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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I'm very puzzled. Did I not respond? Did I not ask you to do certain things? What do you want me to do, climb into your computer and see what's going on? How can I possibly provide the support that you seem to think I should provide without more information? You did provide the log, but you did not provide any list of installed mods. You are running on Ubuntu, did you provide me with ANY information about your system? For example, memory, cpu, graphics card, whether you have the free or non-free drivers installed. Let me ask you a question: What sort of support do you think you get when you try to contact Microsoft (or Apple), one of the biggest companies, for help? They give suggestions, they ask you for more information, they tell you to try something and then get back to them. All of which is done on forums like this. If you're lucky, you might even get a support person in chat. We (modders) do this on our own time, at our own cost. We do what we can, when we can. I spent more than an hour on this, both on Windows, Linux and OSX, and was unable to reproduce it. It's a free mod. All those other mods you installed are also free. How do you know that the problem isn't with one of them? You contact me quickly, but did you contact any of the other mod authors? If you get the impression that I'm angry, you are correct. A few days ago, someone demanded support (using the words "I demand support"). Attitudes like these are what turn mod authors off, and why there are so many old, unsupported, incompatible mods. I will continue to provide what support I can. Please do those tests, and provide me with whatever information you can. I am going to be offline all weekend, so if you can't get me the information by this afternoon, I won't be able to respond until Monday.
  2. I tested ALL the KW SRBs, they all had plumes. I see from the logs that you have quite a number of mods installed which modify engines, tanks and SRBs. You are also running Ubuntu. Please do a clean install, install KWRedux and ModuleManager ONLY and see if it happens. Otherwise, you will need to find which mod is causing the problem by installing them one at a time and testing, and then letting me know the result. While I don't think it's related, you can also delete the file KWPatch-interstage.cfg LGG
  3. So it seems to be specific to maybe just the Globe V. Ok, I'll take a look at it this evening when i get home. Thanks LGG
  4. ok. and is it all SRBs, or just specific ones? Please check the stock ones as well Thanks
  5. @nightingale confirmed it's a Strategia bug, he is working on a fix for it. Watch for an update, hopefully later today. LGG
  6. Thank you. Is this final, or are you still working on it? Asking so I know how to post any issues that might come up LGG Edit: Never mind, I see it is in CKAN, so I'll assume it's final.
  7. KWRedux includes the fixes, and CKAN actually won't allow you to install the fixes if you install KWRedux
  8. The problem is Strategia, not KRASH, or possibly an interaction between the two. I've contacted @nightingale about it. For now, uninstall Strategia and your sims will work fine.
  9. @nightingale I'm not sure if this is a bug in Strategia or what. I was investigating a bug report in KRASH, and saw the following in the log (note that NO strategies were selected, just the mod was installed). The apparant issue was that the game had about 32,400 funds, yet when the KRASH sim started, all of a sudden (after the log entries below) there were 0 funds and the sim terminated due to a lack of funds. Uninstalling Strategia solved the problem. For now I'm going to tell the user to uninstall Strategia, at least until he needs it. I'm using the value: Funding.Instance.Funds, it seems to go to 0 any time a flight is started (I tried it without using KRASH). [HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT (Async) ===================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 3) Added -463.7395 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added -323.7719 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added -169.0803 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added -69.67807 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Added 0.1293579 (-500) reputation: 'Strategies'
  10. Nope, not at all. Thank you for your contribution. If you come up with better numbers, please feel free to post. On something like this, a post in the forum is good, so that people can review it. On something which is a simple bug fix, a Github pull is sufficient, although if you don't know Github, then a post works as well. LGG
  11. Ok, couple of things: First I got the file, thanks. Second, when you opened the KRASH Config window, did you select a different config or just used the Normal config? Now, those sim costs seem out of line for a Normal config. I built a 3 part ship (parachute, cmd pod and Flea), and my costs were as follows: Sim setup costs: 158 Sim/min: 18.6 Sim/min in atmo: 28 Your costs were as follows: sim setup costs is 1965 sim/min cost 196.5. In fact, I wasn't even able to put out a command pod at first, I'm assuming you are in a hard career mode? I had to go into the R&D and purchase the initial parts. So I'm wondering how your costs were so high. That all being said, I was able to replicate the problem in your save, but not yet in my test save. I'll look for more info from you while I debug this LGG
  12. Thank you. This is a bit more of a drastic change than the usual submission, since it's changing values and not just to make it work :-) I'm going to spend some time going over this, and I'd like some feedback from the other contributors as well. I'm not sure yet whether to simply integrate this, or to keep it as a separate patch.
  13. Contract packs aren't version specific, so you should be fine. No recompile needed
  14. I don't think this is a big problem, but I noticed that Jenkins says it's building a 1.0.5 environment when it's processing for a 1.1 file
  15. Done (the toolbar), strange, the old ckan entry is missing, so I'm writing it by hand. I'll probably get it uploaded this evening LGG Do you want to get into that? Again, i can help if you like. It is a nice way to identify the version of a release when it's been installed. LGG
  16. Ok, I'll just update the current one. It would be better if you could upload the release to Github at the same time you upload to Curse. Not getting into the pros and cons of Curse, but CKAN works better with Github. Curse requires changes for each release.
  17. Save file, please. Also, are you running the release version of KRASH? ie: when and where did you download it ?
  18. Can you add this to CKAN please? Let me know if you'd like me to do that LGG
  19. There is a new release: KWRocketryRedux. Waiting for CKAN to update. Get it here: https://github.com/linuxgurugamer/KWRocketryRedux/releases/download/3.0.1/KWRocketryRedux-3.0.1.zip You MUST read the instructions, the install has changed a bit. This includes the Community Patches
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