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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.6.15 Thanks to github user @piezpiedpy and @mwerle for this fix to a very subtle problem: Intro window can be blank and the log spammed with errors, doesn't happen often, mainly in a debug mode -
[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
When you dive in towards the planet rather than going further out -
(1.4.5) Jet Sounds Continued 1.2
linuxgurugamer replied to Patrick_the_big's topic in KSP1 Mod Releases
@JadeOfMaar Thank you for the updates. Just tested it in my game (the one you were watching last night), sounds MUCH better. Now I'm not looking over my shoulder to see if the vacuum cleaner is running- 84 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
@SuicidalInsanity I just submitted a PR to fix the MM errors with the patch for DRE- 1,520 replies
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@Starwaster I realize that the parts I listed are from a number of different mods. If you can point me to instructions on how to change heat shield settings, I could see if I can write a patch and get it to you for these mods
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@Starwaster I noticed that the following parts in my game did not have the ablator changed: ChopShop_OpHS KurrikaneHeatShield ShieldedAerospikeSz3 ShieldedAerospikeSz3HG KKAOSS_base_heatshield TaurusHeatshield SYheatShield7m HeatShield0 HeatShield1 HeatShield2 HeatShield3 kv1Pod kv2Pod kv3Pod HeatShield1p5 SXTHeatShieldSize5 kadeptHSlarge kadeptHSmedium kadeptHSmodest kadeptHSsmall LVT15 This caused a situation where a heatshield (HeatShield2, the 2.5m stock heatshield) to still have the stock ablator and it's 800 units of ablator were used in about 2 seconds, while the Mk1-3 pod, which had 100 units of ablator, was able to survive and only used 4 units of ablator. Help.....
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
@SuicidalInsanity the DRE patch has three FORs which are generating MM errors. You can just delete the FOR case, it's not needed- 1,520 replies
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.5.3 Updated .version file to use github instead of cybutek for version checks -
[1.12.x] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.4.0.1 Fixed URL in .version file -
[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.1.1 Fixed update when typing in number of satellites -
[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Dependencies added. Buttons are not supposed to get a white dot, it's an instant selection, and the altitude can be changed by hand. I'm fixing the update when typing in the number of sats now I'll look at the color of the synchronous orbit and the saving between scenes later. Thanks -
And it's now released:
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[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
People are soooo impatient and now released released -
About to pull out my hair
linuxgurugamer replied to linuxgurugamer's topic in KSP1 General Mod Development Help and Support
Ok, in flight scene, I did get better images. So what I'm going to do is to generate and save the images to files, so that I don't keep them around the whole time -
About to pull out my hair
linuxgurugamer replied to linuxgurugamer's topic in KSP1 General Mod Development Help and Support
Oh, I think I see. I was testing in the editor, and there are no light sources. I'll have to try it in flight -
About to pull out my hair
linuxgurugamer replied to linuxgurugamer's topic in KSP1 General Mod Development Help and Support
I'll try it, but a problem is that it's looking for "ScaledSpaceOnDemand", which I'm guessing is from Kopernicus??? Seems to work, except all the planets are extremely dark, as if there was no lighting. I copied your code exactly, and am saving it to a file in my tests. The only change was disabling that code for the ScaledSpaceOnDemand. Any ideas? -
About to pull out my hair
linuxgurugamer replied to linuxgurugamer's topic in KSP1 General Mod Development Help and Support
@xEvilReeperx would you have any idea how to get (on the fly) an image of a planet? What I'd like to do would be to use an image of the planet itself in the chart, rather than a solid circle. Thanks in advance -
"Three???" Gene howled as he burst thru Wernher von Kerman's office door... "Three satellites gone in only ten days??" "I'm afraid so..." von Kerman stammered. "Do you know how much this is costing us???" Gene sighed... "What happened this time? "The same as before... as soon as it passed around the Mun, we lost contact, and it couldn't execute its final burn..." "Great... just great." Gene frowned. "And how do you plan in solving this?" "Well... Linus Kerman has the R&D crew working double shifts, and they may have come up with an idea... Its called a resonant orbit calculator..." "A... what???" Gene shook is head. "Speak Kerbal, please..." "Well... the idea is to launch a string of satellites, instead of just one... each in communication with the next... using this calculator to determine each orbit precicely..." Gene stood for a moment before responding... "Do it" Important Kopernicus Note The information in the spoiler below has been superseded by the latest update: The mod is now aware of Kopernicus and properly generates the images. I'm leaving the information below in case anyone wants to do it manually; however, you can also force a regen of the images in the settings page Resonant Orbit Calculator window Showing the alarms added to Kerbal Alarm Clock: Settings page Availability Source: https://github.com/linuxgurugamer/ResonantOrbitCalculator Download: https://spacedock.info/mod/1954 License: MIT Available in CKAN Dependencies ToolbarController ClickThroughBlocker Usage Select the planet you want to work with. The first time in, it will use the default homeworld, subsequent uses will remember the last planet used Select the number of satellites you want to emplace Either enter an orbital altitude, or select Synchronous or Minimum LOS orbit To show the Lines of Sight, select the Show LOS Lines By default, the occlusion of the LOS is the planet surface. Select the Occlusion modifiers to change that By default, it will calculate an orbit which goes higher than the target orbital altitude. To instead do a dive orbit, select Dive Orbit To select an orbit based on the current Ap or Pe, click the appropriate toggle When this is done, a button will be presented to create a maneuver node at either the Ap or Pe (whichever you selected) Some more buttons will be presented: Clear all nodes Add alarms to KAC (only if Kerbal Alarm Clock is installed) Execute Maneuver (only if Mechjeb is installed) Settings There are several settings available, in the stock settings pages: Deselect Show planet image if you prefer a solid circle instead of the image of the planet Deselect Show tooltips if you don't want the tooltips shown Deselect Use last selected planet if you don't want to use the last planet as the default My thanks to the following people for their assistance: @meyerweb Eric Meyer, for the original idea and the webpage, located here: https://meyerweb.com/eric/ksp/resonant-orbits/ @xEvilReeperx for helping me find a problem with the window capture code @Thomas P. for pointing out the KittopiaTech code which gets the images of the planets @Just Jim for the wonderful introduction All code included in this mod which I didn't write are under the MIT license.
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About to pull out my hair
linuxgurugamer replied to linuxgurugamer's topic in KSP1 General Mod Development Help and Support
Thank you @xEvilReeperx -
They were moved to a seperate thread
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, it's not a bug. I just installed this on a totally clean install, no problems, nothing missing. And this is why you should provide the entire log, not just what you think is wrong. YOu have something else wrong which is causing this problem -
I'm having a very strange problem with Texture2D. I'm trying to save the image of a window to a file. First, here is the code: This is a case of a picture is worth a thousand words. I've tried many different variations, all with the same results. The really wierd thing is that if I set y to a constant (ie: 200), then it will always copy from the vertical height of 200. First test: and this is the screenshot saved at the same time: Second test, I moved the window a bit: and the screenshot: