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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Ah. That is what I was working towards, but was too busy to get to it. Glad you got it figured out, I'll drop my fork now since it won't be needed -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
oh, sorry. confused am I -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
@Crzyrndm Have you added the quicksearch back into this to replace the stock search? -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Did you do anything other than replace the render with OnGUI? I did that, but it wasn't working -
There are a few instances where it is necessary to save data in the persistent.sfs file, but usually not. One of them is what KRASH does, it is necessary to store a minimal amount of data in the sfs file in order to recover properly from a simulation which crashes. interesting about the info re. the MM cache, I'll have to update some of my mods to use that layout
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That's sad. I wonder if I could force it by disabling and then reenabling the gizmo. I saw that if I had moved the part with my own code while the offset gizmo was active, and then disabled and reenabled the gizmo, the position stayed, it only gets reset if the part is moved and then the gizmo is used.
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I don't know :-) I found it while searching for information related to the internal offsets of parts, and was curious. It's a great idea, and I think I may have a use for it, especially when someone has a craft in flight and sends me the persistent.sfs file, would be useful to pull it out for testing
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I'm now successfully moving a part in the editor using keys instead of the gizmo arrows. It seems that the gizmo position isn't being updated, so when you grab the part with the arrow, it jumps back to where the gizmo thinks it is. I'm looking at the visible and hidden members of the GizmoOffset and GizmoOffsetHandle classes, but nothing seems obvious, except that there are a few functions which are totally hidden. Maybe I'm looking in the wrong place, anyone have any ideas what to change? Thanks
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I just released a new version which may fix your problem. Get it from Github and try it. There are two releases: 0.5.5 and 0.5.6 0.5.5 does NOT have the fix for this, 0.5.6 does. So, use the 0.5.5 to replicate the problem, then use 0.5.6 to see if that fixes it. Thanks to @JPLRepo for taking a look and identifying an area of interest; he is looking into his mod because apparently there might be a problem with that which this exposed. LGG
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Click and drag is not simple, which is why I provide the ability to position it in the config. I realize it's not convenient, but have other things to do. I'll fix that, easy to do, thanks. You must be in career mode, because it doesn't work that way in sandbox. It shouldn't be doing that, I'll get it fixed as well.
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
Ummm, I don't know. Please file an issue on Github, and I'll take a look