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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I'm going to need a Docking Port Sr, in the morning, so whatever you do, can you please make sure one is available? Thanks
  2. I have to go, will be back in the morning (about 8 hours from now). I'll check, if it's available, I'll do it then.
  3. Ok. I'm not quite ready yet, still working on the vessel. I wish I could do 6 parts, I was hoping to have dual docking ports. I'm going to be sending up a crew cabin and an escape pod, will require significant maneuvering to get it all together
  4. Speaking as a modder, I would suggest you at least get 1.1 and start working. Most if not all of the changes to the editor are done, the problems still existing are with wheels, and various bugs. Feel free to contact me if you have questions or need help. I really love this, and am really missing it while I do my 1.1 testing Linuxgurugamer
  5. Would there be any objection if, when I do this, I move it to about 200km? If I do move it, I'm not going to hyperedit it, I'll send up a spacetug to push it higher. The reason is that it is easier to do at 200 km than 100km, especially for beginners
  6. This is now incorporated into EditorExtensionsRedux. To avoid having too many places to update links, look at the available mod list for 1.1
  7. I think I fixed it, but can't be sure. Please try this out: https://www.dropbox.com/s/ha26jh2ppvw1k2s/KRASH-0.5.0.2.zip?dl=0 Thanks Also, I would appreciate craft files along with any launch instructions to help me test it in other modes. Thanks LGG
  8. Thanks for the report, I'll look into it. Re Blizzy, not at present. Once 1.1 is fully released, I may add it at that time Please define out-of-range as it applies to this
  9. Please test all the functionality of it Just so you know, I've been able to replicate the problem on Linux. Thanks for doing the OSX stuff
  10. Actually, ignore this, Steam decided to revert my game to 1.0.5 without telling me on Linux, i didn't realize it
  11. Open the KW directory, find and delete the following files: KWRocketry.version MiniAVC.dll it will then work
  12. Keep in mind that the 1.1 mod will not work properly if at all in a 1.0.5 install. Did you file/update the bugs.kerbalspaceprogram.com?
  13. 64 bit. What version of Linux are you running? I'm going to guess that if you look in the log file, you will see the same reflection errors as before. Can you file a bug report with Squad? First check the log, and you can see my bug report here: http://bugs.kerbalspaceprogram.com/issues/8573 Either reference it or add to it. Thanks
  14. New test release, version 3.2.1.4: https://drive.google.com/open?id=0Bzid7e3pW1k7eGF3QkU2X2owVnM This fixes the last problem with the SelectRoot2 functionality First off, New test release of EEX, version 3.2.1.4: https://drive.google.com/open?id=0Bzid7e3pW1k7eGF3QkU2X2owVnM This fixes the last problem with the SelectRoot2 functionality Secondly, so far you @selfish_meme are the only person so far whose reported problems both on Linux and Mac. I finally got my Mac running KSP1.1 (had to shut down a few more options), and it was able to load EEX and any other mod I tried. What I find interesting is that you are having the same problem on the Mac AND Linux. So I'm wondering if there might be an Antivirus, either on your system or upstream of you, which might be corrupting the download file. The link in this post is a Google Drive link. Why don't you copy it to your Google Drive and download it that way, and then see how it goes?
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