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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Thanks, I was able to figure it out and just released a new version of KWRedux with the fix.
  2. I made the mass a little higher than 0.15, but still reasonable. just released 3.0.3
  3. Please try this out. Put the file anywhere in the Gamedata directory. This includes a reduction in mass for the two fins as well as what is needed for FAR. The far settings are mostly an educated guess, but it does work: KW_FAR.cfg: @PART[KWFin] { @mass = 0.075 } @PART[KWFinGC] { @mass = 0.078 } @PART[KWFin]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 29.375 maxdeflect = 15 b_2 = 1.2 TaperRatio = 0.5 ctrlSurfFrac = 0.3 } } @PART[KWFinGC]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 23.84 maxdeflect = 20 b_2 = 1.2 TaperRatio = 0.6 ctrlSurfFrac = 0.3 } }
  4. We need some more information. Just saying that it's broken doesn't really help: Log file Description of what's happening Description on how you installed this Did you properly install one of the power curve configs?
  5. Given the new stock functionality, I don't see the need to keep this mod going. My plate is full right now, but if I get some time (unlikely) I'll take a look at the High Contract nav Ball
  6. @ferram4 It turns out that there are missing cfgs patches for the KWFin and KWFinGC (in KW Rocketry). I'm trying to come up with reasonable values, was wondering if you could help. This is what I have so far (no pun intended): @PART[KWFin]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 27.6 maxdeflect = 15 b_2 = 1.388 TaperRatio = 0.611 } } @PART[KWFinGC]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 27.6 maxdeflect = 15 b_2 = 1.388 TaperRatio = 0.611 } } thanks
  7. I have this figured out, but need to get the right values. Will get out an update later today
  8. Ok, I figured it out, but still have to figure out the correct values
  9. Are you possible referring to something like this (from B9): @PART[B9_Aero_Wing_Procedural*]:AFTER[FerramAerospaceResearch] { @MODULE[GeometryPartModule] { %forceUseMeshes = True } } Oh, I think I see. In FAR, they have a patch for the KW3mPetalAdapter, but nothing else.
  10. I'm not sure I know what you are referring to. I've never looked at the MM cache, so to help me, what should I be seeing there? would this be a FAR patch? Be sure you followed the instructions, the install isn't complete until they have been followed.
  11. you will need to look at the log file, but after looking at your file, it wasn't opbvious to me. Try deleting the Real Scale Boosters to start (just a guess)
  12. Can't. This was set up to allow CKAN to install one or the other of the configs, it can't overwrite existing files Glad it worked out
  13. Like I said, your problem is that you didn't install the power reponse config, and therefore the engines will not work or be available
  14. Latest versoin is 3.0.1, I'm working on a 3.0.2 release right now, only difference is the version file
  15. I've never used those. I'll have to take a look at them and see what they are, but that won't be tonite. I will get to it, I promise
  16. If you only dragged it in, then the engines WILL NOT WORK!!! You need to also install one of the power response configs, in the Extras directory The fairings all work
  17. And last night, were you running 1.1.1, and today, are you running 1.1.2?
  18. how did you install KWRedux? And which engine config did you install? The problem you are describing almost sounds like you might not be installing the Power Response Configs.
  19. If you would go over to the KIS & KAS threads, you will see that they are looking into the problems I'm slowly working through the mods I support to change the supported version to only those releases I've been able to test. I'm doing this because I don't want to have to deal with comments and feelings like what have been expressed in this thread. The unfortunate result is that, even if one or more of my mods are compatible with a new release, they won't run until I update them. This will delay the ability of people to play with the mods. Most mods will work without any change, so all these comments are doing are hurting players. I actually had a report earlier that KWRocketryRedux parts were getting segfaults IN A TOTALLY DIFFERENT MOD. It wasted my time looking into this, and I can only imagine what other mod authors are dealing with
  20. Correct me if I'm wrong, but isn't KAS/KIS still only for 1.1? There were some rather significant changes from 1.1 to 1.1.1 and 1.1.2. I found out the hard way when I had to update EditorExtensionsRedux for the new releases. Is the game crashing for you in a plain stock mode?
  21. The game has been playable for years, I started when it was 0.25. I agree, the game has bugs, but they are continuing to work on them, as evidenced by this latest release. There are lots of other, much more expensive games, which are unplayable even years after they were released. I'm sorry you feel this isn't unplayable, but I can say that a local high school engineering team made the state finals in a space mission problem solely as a result of my having pointed them towards this game
  22. The stock search function isn't that good, would you consider adding the search functions back into the editor?
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