-
Posts
24,952 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
First, don't max out the settings. Reduce the textures to maybe 1/4 (I'm not familiar with the specs on the GT610). But you didn't say a word about the vessel. How many parts does it have? How many mods do you have installed? In general, KSP is limited more by the CPU than the graphics. Even with a top end system, if you launch a vessel with over 1000 parts, it's going to have problems.
-
At least one of the cameras will follow the rocket. There is also another that does video stuff like flybys, etc. Found it There is a newer version, I'm on a phone right now and can't find it Here is the current version https://github.com/jrodrigv/CameraTools/releases
-
There are several. HullcamVDS is one
-
What is your most facepalm-worthy moment regarding KSP?
linuxgurugamer replied to MaverickSawyer's topic in KSP1 Discussion
I had that happen to me while streaming one time . highly embarrassing- 383 replies
-
- 13
-
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.2.3.1: Fixed issue with bad path when trying to load extra cfg files @Jesusthebird I'm not sure this was your issue. I loaded GPO with CKAN, and it loaded fine, actually loaded a previous version of LSM -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm not sure why yet, but I've confirmed something is wrong -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
GPO, is that GamesLinx's Planet Overhaul? -
Play career mode
-
[1.12.x] Through The Eyes of a Kerbal
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Which is what was said quite a while ago :-) Anyway, glad you found it, have fun with the mod -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.2.3 Thanks to @Sigma88 for the following: Added code to remove dll from memory when mainmenu is reached Added code copied from ModuleManager to only allow the latest version of the DLL to be used (if multiple are installed) Reordered the changelog (now newest first) Consolidated all logging into logging class, removes duplicated code Added logoScreen config Added logoTip config Added ability to read multiple config files -
KSP Interstellar Extended Support Thread
linuxgurugamer replied to FreeThinker's topic in KSP1 Mods Discussions
If in a rocket, you can't just "exchange heat with the ground". You will need some sort of heat exchanger. For buildings, etc. which are permanently on the ground, it would be more feasable. But, the ground can't transfer heat that fast, so it really would not be that significant after a certain period of time -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It has to be coded in. I don't think the stock/vanilla windows has the problem. But it's a unity call, not a KSP call, so I don't think that Squad can replace or change the handling that way. It's both GUI.Window and GUILayout.Window, my implementation includes replacements for both I did notify @JPLRepo about it, would be nice if Squad were to include it for mods to use. I'll post a message to the bug tracker, though edit: Bugtracker issue created: https://bugs.kerbalspaceprogram.com/issues/17286