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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Well, he said high thrust, short duration. Subs, especially single segment, could be refurbished fairly quickly, and are cheap enough to allow a number of Srbs in storage
  2. I know, but haven't yet figured out that part. At least with this, you can just click 2x without moving the mouse.
  3. In that case, it's not an SSTO. But it's a good concept, just use high-powered SRBs with parachutes and StageRecovery
  4. One of my most favorite series. Wish I could be part of BuNine, but recognize that I can't. Keep up the good work
  5. I think there is a callback for that. I know I use it in my mods, I'll look it up later I think this may be what you want: static private UICLASS uiVisiblity; void Start() { uiVisiblity = new UICLASS (); uiVisiblity.Awake (); } uiVisiblity.isVisible ();
  6. ok Here's another suggestion: Create a list of all the planets, sorted by distance from Kerbin (or HomeWorld, if you want to support alternative planetary systems). Create a set of missions which go to each: Probe flyby Probe orbit Manned orbit Manned landing Space station Mining Ground base Also, science from each planet, both in orbit and on land Randomize it a bit
  7. If I get time, I'll see if I can get you a list of them later this evening (2 pm here)
  8. Look at the tutorial missions in 1.1 (when you can), use them as an initial series of missions/events/stuff for the competitors
  9. oh, great, I was wondering. Is it ready for me to compile AutomatedScreenshots against?
  10. Can't help you then, sorry. If the game works in a new save, but not in an old save, then you have a broken save file. Best thing to do would be to get a working save from from a backup and start over
  11. Once you mentioned other mods, it becomes very difficult. What other mods do you have installed?
  12. Is it possible you still had the old Stripsymmetry around somewhere? I have to go to work, will be back later this evening. I will check this during the day (starting in 2 hours from now), and might be able to do a little if necessary
  13. LOL, I think I got it. So it was a bad download from Google Drive? For some reason googledrive was messing with the download. It's now on Dropbox: https://www.dropbox.com/s/7m18ouwl1xe4khe/EditorExtensionsRedux-3.2.1.zip?dl=0
  14. I've put it on Dropbox now: https://www.dropbox.com/s/7m18ouwl1xe4khe/EditorExtensionsRedux-3.2.1.zip?dl=0 So there should be no confusion from GoogleDrive, if that's the problem
  15. Please open the directory, and take a look at the file: EditorExtensionsRedux.version. The current version should be: Major: 3 Minor: 2 Patch: 1 Build: 0
  16. Huh? Oh, you are getting that from the log file. Thats' wrong, it should be: EditorExtensionsRedux v2.12.5940.10686
  17. Ok. I'm going to totally rebuild the mod, and create a new download file. Maybe you have an older file which Google is caching. Download from here, it's a totally new file: https://drive.google.com/file/d/0Bzid7e3pW1k7Z3NCQ2VFVUE5ZlU/view?usp=sharing Oh, and I really appreciate your doing this testing
  18. Sorry, I don't understand. Maybe the picture will help, but from what I see above, you did pull the coupler away from the tank. Please elaborate. Keep in mind that I never used this mod in 1.0.5, so really am somewhat guessing here. Take a look at this series of pictures showing the same thing as you, with moving the decoiupler in all 6 directions: If this isn't working for you, then I need to figure out what is not correct.
  19. For anyone who likes the "pay to play", there are many mod authors who would love contributions (myself included). We don't do this for money, we do it for enjoyment. For me, this is the first game I've ever modded, and am actually having as much fun modding as I do playing the game. But I would still accept contributions (Patreon account). Re KRASH, it is working for 1.1, and is available here: https://drive.google.com/file/d/0Bzid7e3pW1k7N24tSWZLYzBkQ1E/view?usp=sharing Bug reports are welcomed!
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