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Everything posted by linuxgurugamer
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[1.4] Routine Mission Manager [v032]
linuxgurugamer replied to PrivateFlip's topic in KSP1 Mod Releases
Re. directory navigation. Windows uses backslashes, OSX and Linux use forward slashes. Also, Windows has a drive letter (ie: c:), OSX and Linux do not. -
KScale64 v1.2.2 16th April 2017
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks. I'm still working on my first few space stations, actually just marooned a couple of Kerbels on the Mun, need to go rescue them. But I'll keep this in mind for the future. -
KScale64 v1.2.2 16th April 2017
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Does mechjeb work with this? -
My apologies also for the offtopic question. Thank you
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Just curious, can you define what a "64k" install is?
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
linuxgurugamer replied to TriggerAu's topic in KSP1 Mod Releases
Thanks. I started using SmartParts about 4 days ago, after the previous post. Works well -
Banana for Scale - Analyse bananas in space!
linuxgurugamer replied to JoePatrick1's topic in KSP1 Mod Releases
Why not have both? Doubles the fun! -
It seems that CKAN is now showing 4 different ATM mods, 2 for X64 and 2 for X86. This would be fine, except that I had installed it using the previous version, when there was only one listed. Now it seems that I can't update any more, or even delete the old. I tried removing the ActiveTextureManagement directory from the GameData, but CKAN keeps complaining: About to remove: Done! The following inconsistecies were found: ActiveTextureManagement-x86-Aggressive conflicts with ActiveTextureManagement-Aggressive. * ActiveTextureManagement-Aggressive conflicts with ActiveTextureManagement-x86-Aggressive. Error! Yet the directory isn't there any more. I tried clearing the CKAN cache, but no change. It appears that CKAN is keeping some information around, but I have no idea where. Can you help, or do I need to contact the CKAN people? Thanks Edit: I removed it by hand using the ckan.exe command line tool. For anyone else who runs into this, the command is: cd to directory where ckan is, then type: ckan remove ActiveTextureManagement-Aggressive Cavaet: I only have a single installation controlled by ckan, if you have more than one, you need to find directions on how to manage specific installations from the command line
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Forcing DirectX11: 40% memory reduction!
linuxgurugamer replied to Captain Sierra's topic in KSP1 Discussion
You need spaces: -force-d3d11 -no-singlethreaded -
Yes, but the drogue chutes should work at much higher speeds. I use FAR, DRE, and RealChutes, so it makes sense to me. I suppose it depends on what mods you are playing with.
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Well, what if your ship is symmetrical enough (or asymmetrical enough) that it just tumbles when it hits air? Drogue chutes are designed (in real life) to both keep ships oriented correctly, slow it down a bit, and, sometimes to actually pull out the main chutes.
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[1.2] Procedural Fairings 3.20 (November 8)
linuxgurugamer replied to e-dog's topic in KSP1 Mod Releases
Other than for initially learning the game, I wouldn't recommend anyone play without FAR (or at least NEAR). -
I'd welcome that as well. I've seen lots of interesting ships, but many of them look stupid because they wouldn't work in real life. Same thing with the chutes
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
Thank you! Just updated, it came in correctly. - - - Updated - - - Just wanted to say again thanks for a great mod. Solved my staging issues very nicely. -
[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
I'm using both FAR and Trajectories, along with about 60 other mods. Windows 7, 32 bit KSP Most mods installed by CKAN Works fine for me. -
[1.2] Procedural Fairings 3.20 (November 8)
linuxgurugamer replied to e-dog's topic in KSP1 Mod Releases
Ah, I understand now. I actually was using a search in the VAB, so saw both types in the same window. I understand about the solar panel. I didn't know where the issue was, so wanted to make e-dog aware of it -
Forcing DirectX11: 40% memory reduction!
linuxgurugamer replied to Captain Sierra's topic in KSP1 Discussion
Very nice. The P-38 is one of my favorite planes, so I was excited to see it here. thanks -
[1.2] Procedural Fairings 3.20 (November 8)
linuxgurugamer replied to e-dog's topic in KSP1 Mod Releases
Tried using this for the first time, took me about 1/2 hour to figure it out. What are the fairings which do NOT have couplers used for? They were very confusing, i couldn't figure out how to make the fairings detach. Don't get me wrong, I love them, now that I have them working. It just took longer than I expected to figure it out. I also noticed that solar panels inside the fairing still receive sunlight. I guess the fairing is transparent :-) -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
This was recommended to me for staging events. I tried installing via CKAN, but CKAN seems to be looking for a version 2.0.4 Can you get that fixed? Thanks -
I wonder as well. Regardless, thank you for a wonderful mod
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Why do you say that is pointless? 350 meters/second is about 783 MPH. I can't imaging deploying parachutes any faster than that. Drogue chutes may be different, but you didn't say that.
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Forcing DirectX11: 40% memory reduction!
linuxgurugamer replied to Captain Sierra's topic in KSP1 Discussion
Are you trying to make a P-38? -
Feature request: When doing the refresh, have it check the CKAN version as well or When starting up, have it check the current version against the latest available. I think this would help avoid some problems. I've had a few issues in the past few days where it wasn't working, and it turned out that I needed to update it.
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
linuxgurugamer replied to TriggerAu's topic in KSP1 Mod Releases
I'm not looking for anything complicated (yet). Simply something that will stage a tank when it get emptied. What other plugins do this?