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KSP2 Release Notes
Everything posted by linuxgurugamer
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I just ran out of time, so I'm releasing the file with no changes. I'll try again this evening
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I've gotten the file, am running mission now
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I'm going to need a Docking Port Sr, in the morning, so whatever you do, can you please make sure one is available? Thanks
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Why do you need a reaction wheel if you have RCS? Then you will need power, etc
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I have to go, will be back in the morning (about 8 hours from now). I'll check, if it's available, I'll do it then.
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No escape pod this launch. I may not be ready until tomorrow, have some design issues to deal with
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Ok. I'm not quite ready yet, still working on the vessel. I wish I could do 6 parts, I was hoping to have dual docking ports. I'm going to be sending up a crew cabin and an escape pod, will require significant maneuvering to get it all together
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Speaking as a modder, I would suggest you at least get 1.1 and start working. Most if not all of the changes to the editor are done, the problems still existing are with wheels, and various bugs. Feel free to contact me if you have questions or need help. I really love this, and am really missing it while I do my 1.1 testing Linuxgurugamer -
I am allowed to use Kerbal Engineer? and mods for the editor (EditorExtensionsRedux, WASDEditorCamera)?
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Would there be any objection if, when I do this, I move it to about 200km? If I do move it, I'm not going to hyperedit it, I'll send up a spacetug to push it higher. The reason is that it is easier to do at 200 km than 100km, especially for beginners
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This sounds like fun, I'll see when I'll have some time to do it. You say LKO, how low is it ?
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KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Open the KW directory, find and delete the following files: KWRocketry.version MiniAVC.dll it will then work -
64 bit. What version of Linux are you running? I'm going to guess that if you look in the log file, you will see the same reflection errors as before. Can you file a bug report with Squad? First check the log, and you can see my bug report here: http://bugs.kerbalspaceprogram.com/issues/8573 Either reference it or add to it. Thanks
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New test release, version 3.2.1.4: https://drive.google.com/open?id=0Bzid7e3pW1k7eGF3QkU2X2owVnM This fixes the last problem with the SelectRoot2 functionality First off, New test release of EEX, version 3.2.1.4: https://drive.google.com/open?id=0Bzid7e3pW1k7eGF3QkU2X2owVnM This fixes the last problem with the SelectRoot2 functionality Secondly, so far you @selfish_meme are the only person so far whose reported problems both on Linux and Mac. I finally got my Mac running KSP1.1 (had to shut down a few more options), and it was able to load EEX and any other mod I tried. What I find interesting is that you are having the same problem on the Mac AND Linux. So I'm wondering if there might be an Antivirus, either on your system or upstream of you, which might be corrupting the download file. The link in this post is a Google Drive link. Why don't you copy it to your Google Drive and download it that way, and then see how it goes?