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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.0.1: Thanks to @Kerbas_ad_astra for this: Added "universal" tag-based patcher. -
[WIN]Game Data Switcher - GDS [V1.0.5]
linuxgurugamer replied to Icecovery's topic in KSP1 Tools and Applications
Can you add ckan support? Not to install by ckan, but to manage different ckan directies along with the gamedata folders -
[1.8.*] Adjustable Mod Panel, ver 1.5.3
linuxgurugamer replied to Morse's topic in KSP1 Mod Releases
People may not realize they need this updated, in this case I'd recommend that everyone update to avoid future problems as more mods start using ToolbarController -
totm nov 2023 SpaceX Discussion Thread
linuxgurugamer replied to Skylon's topic in Science & Spaceflight
I blinked -
Do I need to toggle RCS for Vernors?
linuxgurugamer replied to MaxwellsDemon's topic in KSP1 Gameplay Questions and Tutorials
Try playing withoutt reaction wheels. Use the mod MandatoryRCS and have some fun -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sounds good. -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As you say, it's an edge case. And rather hard to catch. It's not really worth my time right now, and I'm not even sure it's possible, I would have to do some research on it. -
[Released][1.3.1] Antenna Helper [v0.90] (27 Feb 2018)
linuxgurugamer replied to Li0n's topic in KSP1 Mod Development
@Li0n Just an FYI, the problem was solved, it was another mod which was causing the problem -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
PRs are welcome, but I'm trying to understand what you are saying. How can you tell if an engine is turbopump-driven or pressure-fed? Sounds like it would be very useful. And, regarding the limit for lifter engines, for now I'd like to leave it at 80, although specific engines can always override that. The actual limit can be chagned later. -
New beta, 1.2.7.2 https://www.dropbox.com/s/1bmbuovc85evy8p/PreciseNode-1.2.7.2.zip?dl=0 This fixes the problem with the game being locked up when closing a window with the "X" button This version has the Click Through Blocker broken out into a seperate mod, you need to install both mods in the GameData directory. To be safe, please delete the old directory before putting the new one there
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Ok, you may want to look at my KSP-Build-Scripts, might make it easier to do release builds.
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@The White Guardian just an FYI, your github repo hasn’t been updated for the latest version @The White GuardianCurious as to what your development system is, Linux or Windows?
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Node DV not decrementing?
linuxgurugamer replied to Xyphos's topic in KSP1 C# Plugin Development Help and Support
Some more information would be useful. Code would also be useful. Log files are useful as well -
Gyrfalcon Heavy Lifters
linuxgurugamer replied to Joe_Lemmons's topic in KSP1 The Spacecraft Exchange
He is totally new, may not know how. You can upload an image to any file sharing site, a very popular one is Imgur, another is imgbb.com. once the file is uploaded, get the direct link and paste it into yor post