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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If you only dragged it in, then the engines WILL NOT WORK!!! You need to also install one of the power response configs, in the Extras directory The fairings all work
  2. And last night, were you running 1.1.1, and today, are you running 1.1.2?
  3. how did you install KWRedux? And which engine config did you install? The problem you are describing almost sounds like you might not be installing the Power Response Configs.
  4. If you would go over to the KIS & KAS threads, you will see that they are looking into the problems I'm slowly working through the mods I support to change the supported version to only those releases I've been able to test. I'm doing this because I don't want to have to deal with comments and feelings like what have been expressed in this thread. The unfortunate result is that, even if one or more of my mods are compatible with a new release, they won't run until I update them. This will delay the ability of people to play with the mods. Most mods will work without any change, so all these comments are doing are hurting players. I actually had a report earlier that KWRocketryRedux parts were getting segfaults IN A TOTALLY DIFFERENT MOD. It wasted my time looking into this, and I can only imagine what other mod authors are dealing with
  5. Correct me if I'm wrong, but isn't KAS/KIS still only for 1.1? There were some rather significant changes from 1.1 to 1.1.1 and 1.1.2. I found out the hard way when I had to update EditorExtensionsRedux for the new releases. Is the game crashing for you in a plain stock mode?
  6. The game has been playable for years, I started when it was 0.25. I agree, the game has bugs, but they are continuing to work on them, as evidenced by this latest release. There are lots of other, much more expensive games, which are unplayable even years after they were released. I'm sorry you feel this isn't unplayable, but I can say that a local high school engineering team made the state finals in a space mission problem solely as a result of my having pointed them towards this game
  7. The stock search function isn't that good, would you consider adding the search functions back into the editor?
  8. It's a problem in Dynamic_Controls. I posted in that forum about this
  9. @Crzyrndm I got a report about NullReference exceptions from someone who is using KWRedux, FAR and DynamicDeflection. The nulls are in the Dynamic_Controls. I'm copying the post below. They did include a log file.
  10. Sorry, I wasn't aware that 1.1.2 had been released. When I uploaded to SD, I didn't see the 1.1.2, so SD auto-updated the compatibility. Updated for 1.1.2 and fixed, please download again. Due to the way this mod works inside the game, I had to add the version check, and if not a compatible version, it doesn't load by design.
  11. That's great news. I'll look at those, but since this is only a part mod, I don't see how it could be here. Please contact the authors of the other mods about this
  12. I'm the new maintainer, the one by hab136 was an interm build. What I released was supposed to be identical, it was simply a release so that I knew I could build/release a valid version. So the fact that they both have the same problems is expected. Thanks for the parts and the textures, I'll get them incorporated and released.
  13. Thanks for updating the code. No problem about the commented-out code, I just didn't know if I was looking at the right link or not
  14. Can you update the source? I took a quick look on Github, and most of it is commented out, nothing is newer than March 20
  15. yes The files are simple text files, feel free to send suggestions. I'll look into the language select screen
  16. No need, the problem is with the toolbar I'm going to do a quick release to catch toolbar errors, it will take about 15 minutes Oops, it's a bug, I found it Updated on Spacedock and Github
  17. How did you install this? Logs would be helpful. Are you clicking the stock toolbar (bottom of screen) or Blizzy's toolbar? What's supposed to happen is an initial dialog which asks which language type you want should be displayed. If it's not displaying, then something is wrong.
  18. Fixed, thanks for the reports. Updated both on Spacedock and Github Note that when I did the initial update, Spacedock had not yet been updated for 1.1.1, so I was unable to mark it as compatible. It now is Fixed and updated Fixed and updated
  19. I don't keep track of it but i can include an API to get you the number. That would be useful. Let me know when it's available Thanks
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