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Everything posted by linuxgurugamer
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[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Thanks, I was able to figure it out and just released a new version of KWRedux with the fix. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I made the mass a little higher than 0.15, but still reasonable. just released 3.0.3 -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Please try this out. Put the file anywhere in the Gamedata directory. This includes a reduction in mass for the two fins as well as what is needed for FAR. The far settings are mostly an educated guess, but it does work: KW_FAR.cfg: @PART[KWFin] { @mass = 0.075 } @PART[KWFinGC] { @mass = 0.078 } @PART[KWFin]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 29.375 maxdeflect = 15 b_2 = 1.2 TaperRatio = 0.5 ctrlSurfFrac = 0.3 } } @PART[KWFinGC]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 23.84 maxdeflect = 20 b_2 = 1.2 TaperRatio = 0.6 ctrlSurfFrac = 0.3 } } -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
We need some more information. Just saying that it's broken doesn't really help: Log file Description of what's happening Description on how you installed this Did you properly install one of the power curve configs? -
Given the new stock functionality, I don't see the need to keep this mod going. My plate is full right now, but if I get some time (unlikely) I'll take a look at the High Contract nav Ball
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
@ferram4 It turns out that there are missing cfgs patches for the KWFin and KWFinGC (in KW Rocketry). I'm trying to come up with reasonable values, was wondering if you could help. This is what I have so far (no pun intended): @PART[KWFin]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 27.6 maxdeflect = 15 b_2 = 1.388 TaperRatio = 0.611 } } @PART[KWFinGC]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 27.6 maxdeflect = 15 b_2 = 1.388 TaperRatio = 0.611 } } thanks- 14,073 replies
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have this figured out, but need to get the right values. Will get out an update later today -
[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Ok, I figured it out, but still have to figure out the correct values -
[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Are you possible referring to something like this (from B9): @PART[B9_Aero_Wing_Procedural*]:AFTER[FerramAerospaceResearch] { @MODULE[GeometryPartModule] { %forceUseMeshes = True } } Oh, I think I see. In FAR, they have a patch for the KW3mPetalAdapter, but nothing else. -
[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
I'm not sure I know what you are referring to. I've never looked at the MM cache, so to help me, what should I be seeing there? would this be a FAR patch? Be sure you followed the instructions, the install isn't complete until they have been followed. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just put out 3.0.2 Only change is in the .version file -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can't. This was set up to allow CKAN to install one or the other of the configs, it can't overwrite existing files Glad it worked out -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Like I said, your problem is that you didn't install the power reponse config, and therefore the engines will not work or be available -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Latest versoin is 3.0.1, I'm working on a 3.0.2 release right now, only difference is the version file -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've never used those. I'll have to take a look at them and see what they are, but that won't be tonite. I will get to it, I promise -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
which old fairings? -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If you only dragged it in, then the engines WILL NOT WORK!!! You need to also install one of the power response configs, in the Extras directory The fairings all work -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
And last night, were you running 1.1.1, and today, are you running 1.1.2? -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
how did you install KWRedux? And which engine config did you install? The problem you are describing almost sounds like you might not be installing the Power Response Configs. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm looking at this now -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
If you would go over to the KIS & KAS threads, you will see that they are looking into the problems I'm slowly working through the mods I support to change the supported version to only those releases I've been able to test. I'm doing this because I don't want to have to deal with comments and feelings like what have been expressed in this thread. The unfortunate result is that, even if one or more of my mods are compatible with a new release, they won't run until I update them. This will delay the ability of people to play with the mods. Most mods will work without any change, so all these comments are doing are hurting players. I actually had a report earlier that KWRocketryRedux parts were getting segfaults IN A TOTALLY DIFFERENT MOD. It wasted my time looking into this, and I can only imagine what other mod authors are dealing with -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
Correct me if I'm wrong, but isn't KAS/KIS still only for 1.1? There were some rather significant changes from 1.1 to 1.1.1 and 1.1.2. I found out the hard way when I had to update EditorExtensionsRedux for the new releases. Is the game crashing for you in a plain stock mode? -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
The game has been playable for years, I started when it was 0.25. I agree, the game has bugs, but they are continuing to work on them, as evidenced by this latest release. There are lots of other, much more expensive games, which are unplayable even years after they were released. I'm sorry you feel this isn't unplayable, but I can say that a local high school engineering team made the state finals in a space mission problem solely as a result of my having pointed them towards this game -
[1.3.0] Malah's Quick mods [2017.05.31]
linuxgurugamer replied to Malah's topic in KSP1 Mod Releases
The stock search function isn't that good, would you consider adding the search functions back into the editor?