote was rather insulting.
  9. Have you looked into the ingame KSPedia?
  10. @weregamer see if you can replicate it, then exit the game and get me a log file
  11. I need one more part, but am a bit hesitant to ask you, given the fantastic job you are doing with these. Let me know if you are interested, it's a fun little part.
  12. If you have a sharing violation, then there is another MiniAVC.dll installed. FYI, it wasn't intended to be used this way. If you want a single DLL to check everything, install the full KSP-AVC , and optionally ZeroMiniAvc to delete the MiniAVC.dlls Next: I have been able to replicate the problem, I'll look into it in the next day or so.
  13. I found some mods which has the massOffset, they are: MkIVSystem RealismOverhaul Stock-Revamp CryoTanks ColorCodedCans FuelTanksPlus And the ModuleTankManager, I found id: ConfigurableContainers Mk3Expansion InterstellarFuelSwitch and others. I was only searching for the string, but my guess is that you have leftovers from IFS in there somewhere
  14. Yup. Not many windows users know about them. The Linux version is native. Just confirmed this is not in KW, must be from something else. Same here. I loaded KW into an existing game (my test install), booted it up, and neither of these messages appeared in the log. They must be from a MM patch, but I have no idea where it comes from. Sorry
  15. Ok, how about this: I will commit to being able to fly the basic maneuvers by hand, to demonstrate that it is flyable using nothing other than a joystick. But I'd prefer to have the actual maneuvers controlled by Mechjeb, for accuracy's sake.
  16. And sometimes bugs creep into currently working code, and slips by qa. It happens. It actually happened here, it was working properly in a previous version. Are you playing on Windows, Macintosh or Linux?
  17. Ok, so you have a problem with your process. When you uninstall the game, Steam DOES NOT delete folders or files which it doesn't know about. You need to manually delete all the remaining files AFTER doing the uninstall, otherwise you will have files leftover from the previous install. A better way would be to merely use the Steam folder as a golden image, and copy the game to another location, then install mods in that new copy. This way you would have the advantage of having the old games available while you work on a new install Also, CKAN is written in C#, not Java. Before you criticize, you should think about what you are saying. CKAN is written and supported by volunteers, just as mods are. Making a statement like that will only create bad feelings, and additionally is rude. It's a bug. That's all it is.
  18. If you want to play this alone, you will need to increase the payouts in the settings, otherwise consider it a supplemental source of money
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