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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The up/down buttons is a problem, I'll get that fixed. The KAC buttons only make sense if you are using the current Pe or Ap of an existing vessel already in orbit, otherwise they won't be shown. In your image, it appears you are trying to do that on the launch pad. -
Sorry, not going to happen unless someone else does the work. I"m only keeping this going as is
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New Releases 0.0.9.6 Rebuild for 1.4.3 .version updated to max KSP version of 1.4.3 0.0.9.7 Rebuild for 1.4.5 .version updated to KSP version 1.4.5 If you use CKAN, the correct version should show up unless you have changed the compatible KSP versions, this would only be a problem with KSP 1.4.3 -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
A problem has been found with this mod on KSP 1.4.5. The issue is the offset views don't fully offset. The current version is only good up to 1.4.3 (maybe 1.4.4) For those interested, the problem is that the API changed in a very subtle way: Just an FYI, in 1.4.3, the following: public Transform jettisonTransform; and in 1.4.5: public Transform jettisonTransform { get; set; } So, no code changes are required, but the mod does need to be rebuilt. I'm going to have to do two releases. One for the current build, with the .version limited to 1.4.4. Another for 1.4.5. May take a day to get it out properly. -
Need a part modeled
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Hi, wondering how the parts are coming? -
New release, 0.15.1.3 Add spanish localization
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MM only touches cfg files, it doesn't touch any other files, and even then, it doesn't change the originals
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Preventing Clickthrough on GUI
linuxgurugamer replied to stoani96's topic in KSP1 C# Plugin Development Help and Support
Are you aware of the mod TRP-Hire? It does exactly that: -
I assume you are in Career mode? You need to upgrade the tracking station
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Yup. But I prefer the Thunderbirds over that
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Afraid I can't help here. I don't use RPM, and apparently that is what you are trying to use. Maybe someone else can help out, I don't even know how to use the RPM mode -
@Gaarst I forgot to ping you on this
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The Landing Legs & Gears Is Killing Me!
linuxgurugamer replied to I_Killed_Jeb's topic in KSP1 Discussion
Neither have I -
You’ve been driving rovers around your Mum? What does she say about that?
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[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And make sure that the ToolbarController is uptodate -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, I thought you were on Windows. Glad to hear you figured it out. -
I've been going crazy here for a while. I'm using Guids to identify a number of things, but they keep getting reset to empty. I finally figured out that while you can create a persistant Guid, like this: [KSPField(isPersistant = true, guiActive = false)] public System.Guid travelbugId; it doesn't load it. So I'm having to save it as a string, and then after loading, convert that string back to a Guid. Am I missing something here, or is this just one of those things that was never implemented? What seems to work is this: public System.Guid travelbugId; [KSPField(isPersistant = true, guiActive = false)] public string travelbugIdString; void Start() { travelbugId = new Guid(travelbugIdString); } Kind of annoying, because I now either have to replace all my Guids with a string created from a Guid, or add extra code to convert a Guid to a string for saving, and then more code to convert it back Either way is not optimal
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
First off, that's the wrong log file, the preferred one is the output_log.txt, see my sig for a link on how and where to find it. Now, it seems from the log which you did provide that it was installed properly. Look for a yellow wrench on the toolbar, click that, and look for the Kronal Vessel Viewer. Make sure that either the Stock or Both toggle is set for it, then close it, go into the VAB and see if the KVV button shows up -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Make sure you have the latest version of the ToolbarController installed -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.9.5 Version bump to fix build issue (Jenkins build not good) @Balrog try this please -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.9.4 Reduce some more log spam - only updates screenshot if the window is open.