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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Hmmm. I assume you are running Windows, 64 bit, KSP 64 bit? I'll make a totally clean install when I get home and try it again.
  2. the output_log.txt shows more data than the other one, it is the preferred log file
  3. Just released 3.2.12: Fixed rotation gizmo to not angle snap when anglesnap is off Replaced code which did FindObjectsOftype with GizmoEvents class for performance improvement Updated FineAdjustments window to detect which gizmo is active @awang I just released 3.2.12, should fix your issue. Please let me know
  4. Ok. I did see some areas where I could improve the error handling, so I'll get to that. The errors aren't making much sense, since it seems to be erroring when trying to display the cfg data but the data wasn't read. I'll add some extra code there and see if it can be tracked down. I'll let you know when I have a dll for you to test, it will have extra debugging info printed to the log
  5. No, that won't be the right one. On Windows, the file is <kspfolder>/KSP_Data/output_log.txt (for 32 bit) 64bit will be: <kspfolder/KSP_x64_DATA/output_log.txt
  6. Bah! Grrrr! I was looking at something else. OK, this is the gizmo, i wasn't looking at that. OK, I found it. Next update will have the fix
  7. Before you spend lots of time removing mods, make a clean install with only KRASH and see if the problem is there. Also, system specs are now needed, perhaps what I see as a 10% impact is more becuase your system is slower. I know what has to be done to fix that 10%, will be working on it in the next day or so. Thanks
  8. Are you aware of all the other exceptions in this log file? Let's start with these errors: Kerbal Stats 2.1.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. (Filename: Line: -1) FF: starting FinalFrontier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. I installed these two mods, no problem, as soon as I added the Blizzy toolbar, it showed up, apparently in the KerbalStats. I then removed the mods but left the toolbar, saw the same error. So there is something going on with the toolbar. Please remove it. I've reported this on the toolbar thread, it happens when there are no other mods installed. But there are other errors: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at ModuleDeployableSolarPanel.AssumeDragCubePosition (System.String name) [0x00000] in <filename unknown>:0 at DragCubeSystem+<RenderDragCubes>c__IteratorC.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>c__IteratorB:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>c__IteratorD:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>c__Iterator4A:MoveNext( and: NullReferenceException: Object reference not set to an instance of an object at USITools.USI_PulseDrive.OnAwake () [0x00000] in <filename unknown>:0 at PartModule.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String) Part:AddModule(ConfigNode) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>c__Iterator4A:MoveNext() (Filename: Line: -1) PartLoader: Part 'UmbraSpaceIndustries/Orion/Parts/Medusa/USI_MEDUSA' has no database record. Creating. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) DragCubeSystem: Creating drag cubes for part 'USI.MEDUSA' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) PartLoader: Compiling Part 'UmbraSpaceIndustries/Orion/Parts/Orion/USI_ORION' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at USITools.USI_PulseDrive.OnAwake () [0x00000] in <filename unknown>:0 at PartModule.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String) Part:AddModule(ConfigNode) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>c__Iterator4A:MoveNext( and Ignoring error adding ModuleKISInventory to kerbalEVA_RD (Part): System.NullReferenceException: Object reference not set to an instance of an object at PartModuleList.Add (.PartModule module) [0x00000] in <filename unknown>:0 at Part.AddModule (System.String moduleName) [0x00000] in <filename unknown>:0 at KIS.KISAddonConfig.UpdateEvaPrefab (.AvailablePart avPart, .ConfigNode nodeSettings) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Ignoring error adding ModuleKISPickup to kerbalEVA_RD (Part): System.NullReferenceException: Object reference not set to an instance of an object at PartModuleList.Add (.PartModule module) [0x00000] in <filename unknown>:0 at Part.AddModule (System.String moduleName) [0x00000] in <filename unknown>:0 at KIS.KISAddonConfig.UpdateEvaPrefab (.AvailablePart avPart, .ConfigNode nodeSettings) [0x00000] in <filename unknown>:0 and System.NullReferenceException: Object reference not set to an instance of an object at CactEye2.CactEyeAsteroidSpawner.AdjustSpawnRate () [0x00000] in <filename unknown>:0 I also need the save file (persistent.sfs), since I don't know if you are in sandbox or career mode. You are also running Kopernicus, would have been nice if you had mentioned it. You are running more than 160 mods. This is too many for me to deal with. It looks like you have multiple things going on. Please reduce the number of mods to the minimum required to reproduce this problem
  9. I'm having these same errors. I've also seen these errors in log files people have sent me regarding my mods. I ran a bunch of tests, but this one was most important: No mods except toolbar (I deleted the toolbar-settings.dat file first), got the error. This is KSP 1.1.2.1260, 64 bit. Windows 10, 64 bit [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.358213 ms AddonLoader: Instantiating addon 'InstallChecker' from assembly 'Toolbar' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) UIMasterController: ShowUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 116660. Total: 82.236282 ms (FindLiveObjects: 4.179206 ms CreateObjectMapping: 3.481093 ms MarkObjects: 74.226288 ms DeleteObjects: 0.348672 ms) MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. (Filename: Line: -1) Here is the complete log: https://www.dropbox.com/s/vlqgrko741q8gdq/toolbar%20outputlog.zip?dl=0
