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Everything posted by linuxgurugamer
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Ask the Mods questions about the Forums!
linuxgurugamer replied to Dman979's topic in Kerbal Network
That's because it is searching for any of those words. changeit from "any of my search terms" to "all of my search terms". You can also click "More options" to do more restrictions. Here is the search for "Unity Asset Store", looking for all the words: https://forum.kerbalspaceprogram.com/index.php?/search/&q=unity asset store&search_and_or=and -
Ask the Mods questions about the Forums!
linuxgurugamer replied to Dman979's topic in Kerbal Network
So, make your query/search more specific -
Ask the Mods questions about the Forums!
linuxgurugamer replied to Dman979's topic in Kerbal Network
There are too many hits. So the server times out -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
Provide a proper bug report, with details of what you did, what went wrong, and a link to a log file -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would be nice if you posted a log file, and what version of the mod and KSP you are running -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Listed in the OP: plugins are bundled anymore. The following are required: ModuleManager Firespitter Core (https://github.com/snjo/Firespitter/releases) BahamutoD Animation Modules (https://github.com/raidernick/BDAnimationModules/releases/) The latest version of Quiztech is 1.3.13, and is listed as being compatible with up to 1.4.99 If you are getting warnings that it isn't compatible, then you need to upgrade to the latest version. -
I'll say it again: My main game has more than 250 mods, all installed by CKAN. I recently updated from 1.4.3 to 1.4.5, and all I had to do to update was to click a few buttons and wait a few minutes. I have rarely had a problem with CKAN, and no problems in the past year which affected the game. ALL of my mods are in CKAN, and it is the preferred way for installation of my mods. It's not perfect, but it's a lot better than updating 250 mods by hand. If I had to just check each mod, and took 1 minute to check a mod (being very optimistic), that would have taken more than 4 hours to update. People who insist on installing by hand are welcome to it. I'll use CKAN and be playing my game while they are still updating.
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I'm thinking of making the following changes to this: If an LES is mounted, the mod will automatically be active If any engines of any type are in the abort action group, assume they are an LES Make the Disable at Altitude altitude equal to the 2/3 of the current planet's atmosphere depth Make the Ignore AoA above altitude default to1/2 of the current planet's atmosphere depth I'm looking for comments on this I am open to other suggestions, probably won't do this until the weekend
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Mod That Limits Docking Orientation
linuxgurugamer replied to ZooNamedGames's topic in KSP1 Mods Discussions
TweakableEverything has several DLLs, one for each function. So you can delete the dll for the docking ports and see if that fixes your issue -
Mod That Limits Docking Orientation
linuxgurugamer replied to ZooNamedGames's topic in KSP1 Mods Discussions
Tweakable Everything is a mod, and it does/can impact the docking angle -
Mod That Limits Docking Orientation
linuxgurugamer replied to ZooNamedGames's topic in KSP1 Mods Discussions
Maybe Tweakable Everything? A list of mods could be helpful -
[1.12] Community Parts Titles (2024-07-04)
linuxgurugamer replied to flart's topic in KSP1 Mod Releases
I dont have time, but the following are active mods: RLA Continued Mk 2.5 Spaceplace Parts Recycled Parts Modular Fuel Tanks -
Kerbucks Kerbob Keruro
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[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The ContractConfigurator thread is the right place to ask these questions -
I will see what I can do. I'm thinking of using patch manager to have an optional patch will still set it back to the old way of doing it. Do you think that would work? The only other alternative would be to have a second version and make them mutually exclusive so 1 1st would be the old D cow mud and the other version would be the new
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
OP is updated -
Not aware of it, but I can believe it.