Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. Very interesting, I've seen those ideas elsewhere. But it doesn't seem to have anything for the voyage back. Also no sense of scale here
  2. @AlphaMensae I have a small problem. Using the Saturn V tower, I sent a Kerbal to the top of the elevator. As soon as he stepped off, he fell through all the floors to the pad. Is this expected? Do I need to add something to prevent him from falling? These are unmodified parts Edit: I figured this out. I was exiting on a level which wasn't a crew access level, so I guess there is no collider there. I was doing this to have a double elevator (ie: one halfway up, the second the rest of the way). I have it working, so no real need for an elongated elevator. I took the Saturn Tower Base 2x floor, and made a copy with the bottom attachment node reversed so I could attach it in the middle. I don't think the base feet will be that noticable, although the missing solid girder where all the arms are attached is a bit odd
  3. @AlphaMensae I have a small problem which is very specific to what I'm doing. If you remember the monster rocket I showed you a few pages back, I'm trying to get the elevator to go all the way to the top, but it seems that my rocket is too tall. So, I first thought about simply putting in a second elevator halfway up, but that isn't working, looks like the attachment point is the wrong way for what I want to do. I can always edit the files to create a new part for the elevator in the middle, but was wondering how difficult it would be to make a part with an elevator which can go at least 50% higher than it can right now?
  4. Let's not sidetrack this thread, please. If you want to talk nonsense, move to another forum.
  5. If you are using the screenshots folder, it randomly uses images from there
  6. Look at the date/time stamp, it doesn't match the crash files, so he obviously copied it there.
  7. New release, 1.0.7.2: Fixed name and description for the 250, 300 and 500mm tubes (had cm instead of mm)
  8. Thank you. I'm going to change it to be mm instead of cm, which will fix the problem.
  9. In general, when doing a backup before an upgrade, the entire KSP directory should be copied. Copying parts will only lead to problems.
  10. Issue created here: https://bugs.kerbalspaceprogram.com/issues/19973 Yes, except in this particular case, there are no saves since he couldn't even play the game
  11. Actually, if you make a mistake, all you need to do is delete the settings file and restart the game, it gets created if it ins't there
  12. You have to modify each and every part for the new tech tree. As well as defining the new tree. And what about mods? Who is going to update all of those parts? Ummm, this is a GAME. Games simplify things.
  13. There are two ways to get rid of heat on earth. One is by convection, where the air gets warmed by the hot metal and move away, to be replaced by cooler air, etc. This is what you can easily observe The second is by radiation. Just as a light bulb radiates light, it also radiates heat. Light and heat are both radiation, and get radiated the same way. It's slower than the convection, though. Try this. Turn on an incandescent light bulb, and hold your had below it, but close to it. Your hand will get warm, that's from the radiation. In space there is no atmosphere, so the ship is reliant on radiation
  14. Have you even thought about the problems associated with a rotating ship? Lets start off with the fact that you will be unable to maneuver, because the centrifugal force will keep the ship pointing in the same direction. Then, have you calculated the forces which will be exerted at the outer edge? and then, as mentioned above, how are you planning on providing thrust to the ship? And only a few billion dollars? Hmmm. Let's do the math: Falcon 9 costs about 60-80 million per launch, just for the rocket. So there you have 6-8 billion dollars. But, the BFR will probably cost more. Then, the cost of the components. Even if it was only 10 million dollars, you have another billion right there. So already, the cost is between 7 and 9 billion dollars, and this is JUST for the ring. What about the rest of the ship? and boosting the fuel needed? Do the math and come back with some real numbers before asking if it's feasible.
  15. You were correct, it's fixed now. You will need to refresh CKAN to see the updates Thank you
  16. Yes, I haven't gotten to it yet
  17. @HebaruSan There is a line in the AssemblyVersion.tt near the top which looks like this: <#@ assembly name="EnvDTE" #><# /* This assembly provides access to Visual Studio project properties. */ #> Delete it, it isn't needed anymore. This should solve the problem
  18. New release, 0.0.2.1: Thanks to @4x4cheesecake for these two fixes: Maneuver nodes are deleted properly, Added an alarm margin to show correct timings in the alarm details
  19. Same solution I have, I got it from MechJeb. Do the PR, I'll look for it in a few mintues Thanks
  20. I'll look at it, it might need to wait a few days, I'm on a vacation right now. I'll dig into it later this evening, I think I know what's going on
  21. Someone will have to make it work properly with Kerbalism. I do not support Kerbalism, it makes too many changes to the game and it's just not worth it for me to support. Sorry That annoyance should not be there in my version of xScience, which one are you using?
×
×
  • Create New...