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KSP2 Release Notes
Everything posted by linuxgurugamer
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Thank you for the notice. I've PM'd you about it
- 2,176 replies
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- totm july 2019
- spacedock
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(and 3 more)
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Ditto
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Quoting from the 1.1 release notes: Save/Load (and KSPField) support for VesselModules. From what I can tell, VesselModules are only active and available in flight. Would it be possible to have them available in the Editors as well? I'd like to be able to store some static information in a craft file without having to add a part.
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I'll bet you aren't using Hyperedit right now :-) It's bugged since 1.1.2, I found the problem and it's being tested now. Watch for a new release tomorrow Same issue with KRASH
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Try using KRASH, which is designed for this purpose. If you are playing career, it won't let you simulate a body you haven't gotten to yet
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I found and fixed the problem, but have a question for @Ezriilc The function: private static Orbit CreateOrbit(double inc, double e, double sma, double lan, double w, double mEp, double epoch, CelestialBody body) I know that inc is the inclination, and fixed this problem by adding a check to make sure it isn't 0. Can you define the vars: e, sma, w, mEp please? Once I know what they are for, I can decide whether they should also have the same check. The test build I did for myself is working, I'll upload a new beta this evening LGG