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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just check with CKAN, it was able to successfully update both KEI and ToolbarController to the current version. Please try the following: Make sure you are running the latest released version of CKAN (1.22.6) Exit and restart CKAN Refresh Then see if CKAN has the latest version listed. I'm not sure what you are referring to. But please get both mods fully updated and check again. I just tested, and am not seeing that behaviour -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ill take a look, thanks -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So, this issue only happens with the fans from the MkV system. It seems that while all other engines have the engine IDs being the same as the display name, these engines don't. I'm working on a fix now -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What version of KSP are you running? The new versions of KEI and ToolbarController are only for KSP 1.3.1 -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I need the craft file as well, please. This hasn't been updated for a while, so it must be an existing bug which just showed it face -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No problem. It was harmless, but I've just fixed it: New release, 1.2.6: Fixed a harmless nullref which happened in the space center -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No problem at all, thanks for letting me know -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Please update to ToolbarController 1.3.4 (the latest) and try again. I'm not sure if that will fix it, but I can't debug an older version Thanks Edit: Were you still at the mainmenu, or were you at the Space Center? and, I only see it 4 times in the log, was it contineous, or just those first 4? -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
and of course, right after I do that, a real bug is reported :-) New release, 0.1.3.4: Fixed problem where stock toolbar button wasn't being deleted -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, it's a problem in the .version file, I'll take care of it, thanks New release, 0.1.3.3 Fixed download link in .version file -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If you just added the CTT after you started the game, you might be out of luck. I'm not sure, but I think there is an issue when you do that. Also, I need to see your log file. -
Furthest from the Sun in one year[stock]
linuxgurugamer replied to goduranus's topic in KSP1 Challenges & Mission ideas
See my comment above yours -
Furthest from the Sun in one year[stock]
linuxgurugamer replied to goduranus's topic in KSP1 Challenges & Mission ideas
I would say to allow nukes and ions, and also to allow the two timewarp mods if desired, TimeControl and BetterTimeWarp, to shorten the actual time for the burns Create separate categories for nukes, ions and LFO, since they do have different parameters. -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You will feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. -
New release, 1.3.2: Thanks to @eberkain for the following updates: Removed duplicate of MM_EngineIgnitor Increased launch clamp ignition range nuclear engine ignition upgrade was backwards Rename MM_EngineIgnitorStock-Modified.cfg to MM_Stock.cfg Updated / added 1 missing engine Added tech upgrades for Vens Update RLA Added RLA tech upgrades Moved into USI.cfg Added USI engines and tech upgrades Added support for BahaSP and tech upgrades Update MM_BahaSP.cfg update for multimode on sabre nuclear engine ullage = true add HGR support and tech upgrades Added Support for QuizTech and Part Upgrades
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[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, the ToolbarController has been updated, once you update that, it will all work -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.3.2 Fixed bug where calling the SetFalse() wasn't properly doing the callbacks -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I found a small bug in the new version, clicking the "Close" button doesn't close the window. I'm not sure yet whether the problem is in KEI or in the ToolbarControl. Until I get this fixed, clicking the toolbar button will close the window as normal Edit: Looks like the problem is in the ToolbarController, I should have it fixed soon