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KSP2 Release Notes
Everything posted by linuxgurugamer
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Found it. Looks like I copied the wrong text. The one which needs fixing is: WBIConstructionTechniques it doesn't have any NEEDS, and I am in the situation now of having a contract without any of the parts it requires.: EXPERIMENT_DEFINITION { id = WBIConstructionTechniques title = Orbital Construction Study This is in the file: WildBlueIndustries/000WildBlueTools/Experiments/BasicExperiments.cfg and, while I haven't hit these yet, the following experiments in the same file look like they have the same problem: WBISpaceAdaptionStudy WBIPowerToolsEvaluation WBICrystalGrowth WBIIceCreamResearch WBICryogenicResourceStudy WBILongTermCryogenicMiniStudy WBIMESS
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@HebaruSan see Sarbian’s post above
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You didn't copy it to the right place. Look at the last link I posted. Copy this file to C:\Program Files\Microsoft Visual Studio .NET\Common7\IDE\ and you should be good to go.
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Then you need to install more of the VS. This is beyond me for now, maybe @sarbian or @RoverDude would have a better idea
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The actual version numbers are probably different, use it as a guide
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Try this: https://www.thecave.com/2002/10/21/visual-studio-net-problem-envdte-missing-or-not-found/
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[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, I'm just not making a lot of progress with this. The code is a mess, plus I don't really have the desire right now to work on it. I hope to get back to it soon -
Check the version of .net, it should be 3.5 See this for some info: https://docs.microsoft.com/en-us/dotnet/api/envdte.property?view=visualstudiosdk-2017
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[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really, it's using the stock toolbar -
I just looked at the OP, either I'm missing it (entirely possible), or there aren't any links there for further development threads
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A question was posed to me: Has anyone made a standalone mod which displays a MAS screen in a window rather than inside the IVA? Same thing for RPM
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IVA MFD open via Toolbar button?
linuxgurugamer replied to YourAgony's topic in KSP1 Mods Discussions
No, just means that no one responded to you. I've never done anything with the MFDs, both the RPM version and the new MAS version. The right person for this would be @MOARdV, in the following thread: It's an interesting idea, I'm going to follow this idea -
Please download the official release and use that. I don't know if the problem will still happen, but @Aegis accepted my changes and released, so I'm not supporting this anymore
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@Angel-125 Have a bit of a problem: I have this installed, along with the dependencies as listed in the OP (MAS & ASET), playing in career mode I got a contract to "Research Orbital Construction Study" The problem is that none of the parts listed in the cfg of the experiment are in the game. The only possibility would be the WBIGravioliumPrelimStudy , but it's not there because of the PART:NEEDS[MOLEUtils] I did a search, and the ONLY file that MOLEUtils shows up in is this: WildBlueIndustries/FlyingSaucers/Parts/Science/LDEF/GravioliumPrelimStudy.cfg Are the MOLEUtils a requirement for the mod? Otherwise, it seems that the contract should not have been available. Suggestions?
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
linuxgurugamer replied to agises's topic in KSP1 Mod Releases
I'll take care of that -
No, it's just another way to switch the fuels in a tank
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Similar in theory to IFS, I find that IFS is better
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
linuxgurugamer replied to agises's topic in KSP1 Mod Releases
PR on it's way. There was at least one, if not more, reports of it not working in 1.4, which is what got me interested (again) You have no idea how happy you just made me. Before merging the PR, read the comment. Very specifically, you will probably want to preserve the following 3 files BEFORE merging: notes.sln .gitignore notes/notes.csproj since they are modified for my development environment Assuming you accept and release with my changes, I'll go back and update my comment