-
Posts
24,969 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
When the override option is disabled AFBW works by checking to see if there is any input for the three axises (roll, pitch, yaw), and if not, then the keyboard input is used. This is assuming that when not being used, the joystick axises are centered to 0.0 The throttle is different, in that it doesn't have a default setting. What I think I'm going to do is the following: Whichever is the last to provide a changed input will set the throttle. In other words, if the throttle is set to full, and you hit the Z key, that will set it it to 0, until the throttle on the joystick is moved, which will then override the keyboard and set the throttle to whatever the joystick is positioned to. -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I can confirm that yes, ABFW overrides the throttle input (has bitten me more than once). I don't have any time right now to fix it, but I'm adding an issue to Github to track this -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That is, ummm, odd. This mod controls input, it doesn't do anything to the vessels. I hate to say it, but you must have another mod installed which mirrors inputs to all craft. -
Why not have it as an optional addition, with instructions or a script/batch file to remove the others if desired?
-
Thanks for the craft file. I loaded it into a current save (sandbox), went ahead and launched it. It's working for me, so there must be something else going on. You can see the video I made here: https://www.dropbox.com/s/o6k8x8zjyo89s9r/AllyAll Engine test.mp4?dl=0 So now I would need the log file Edit: The above test was in 1.4.3, so I did it again in 1.4.5, same scenario. In this test, i didn't see the PAW item, so I'll look into it Edit 2: CKAN isn't installing the newest version of All Y'All in 1.4.5, I'll look into that Edit 3: Helps to refresh CKAN :-) (I hadn't, for this install) Edit 4: Confirmed bug. Only in 1.4.5, works ok in 1.4.3. Strange
-
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just to confirm, this replaces the previous zFinal_FilterExtensions/zzz_RemoteTechAddMissingModuleSPUPassive.cfg ,right? -
Any chance for CKAN?
-
Stock game communications range
linuxgurugamer replied to eatU4myT's topic in KSP1 Gameplay Questions and Tutorials
Bring kerberos back? What an original idea -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
linuxgurugamer replied to Athlonic's topic in KSP1 Mod Releases
I'm sure you don't have all of them installed, there are well over a thousand which are current- 751 replies
-
- 2
-
-
- communication
- chatterer
-
(and 1 more)
Tagged with:
-
Sorry, bribes won't help in this case :-) Specifically, the earlier patch was actually looked at by @TriggerAu, and it has problems. Also, @TriggerAu is still around, and unless he asks me, I'm not going to touch any of his mods. Maybe @Aelfhe1m can revisit his changes and figure out the issues. At the least, he should be able to recompile them for 1.4
-
Interstellar Interloper (A/2017 U1)
linuxgurugamer replied to Nikolai's topic in Science & Spaceflight
Just bring the lab to the object, might be easier. -
[1.10.0] AnimatedAttachment 2.1.5 (2020-07-15)
linuxgurugamer replied to Katten's topic in KSP1 Mod Releases
Have you tried autostruts? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are the ones which are seperated the same as the one which isn’t? -
You can update the settings to show what you want
-
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No Are you done with the tweaking? Are all parts now showing up?