  10. Please delete the directory, the location of the dll was changed. This is the only safe way to update it.
  11. Make sure you are running the latest version, there was an issue which was (mostly) fixed in 3.2.9. Right now, I would expect a 10% decrease in framerate when in fine adjust mode, in 3.2.8 it was a 50-75% hit. Delta amount is the amount that the fine adjustment is changed. So when the Delta amount is 0.01, the change to the fine adjustment will be that. Play with it a bit and you will see how it works. And I think this answers the first part of your question. If you are running 3.2.11 or greater, and still have the framerate impact, first delete the entire directory, then install and try again. It's possible you have two copies of the DLL there That is actually stock behavour. Try removing EEX and seeing what happens when you turn off the snap tool, you will see it happening the same way. I'm going to see if I can do something about that, but it's not a bug.
  12. Fixed in today's release Confirmed. Actually, it isn't using whatever was set, it's using some default internally.
  13. Windows 10, 32 gig memory. Running KSP_x64.exe Following mods are installed: Contract Configurator 1.11.5 Contract Filter 1.5 Contract pack: Rover Missions 0.1.4 Contract Reward Modifier 2.3 Editor Extensions Redux 3.2.11 Exception Detector 2 KRASH 0.5.9 Module Manager 2.6.24 SpacetuxSA 0.3.10.1 Waypoint Manager 2.5.1 New game. Standard career. Got a NRF immediately upon getting to the space center: NullReferenceException: Object reference not set to an instance of an object at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 This zip file contains both the log file and the save file directory: https://www.dropbox.com/s/6sxs66lyz247so6/CF.zip?dl=0 ----------------------------------- Test # 2: Started game again, went into the same save as above. Got same NRFs. Went back to main menu, then went into a sandbox save. Log file got spammed with NRFs NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled () at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled () at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 This zip contains both save file directories, the output_log.txt and the settings file: https://www.dropbox.com/s/xdgmbxoz0mlladj/CF2.zip?dl=0
  14. Well, I set it to 1000 in the game cheat menumerated. I'll try a lower number when I get home
  15. Just updated the post, there were request for trivial and significant contracts
  16. Ummm, rep = 1000. This was a test, so I set it to very easy. Also, the RoverDeploy contracts don't require exceptional, they will do all
  17. Done I did that, and boy did it slow down :-) I enabled the partTest, and got 20-30 part test contracts, so disabled that and enabled the GrandTour, then I got nothing, the CC messages are below. [VERBOSE] ContractConfigurator.ContractPreLoader: Not going to generate a contract... [VERBOSE] ContractConfigurator.ConfiguredContract: MeetRequirements() [VERBOSE] ContractConfigurator.ContractPreLoader: Request to generate contract of prestige level Exceptional Details: I first did 2 or three missions to get past the initial contracts, including getting to space, orbiting, data, etc. I didn't see any contracts, so I then used the cheat to enable all parts. Still nothing, I turned on the debug and got the above messages. Sometime after doing all the testing, the 4 contracts I had completed disappeared from the archives. In order to get some contracts from stock, I enabled the WorldFirst contracts, so I got those, but never any from CC Edit: I went back and looked at the file, and I did see other request to generate Trivial and Significant contracts. here is a link to the log file: https://www.dropbox.com/s/ip6ovangy2j6htv/rovertest_output_log.txt?dl=0
  18. Log file is being spammed when in sandbox mode with the following: NullReferenceException: Object reference not set to an instance of an object at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ContractController.HeadMaster.OnGUI () [0x00000] in <filename unknown>:0 The spamming really starts when you go back to the main menu
  19. Another issue I'm having: The RoverDeploy contract, which is loaded correctly, never gets presented. This is a career game, everything is unlocked (via alt-F12), the only requirement is Antenna & Wheel unlocked. I don't see anything wrong. I used the StockNoContracts to disable all stock contracts any ideas?
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