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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Possibly, I looked at it, doesn't look too difficult. Give me a few days
  2. No, sometimes I get asked, sometimes I'll see a comment about an old mod, etc
  3. It was a real pain, fusebox needs references from about a dozen other mods, each of which I had to download and install. But, it's been compiled against the current DLLs, which should be helpful.
  4. I have no idea what you mean, but first, would be nice to see a video, and second, a log file is needed. What is SSRSS?
  5. I'm working with Roverdude to get this working properly, it will probably be included in his mod as a patch when it is complete
  6. New release, 0.1.15.4 Added KopernicuSolarPanel Added Jenkins config Updated all references to 1.3.1 dlls Updated scansat call to scanningNow
  7. New release, 2.0.0.3 Added missing toolbar buttons Fixed issue where multiple duplicate buttons were added in the Editor @DerGolgoI've been working on this patch, I think you crossed with my work. Anyway, the update is now available
  8. Yes, looks great. I assume you just buried the base in the tank? That would make it simpler, I think, similar to the way the extendable ladders get mounted. I don't have any special texturing in mind, stockalike would be fine, i guess. Maybe with a warning symbol of some kind?
  9. I suppose I should have expected this. One or two people decide to sidetrack a legitimate discussion. I started this thread to talk about the game, not whether it was a copy, or anything else. Seems however, thats all I’m seeing
  10. Could you do a video of it, please. something isn't right, I don't know what yet
  11. Oh, so, regarding size, let's say that on a 1.25m tank/engine, it should be about 1/2 meter in each direction (avg). Once you have it for one size, I'll just make configs for the larger engines.
  12. Looks great, but the flat back is a thing. Do you think you can make it curved? The back that is, the front is fine, I assume you will be changing some of the colors?
  13. Then it’s the responsibility of Texture Replacer Replaced to fix, sinc eit is interfering with another mod
  14. There is a trick with spacedock needed to delete the current file. First, upload a new file, the. Look at the change log where you can delete older files, delete the bad file, Then upload the correct file WITH THE SAME VERSION NUMBER, and finally go back into the changelog and delete the temporary file
  15. Yes, that is old. I would appreciate it if you could look at all the zip files you used to build the install, and let me know which one has that file. I've looked at most of the mods listed, and can't find it. Also, just an FYI, you seem to be running the old ModuleManager, you really should update that to 3.0.1
  16. I found the bad file, but don't know where it's coming from: GameData\000_Toolbar\Toolbar.dll Looks like someone is including an older version of the mod. Delete the file I listed in my previous message
  17. Then you need to search for another copy of the dll. Look for a file called: aaa_Toolbar.dll I can't tell which version of Windows you have, but in all of them, if you open up the KSP director in Explorer, there should be a search field where you can enter the file name You have a lot of mods installed, my guess is that one of them has an extra copy of the dll. Also, are you using CKAN to install, or manual install? Edit: I just checked all of the mods that I control in your list, and I didn't see any extra dll in those files, so it must be one of the others.
  18. I need the entire log file, not just the end of it. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  19. According to the log file, you have two copies installed: aaa_Toolbar v1.7.15.0 aaa_Toolbar v1.7.16.5 This was not a clean install. Clean install, when using Steam, will mean totally deleting the game, then opening up the Local Files and deleting all files there, then reinstalling
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