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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. First, don't max out the settings. Reduce the textures to maybe 1/4 (I'm not familiar with the specs on the GT610). But you didn't say a word about the vessel. How many parts does it have? How many mods do you have installed? In general, KSP is limited more by the CPU than the graphics. Even with a top end system, if you launch a vessel with over 1000 parts, it's going to have problems.
  2. Ok, so it's not a spreadsheet, it's a google doc, listed in the OP, and I've put the link here as well: https://docs.google.com/document/d/15fGd_lpZ0xnyIEVHwqFFM71n5yEjCIqlCLD5DTQJW_g/edit
  3. At least one of the cameras will follow the rocket. There is also another that does video stuff like flybys, etc. Found it There is a newer version, I'm on a phone right now and can't find it Here is the current version https://github.com/jrodrigv/CameraTools/releases
  4. I had that happen to me while streaming one time . highly embarrassing
  5. New release, 1.2.3.1: Fixed issue with bad path when trying to load extra cfg files @Jesusthebird I'm not sure this was your issue. I loaded GPO with CKAN, and it loaded fine, actually loaded a previous version of LSM
  6. I'm not sure why yet, but I've confirmed something is wrong
  7. This isn't a very serious mod, as such I'm not spending a lot of time on it. If someone were to submit a PR, I'd consider it
  8. Which is what was said quite a while ago :-) Anyway, glad you found it, have fun with the mod
  9. New release, 1.2.3 Thanks to @Sigma88 for the following: Added code to remove dll from memory when mainmenu is reached Added code copied from ModuleManager to only allow the latest version of the DLL to be used (if multiple are installed) Reordered the changelog (now newest first) Consolidated all logging into logging class, removes duplicated code Added logoScreen config Added logoTip config Added ability to read multiple config files
  10. Ok, it was somewhat unclear from the earlier postings. Hopefully someone else can suggest a solution, I don't have a console to play with
  11. Just to confirm, you are setting TimeWarp back to 1 before trying to use the engines?
  12. If in a rocket, you can't just "exchange heat with the ground". You will need some sort of heat exchanger. For buildings, etc. which are permanently on the ground, it would be more feasable. But, the ground can't transfer heat that fast, so it really would not be that significant after a certain period of time
  13. Sorry about that, but I can't just totally redo my dev environment for this.
  14. Re. the VW microbus, are you willing to make a model? If so, I'll include it And what is your comment about the CTT in reference to?
  15. It would have to be recompiled against 1.2.2. Sorry, but more work than I'm willing to do at this time, especially with the upcoming 1.4 release
  16. It has to be coded in. I don't think the stock/vanilla windows has the problem. But it's a unity call, not a KSP call, so I don't think that Squad can replace or change the handling that way. It's both GUI.Window and GUILayout.Window, my implementation includes replacements for both I did notify @JPLRepo about it, would be nice if Squad were to include it for mods to use. I'll post a message to the bug tracker, though edit: Bugtracker issue created: https://bugs.kerbalspaceprogram.com/issues/17286
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