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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I'm thinking of adding some more versions of the AddToAllToolbars methods. The new versions will duplicate the existing ones, with the addition of one new parameter: bool initialBlizzy This will eliminate the need to call the UseBlizzy() method before the call to initialize it. Any comments?
  2. I was heavily into HO for a while, but never had my own lauout. I also was buying estates and selling them on eBay. Now, I use a program calked TrainPlayer, which lets you run trains on any number of teack plans, or you can even design your own. Edit: Here's the URL if you want to take a look at it: http://www.trainplayer.com/
  3. I'll have to double-check, but I'm pretty sure it's only the part attached to. The code only pulls resources from the part. If KSP decides to move resources on it's own, I can't do anything about that
  4. New release, 0.1.4.4: Improved the UseBlizzy method to now allow setting it BEFORE creating the toolbar, this makes it possible to not have to use the UseBlizzy in an OnGUI if not desired Added methods: SetTrue() and SetFalse() The OP has been updated as well
  5. New release, 0.1.4.3 Added method/function to allow mods to check to see if a toolbarbutton is controlled by this mod Renamed License.md and README.md
  6. It isn't needed, since the "FOR" is simply specifying the mod which it's contained it. Redundant! That should be replaced by NEEDS The FOR simply tells MM that whatever is in the brackets is now defined. Most people use it incorrectly
  7. New release, 1.3.2.4: Fixed problem where multiple rocket engines couldn't be fired via an external ignitor
  8. Unfortunately, it's turned out to be deeper than I thought. May take a little time, have to dig deep into the code for this, something isn't working right
  9. The changes were all minor, but I've updated the OP with them
  10. Great. I may expand this sometime, I can see people wanting it
  11. Ckan can export a modlist which you can you as a referenct or to reinstall. sorry about the work, but if I can’t reproduce it, I can’t fix it.
  12. New release, 1.2.2: Thanks to github user @Shaggygoblin Updated tech required for batterybanklarge converted a number of files to DDS Added following parts: ENG-25.3c Dry Fire Extinguisher BBQ-3.7 Deluxe GR-35.5 LF+OX Tank GR-31.0.3 Xenon Tank
  13. You have a lot of mods installed, it's going to be hard to reproduce. You will need to do some work: First, make a totally clean install. Then, install the following mods ONLY: KWRocketry Rebalanced Mechjeb Gravity Turn NASA Countdown Clock Test it with this. Assuming things are good, start adding in more mods until you have it happen again, or, it may not. It's also possible, but NOT probable, that it is related to your save.
  14. You need to reorder the staging. You can't have the launch clamps stage BEFORE the engines. But, doing what you just said, it worked fine for me. So, I would suggest that the rocket be able to launch normally without the countdown clock. Here is a short video showing two launches, the first with the out-of-order clamps, the second after I rearrange them: https://www.dropbox.com/s/3tqr1hm6ftgngb9/TestLaunch.mp4?dl=0 I tried with initially without using Gravity Turn, then I tried it with GT enabled I do see an exception in the log in Gravityturn, but not sure if that's relevant.
  15. Here you go: https://www.dropbox.com/s/iiizhilzb4pb4ux/Tweakscale4FilterExtensions.zip?dl=0 Unzip it in the GameData directory, it's contents should merge with what's there already. I used the icon from the Impact mod, which looks kind of like an explosion. Click on it, and you will see all parts which have the TweakScale module
  16. If those were taken out, it was before I took this over. I’m busy with some other mods, right now, but if you open an issue on github with the details, it will help me not lose it. specifically, are there specific parts which dont get highlighted?
  17. New release, 0.1.4.2: Fixed mouse position for Blizzy toolbar Inverted the y value for the mouse position
  18. Let me take a look, I think there is a way to filter by module. Keep in mind that it will show every part that has a tweak scale module installed.
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