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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm thinking of adding some more versions of the AddToAllToolbars methods. The new versions will duplicate the existing ones, with the addition of one new parameter: bool initialBlizzy This will eliminate the need to call the UseBlizzy() method before the call to initialize it. Any comments? -
Any Train Simulator/model railroading geeks here?
linuxgurugamer replied to Kerbinchaser's topic in The Lounge
I was heavily into HO for a while, but never had my own lauout. I also was buying estates and selling them on eBay. Now, I use a program calked TrainPlayer, which lets you run trains on any number of teack plans, or you can even design your own. Edit: Here's the URL if you want to take a look at it: http://www.trainplayer.com/- 239 replies
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll have to double-check, but I'm pretty sure it's only the part attached to. The code only pulls resources from the part. If KSP decides to move resources on it's own, I can't do anything about that -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4.4: Improved the UseBlizzy method to now allow setting it BEFORE creating the toolbar, this makes it possible to not have to use the UseBlizzy in an OnGUI if not desired Added methods: SetTrue() and SetFalse() The OP has been updated as well -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4.3 Added method/function to allow mods to check to see if a toolbarbutton is controlled by this mod Renamed License.md and README.md -
[1.3.x] SETI, Unmanned before Manned [Patreon]
linuxgurugamer replied to Yemo's topic in KSP1 Mod Releases
It isn't needed, since the "FOR" is simply specifying the mod which it's contained it. Redundant! That should be replaced by NEEDS The FOR simply tells MM that whatever is in the brackets is now defined. Most people use it incorrectly- 2,515 replies
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The changes were all minor, but I've updated the OP with them -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Great. I may expand this sometime, I can see people wanting it -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ckan can export a modlist which you can you as a referenct or to reinstall. sorry about the work, but if I can’t reproduce it, I can’t fix it. -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You have a lot of mods installed, it's going to be hard to reproduce. You will need to do some work: First, make a totally clean install. Then, install the following mods ONLY: KWRocketry Rebalanced Mechjeb Gravity Turn NASA Countdown Clock Test it with this. Assuming things are good, start adding in more mods until you have it happen again, or, it may not. It's also possible, but NOT probable, that it is related to your save. -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to reorder the staging. You can't have the launch clamps stage BEFORE the engines. But, doing what you just said, it worked fine for me. So, I would suggest that the rocket be able to launch normally without the countdown clock. Here is a short video showing two launches, the first with the out-of-order clamps, the second after I rearrange them: https://www.dropbox.com/s/3tqr1hm6ftgngb9/TestLaunch.mp4?dl=0 I tried with initially without using Gravity Turn, then I tried it with GT enabled I do see an exception in the log in Gravityturn, but not sure if that's relevant. -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Here you go: https://www.dropbox.com/s/iiizhilzb4pb4ux/Tweakscale4FilterExtensions.zip?dl=0 Unzip it in the GameData directory, it's contents should merge with what's there already. I used the icon from the Impact mod, which looks kind of like an explosion. Click on it, and you will see all parts which have the TweakScale module -
If those were taken out, it was before I took this over. I’m busy with some other mods, right now, but if you open an issue on github with the details, it will help me not lose it. specifically, are there specific parts which dont get highlighted?
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4.2: Fixed mouse position for Blizzy toolbar Inverted the y value for the mouse position -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Let me take a look, I think there is a way to filter by module. Keep in mind that it will show every part that has a tweak scale module installed.