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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That would be great. What do you need from me? -
[1.12.x] Image Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Spacedock is a mistake, I'll fix that tomorrow -
Look like it is essentially dead, hasn't been touched for a long time
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'Mk1 Cockpit' IVA Replacement by ASET[v1.1]
linuxgurugamer replied to alexustas's topic in KSP1 Mod Development
CKAN support will be forthcoming in the next few days -
Why don't you come up with some good values, and let me know. in fact, if you can, do a PR on Github, if you can't or don't know how, then just paste the config in here
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[1.12.x] Image Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 0.0.3 Fixed problem with multiple list windows opening up, but only one being active Null ref fixed which occured when no toolbar installed and the "Hide Image Window" was clicked issue fixed where clicking the "Hide Image Window" and then trying to show another image would either fail or show a tiny window with nothing in it Removed extra .version file -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really, it then becomes too coarse -
First, are you running the latest version? Second, it's impossible to do what you ask about the config file. There is no way to uniquely identify a button and the mod it's from. I had to use an MD5 hash of the button image to uniquely identify the buttons. If you are running the latest, please replicate and then send me the log file. Thanks
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the client won't see the new one, and you can't delete the old one. Add the following line to the netkan: "x_netkan_epoch": "1" This will tell ckan that the format has changed. If you ever change it again, you would increase this by 1 Look at this for an example: https://github.com/KSP-CKAN/NetKAN/blob/master/NetKAN/AlternatorsForAll.netkan
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Ummm, so? Did you see the video I posted? That's the way surface attachments work. By carefully moving the box, you can get it rotated properly. Call it a quirk if you like.
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No problem. Are you going to add the EVA Fuel mission limitation I have there (ie: fixed amount of EVA fuel for the entire mission)?
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@AliceTheGorgon How's it going, did you get the PR I sent you?
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Works for me, so you must have a conflicting mod on your system. I need a log file, please: @Azimech, Just so you know, KVV looks for the following modules in parts to determine if they can be split apart: ModuleDecouple ModuleAnchoredDecoupler ModuleDockingNode ModuleJettison ModuleProceduralFairing CModuleStrut LaunchClamp If KAS is installed: KASModulePort If ProceduralFairings is installed: ProceduralFairingSide So if something is changing the modulename, (ie: a MM config file), that would cause your problem -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are the RO decouples different than regular decouplers? I don't play with RO, have no idea what might be different. Also, from what I just read, RO isn't 1.2 compatible yet, it's only up to 1.1.3. Please ask your question over there. Regarding the scale, feel free to write a shader for that. I have no idea how to do it. But if you do get it written, I'll gladly include it.