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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Encountering the same problem here too. Check that you have enough power, and that you have the required number of scientists on board. If you still have problems, send me a log file , and if possible, your save files. Thanks
  2. I'm pretty sure this is a KSP bug. I had a request from a user: I'm wondering if there is any way to generalize this, so that a patch/mod can be written to fix this issue for all mods. any ideas, suggestions?
  3. Regarding the additional part sizes, I'm looking at one of the following two methods: Totally adjustable slider, snapping to the nearest (0.005???) A configurable list of sizes. This would add an additional dialog, in which you could create a list of sizes. I'm not sure if having the ability to have multiple different lists is needed, so for right now, it would be a single list Let me know what you think
  4. I've sent messages to the authors of the following mods about syntax errors: PartAngleDisplay HistoricalProgressionTechTree Oh, the .netkans are referencing missing files, I've sent a message to Roverdude about it
  5. @politas The errors shown on that page are rather cryptic. I tried looking into one (reported error is: Unexpected character encountered while parsing number: :. Path '', line 1, position 3. but it doesn't say what file or anything else.
  6. I was on mobile at the time. yes, a column for Github, CKAN would also be nice
  7. The model file for the K-35B is now in the QuiztechAeroContinued repo on GitHub: https://github.com/linuxgurugamer/QuizTechAeroPackContinued/blob/master/ModelFiles/K-35B.blend
  8. New release, 1.5.3 Fixed problem with loading part on saved ship loses width Re. the additional part sizes: It's not a simple cfg tweak, the way the mod was coded, it's actually a fairly big change internally. I'll get to it, just not right now
  9. New release, 0.1.4 Fixed harmless nullref when closing the window with the "x" button and using Blizzy's Toolbarwrapper
  10. No, it isn't. Try Dropbox or Google Drive. I'll add it to the main repo so it won't need to be there long
  11. @Quiznos323 It would help if you actually posted a link
  12. Ok. First, I appreciate all the input and suggestions. Second, I won't add to Blizzy's toolbar. Now that I have Janitor's Closet working well with the stock toolbar integration, I'm just going to use the stock and recommend the Janitor's Closet Third, what do you think about the following: Make the dropdown icon an optional button Add button to stock toolbar. Button will also be optional Fix the location of the button when there is a Commnet Relay Fix the location of the button when in a sandbox game without a signals bar Finally, regarding the settings file vs the standard settings: The standard settings cannot save a variable amount of information. That needs to be saved in it's own file, ie: the different warp speeds is configurable, in the number of different sets.
  13. @politas, I'll start being a bit more involved. Still want someone to look at the reg ex issue, I won't be able to look at that for a day or so
  14. It's a mistake.I'll fix it tomorrow Just updated on both Spacedock and Github. No version change needed
  15. It's a KSP bug, there is a workaround, but not easy. I'll see what I can do. But for now: New release: 0.2.14.2 Really fixed those nullrefs, were causing icons to disappear
  16. New release: 0.2.14.1 Fixed nullrefs (harmless) when no buttonidentifiers are found for a hovered-over button No need, I'm pretty sure I found it. But, never hurts to test. You guys are doing things I just don't have time for, so it's good that you all test and give me feedback. Let me know how you like the new Identify option, be sure to turn it on in the settings (Enable Button Identification, Enable Button Tooltip)
  17. So I just looked, the cost is correct at 5000. You may have another mod installed which is changing the cost. New release: 1.1.8 Changed required tech to flightControl
  18. Your call. Might just muddy the waters, especially if they are going to be bundled in with one of the existing mods
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