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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Yes. As I said, you need to tell CKAN to see mods for 1.4, 1.4.1, 1.4.2,1.4.3 as being compatible. All my mode, even if not listed as compatible for 1.4.5, will work in 1.4.5. Most mods for 1.4.1-1.4.3 will work for 1.4.5. I install everything in my games using CKAN, if it is listed.
  2. Correct. The ToolbarController allows the mod to use the stock toolbar without the Toolbar Continued being installed. I'll update the OP
  3. This report is useless without a log file and more detailed information. I've tested this in 1.4.3 and 1.4.5, it works fine in both. Without any more information, I'm not going to spend any more time on this
  4. I think it is in the center of the lower left ocean, looks like a simple boat. Try looking at the image full screen
  5. Doesnt really matter, just be consistent in all your files and with the rest of FE
  6. @Gordon Dry please remove the unofficial FAR and test to see if thats causing the problem. I’ll be looking at the log file later today, when I get some time
  7. No, my version requires both the ToolbarController and the ClickThroughBlocker
  8. Which version of the game are yoy playing? you mighht have to enable compatibility mode in ckan for 1.4.1, 1.4.2, 1.4.3
  9. They will not be overwritten, so you could set up a test install with only the planets, and then copy the cache directy over.
  10. Actully, tabs default to 8 spaces, unless you’ve changed the defaults.
  11. 1. Only shows up in the editor (VAB or SPH) 2. Make sure you have installed the dependencies 3. Post a link to a log file
  12. It's a lazy way to not have it work in flight. Right now I'm looking to fix bugs, later I can think about reducing these messages. But so far, I can't get SAS to fail
  13. Finally got around to look at this. It's not a bug, those fields are not tweakable outside of the editor I'm looking into the SAS issues @MaverickSawyer Could you post a log file with the SAS NREs please
  14. The RP rule can be avoided by posting the results and achievements in the third person (usually) note: I am not a moderator, just answering from experience
  15. My favorite rocker engine is the one whichs gets the job done.
  16. The game will run in 4 gig of memory, you need to exit out of all other programs, and of course, no mods
  17. That's probably your problem. Delete the files, start the game one time in normal mode. Get to the Main Menu, wait a minute and then exit the game. The images should now be made, and you should be ok going back into OpenGL. Please let me know if this works for you so I can update the OP
  18. New release, 3.2.2.8 Thanks to @Gordon Dry for these changes Fixed the RT patch to make it lighter (all disabled stuff is commented out, so the file is bigger ) Added Tantares, TantaresLV (plus icon)
  19. I'd be happy to look at them, if they integrate with the current set, I'll merge them. If you could identify which icons came from where, I'll look at them and contact the authors if necessary. Dropbox would be great to send them to me
  20. PRs are always welcome. Regarding the models, There are a couple of small issues which need to be fixed (offset thrust on the engines). The big culprit is the micro engine with 4 thrusters, one at each corner.
  21. No, it is not what I need, and please do NOT paste log files into messages. Short snippets are ok, but you should upload the entire log file (output_log.txt) to a file sharing site or dropbox, and just post a link to the file
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