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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
linuxgurugamer replied to Tiberion's topic in KSP1 Mod Releases
I've started work on updating this mod for 1.4. The M-50 engine will continue to not be available until someone is able to fix the collision mesh. Part of my TODO list: Fix the RCS thrusters Calculate the correct volumes for the tanks and adjust accordingly Add tags to all parts for better search capability Anybody who wishes to contribute, I could use help with the tags Please respond in the current thread for 1.3 here: -
I've started work on updating this mod for 1.4. The M-50 engine will continue to not be available until someone is able to fix the collision mesh. Part of my TODO list: Fix the RCS thrusters Calculate the correct volumes for the tanks and adjust accordingly Add tags to all parts for better search capability Anybody who wishes to contribute, I could use help with the tags
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So, I'm doing a bit of testing: Under the Rovers category, At the end of the subcategories, there is an Undefined, which has things like stack separators, decouplers, a few engines, etc. So far that's all I've had time for, I'll be doing some more testing later -
@Starwaster Do you have an ETA for the next release which will fix the issue with the heat shields? I see the changes have been pushed to github already. Thanks
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No need, 7-zip did unzip it for me. -
Anybody know of a parts mod that includes rum?
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
In general, Windows Explorer makes decent zip files -
If you want some help with CKAN, let me know. Spacedock makes a simple config, sometimes it needs to be tweaked. If you are still having problems with the RCS in 1.4, there is an easy fix which I used in KWRocketry, let me know if you need any help. Also, I have a spreadsheet which calculates the correct amount of fuel for the tanks. I can download and install a mod inCKAN in seconds with a single click. And for all of my mods and most others, they install correctly. Doing it by hand is always longer. The problem was identified back in February in this post: Hmmm. I see that @Padrone hasn’t been around since April 30. Sad. This was the first parts pack I installed. Maybe, just maybe, I’ll think about adopting it
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I think that 7Zip may make zip files which are not compatible with Win 10 Explorer -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Perfect. Just curious, what are you using to zip it up? Windows seems to have a problem, I'm using 7zip to open it -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Do this: Create a GameData directory on your desktop. Put all your files in there, in the correct places. I'm going to guess that your 000_altCustomConfigs is inside GameDAta Then create a new zip file, and copy the GameData directory into it. Finally, move the zip file to your DropBox, right-click on it after it's in there and copy the link, then paste that new link here -
[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll add it to the OP and to the release -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Unfortunately, there is still offset thrust, even with your change, and I don't have time to fiddle with it right now. If you can get it centered, I'd be happy to release it, the offset is small enough to be ignorable -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. I'll probably release this, but would really like if someone could fix the model itself. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes It's in red, meaning that the old Taurus HCV installed conflicts with this mod. -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Glad that fixed the issue. For obvious reasons, I can't support any unofficial mods (other than my own, of course) -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You don't need to resurrect it, it's already in the Recycled Parts mod. What you want is the Recycled Parts RSCapsuledyne, which is a subset of the entire mod, you can install it by itself using CKAN -
I still think it is a good location for the treasure :-)
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I understand, and would be fine including it as a supplimental addon for the mod. All you need to do is the writeup and put it into a GameData folder such that it is obvious where files/directories go. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And I'm saying that you need to set the compatibility mode, see the following image. Note that this is for a 1.4.5 install, so no need to specify 1.4.5. I could also have just checked the 1.4 at the top: -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
For anyone interested, I have a test build of KVV using my standard build setup. This is for 1.4.5 ONLY I'd appreciate people taking some time and testing it: https://github.com/linuxgurugamer/KronalVesselViewer/releases/tag/0.0.9.8 -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Divstator I'm looking at your file It appears that you are totally replacing the current configs, is that correct? And it works in conjunction with the current release of FE with all the new files? @Gordon Dry You've been looking at this, I'd like your opinion, since you've done a number of the recent changes It look like a dramatic enough change that I would release it as an alternate config, similar to the alternate config already available. @Divstator could you do a short writeup and include it as a README.txt file? Also, please package it up so that the top level directory is GameData, that will make it easier to include. Finally, they will be under the standard FE license. Thanks for the contribution -
Actually, I meant this: