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Everything posted by linuxgurugamer
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I'm at home. In the list box, the two entries look identical. In the Metadata, they also look identical. Relationahips as well. Contents shows different for each. I shouldn't have to look at the contents to see the differences. Edit: I just tried it with the 1.5.1 version. This one shows a difference in the metadata, the release status on one is development, the other is stable
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
CKAN is heavily influenced by Perl and the CPAN environment. I think we some patience while they work things out. Regardless, would like to say that I love your mods. -
[Airships in 1.12.3] HooliganLabs Mods
linuxgurugamer replied to JewelShisen's topic in KSP1 Mod Releases
Hi, I was wondering if it would be possible to have an airship packed up very small, and to open it up at another planet? Sorry if this was mentioned, I didn't want to go through 67 pages to see if this was possible. This article sparked my interest: http://www.cnn.com/2014/12/23/tech/innovation/tomorrow-transformed-venus-blimp-city/index.html?hpt=hp_bn5 Thanks in advance. -
I'm having a small problem with the heatshields, specifically the two heatshields from Bobcat Ind., the 1.25m heatshield. I can attach it to the bottom of a capsule and detach it without any problem. But, I was trying to use it below a science experiment, the Experiment: Plant Growth, although I have seen this with other parts as well. What happens is that it attaches, but seems to be inside the part, so that once it is attached, I can't detach it, and don't even know if it is working or not. I'm not sure if this is a problem with the heatshield or the experiment,although I saw the same issue using the Stack-mounted parachute module from the Novapunch mod and the MRS Fuel Cell, 1.25m from Modular Rocket Systems. I tried holding down the ALT key to stop any surface-mount issue Thanks in advance. Edit: After playing around with Procedural Parts (the procedural heat shield), it appears that what may be happening is that there are two attachment points on the heat shield, on top and bottom, and while I want the one on top to attach, it is skipping that and attaching to the one on the bottom, thereby making the heatshield to be inside the experiment/fuel cell, etc. I'm not sure how to avoid this, suggestions would be appreciated.
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
linuxgurugamer replied to toadicus's topic in KSP1 Mod Releases
No, sorry to imply that. It just doesn't stay up all the time.- 577 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
If you could solve the traveling salesman problem, you are epic! Since this is a huge problem, good luck! -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
linuxgurugamer replied to RoverDude's topic in KSP1 Mod Releases
Use the thrust limiter to reduce the thrust to 80%. or less, play with it. -
FAR & Deadly Re-entry will take care of most of what you want. Exactly what do you mean by "thrust scaling"?
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[1.1] RemoteTech v1.6.10 [2016-04-12]
linuxgurugamer replied to Peppie23's topic in KSP1 Mod Releases
You're running out of memory. Try installing Active Textures Management and see what happens. There are two versions, basic and aggressive. I use aggressive, but I've heard that the basic works well if you don't need the extra stuff. If you do use aggressive, the first time you run the game, it will appear to just sit for a long while. Just be patient, the mod is doing the initial compression of all the textures and it won't do that again. -
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
linuxgurugamer replied to toadicus's topic in KSP1 Mod Releases
Great, thanks for the quick update. Now, if only Kerbalstuff.com would stay up :-(- 577 replies
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
linuxgurugamer replied to toadicus's topic in KSP1 Mod Releases
Yes, I figured that out as well. Glad to know it's not just myself having the problem.- 577 replies
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
linuxgurugamer replied to toadicus's topic in KSP1 Mod Releases
Just came across a slight bug with the display of the Advanced Heads-Up Display: I have a maneuver node set up, so that there is a display to the right of the navball. I have a ship in orbit, reset all displays. They display normally I then put a Kerbal to EVA, and then reboard ship. The right hand display, the one which gives: Burn Dv Burn Time is squashed into a vertical column. This is running the latest version as installed by CKAN, KSP 0.90, Windows 7- 577 replies
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[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
Done, and thanks. one other very minor thing: On Kerbalstuff.com, the link to the forum thread is to the old thread, not this current one. -
[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
KSP-AVC seems to think that the version is still 1.1, not 1.1.1 -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
linuxgurugamer replied to bac9's topic in KSP1 Mod Releases
Can you get this CKAN compatible? Thanks for all the hard work Edit: Just installed it (from [Moderator removed defunct website]), get the following errors from KSB-AVC: The currently installed version of B9 Aerospace was built to run on KSP 0.25 The currently installed version of RasterPropMonitor was built to run on KSP 0.25 The currently installed version of KineTechAnimation wwas built to run on KSP 0.25 The currently installed version of Resgen was built to run on KSP 0.25- 4,460 replies
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[1.1] RemoteTech v1.6.10 [2016-04-12]
linuxgurugamer replied to Peppie23's topic in KSP1 Mod Releases
Just an FYI, the first message in this thead still says 1.5.1, and I know that 1.5.2 is out since I installed it yesterday. Thanks