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KSP2 Release Notes
Everything posted by linuxgurugamer
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For improved editing, I'd also recommend the WASDEditorCamera, and EditorExtensionsRedux
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I think I have it: DATA { type = CelestialBody uniqnessCheck = CONTRACT_ALL contractBody = @targetBody }- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Is there a way to have a maxCompletions =1 for each planet? In other words, when targetBody = @/planet DATA { type = CelestialBody home = HomeWorld() planet = OrbitedBodies().Where(b => b.HasSurface()).Random() } to have the contract be completable one time for each targetBody?- 5,225 replies
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Get KerbalEngineer and Kerbal Alarm Clock as early mods.
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[1.9.x] Persistent Trails Continued... V1.10 (8th Mar 2020)
linuxgurugamer replied to JPLRepo's topic in KSP1 Mod Releases
@JPLRepo This mod used to be able to work with the KerbalGPS mod to get exact GPS locations. I'll be releasing a revival on Sunday of the KerbalGPS (been in beta the past week or so), do you know if the code is still there and if it still works? Edit: I just looked at the code and it still seems to be there. Could you add something to the OP about the integration? -
Good luck on the virginity of the game. IMHO, it's the mods which keep this game going and welcome
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Upcoming contract pack will now provide contracts for putting a constellation around Kerbin and then other planets
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[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.0.1 Version bump to fix error in .version file -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, in multiple ways. I didn't say "verbose" The toolbar Controller has it's own settings page. On that page, there is a debug mode flag specifically for the toolbar controller Second, you sent me the wrong file. I don't mind that one, but for this, I need the output_log.txt, see the following on how/where to get it: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Please resist the temptation to pre-sort the log file. Those files you provided are useless to me. As I said to @marioluigi653, please turn on debug mode for the toolbar controller, restart the game, and then send me the output_log.txt file Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
Nope. Those are all Realchute exceptions, I suggest you go to that thead for help
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Please turn on the debug flag in the stock settings page for the ToolbarController, restart the game and send me the log file -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Which items? Try deleting the file: GameData\001_ToolbarControl\PluginData\ToolbarControl.cfg If a mod requires this, then it will NOT load if this isn't installed -
Resizing parts with notepad++?
linuxgurugamer replied to Cloakedwand72's topic in KSP1 Mods Discussions
I am not the maintainer of tweak scale. It would be best to post a message in the tweak scale forum with requests like that. -
Resizing parts with notepad++?
linuxgurugamer replied to Cloakedwand72's topic in KSP1 Mods Discussions
Yes -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Looks like you have too many version of the ToolbarController installed, please check your install [LOG 15:06:02.026] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.6.6, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.13, Culture=neutral, PublicKeyToken=null [LOG 15:06:02.033] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.6.10, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.13, Culture=neutral, PublicKeyToken=null [LOG 15:06:02.066] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.6.7, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.13, Culture=neutral, PublicKeyToken=null [LOG 15:06:02.101] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.6.5, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.13, Culture=neutral, PublicKeyToken=null -
It was an interesting issue. It actually wasn't hung, but it would have taken hours to finish the calculation it was doing
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale Ignore this, the problem was with the grey matter between my ears. I'm having a problem with some contracts, the relevant lines are:: DATA { type = List<CelestialBody> easyPlanets = HomeWorld().Children() mediumPlanets = OrbitedBodies().Where(b => b.HasSurface()).ExcludeAll(@easyPlanets).Exclude(HomeWorld()) hardPlanetsTemp = AllBodies().Where(b => b.HasSurface()).ExcludeAll(@mediumPlanets) hardPlanets = @hardPlanetsTemp.ExcludeAll(@easyPlanets).Exclude(HomeWorld()) } DATA { type = CelestialBody //planet = Prestige() == Trivial ? @/easyPlanets.Random() : Prestige() == Significant ? @/mediumPlanets.Random() : @/hardPlanets.Random() planet = @/easyPlanets.Random() } And the result is below: The key mediumPlanets is not fulfilled since everything is fulfilled, but because of this, the contract is not being generated. If I comment out the mediumPlanets and the hardPlanets (since it depends on mediumPlanets), it then generates a contract- 5,225 replies
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https://goo.gl/KxlgIC
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New release, 0.2.1.4 Replaced some Debug.Log statements with LogsManager.Info to reduce log spam Replaced some extremely inefficient code to adjust a value to within a range in CreateOrbit with a simple Modulo operator (was causing a hang when extreme time values existed, such as 25,000 years) @antgeth This fixes your issue
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The log file is incomplete, it ends while you are in the editor. I just reread your initial post and saw it WAS in the editor I need the save file unedited. Looks like it might be something inside the game itself, the only place where the time is referenced is when it's calculating orbits I was just able to reproduce this in a mostly stock game
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Interesting, sounds like an overflow in a time counter