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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I love it! However (isn't there always), I have one, very minor, issue. That's with moving Eeloo. Let me explain: I'm currently working on a career mode, using a stock solar system (have about 60 other mods installed). I don't want to install this mod until I've mastered the current solar system. The problem comes when I do the install, Eeloo will be moved thereby either invalidating (in my mind) any missions I did to Eeloo, or (worst case) forcing me to restart a career mode. Would it be possible to NOT move Eeloo, but have everything else? Maybe instead of moving Eeloo, adding a new planet where you are moving Eeloo to? Also, I'm trying to only install mods via CKAN. This isn't hurting me right now since I'm not ready for this yet, just a plug for CKAN compatibility.
  2. Welcome back. Re. Eddie Rod, my personal way of dealing with things like this are to give the benefit of the doubt, especially when the offender has apologized. He needs to prove that those actions are past. You can ignore him or not, whichever you feel is best.
  3. Would it be possible to take a part which was removed from one ship and attach it to another? I'm thinking like moving a battery pack to a dead ship in orbit which needs to come back. Thanks
  4. Sarbiam, Online seems to bring out both the best (see all the modders here) and the worst in people. On behalf of myself, I would like to thank you for all the hard work you've done with ModuleManager and your other mods. It would be a shame if a single bozo (would have used a stronger word, but keeping this clean) can so utterly ruin someone's ability to participate. Regardless, whether you continue or not, thank you for what you've done until this point. LinuxGuruGamer
  5. One minor quirk with CKAN on OSX. The launch command had the wrong command line. It showed: ./KSP.x86_64 when it should have shown: ./KSP.app
  6. Hi, First, sorry for accidently hijacking that previous message about the Panda error, I'm going to delete this and repost here: I've been using ckan on Windows very successfully for a while. It's a great package. I'm trying to use it on OSX. I got mono installed, and am invoking ckan using: mono /Users/jbayer/Desktop/Kerbal/ckan.exe I can get it started, I selected a KSP install, then hit the Refresh key, and keep getting the following: ======= Failed to connect to repository. Exception: Object reference not set to an instance of an object ======= I also get the following in the terminal window: mono /Users/jbayer/Desktop/Kerbal/ckan.exe 1062 [1] ERROR CKAN.URLHandlers (null) - Error: Parsing Error: Could not parse file ~/.local/share/applications/mimeapps.list 4059 [1] ERROR CKAN.ErrorDialog (null) - Failed to connect to repository. Exception: Object reference not set to an instance of an object The first line shows up when the main window shows, the second line when I do the refresh. If you are referring to the CKAN Repository, then it is set to the default: https://github.com/KSP-CKAN/CKAN-met...ive/master.zip And I was able to download that file manually. I also tried the following after seeing a message about a similar error: mozroots --import --ask-remove mono ckan.exe update no change Any ideas? Laptop is a Macbook Pro running Yosemite, 10.10.1, with 16 gig of memory. Thanks in advance
  7. Ah. Ok, let me be more clear :-) When I load a game from the main menu. or, alternatively: Do a save when the game initially loads, and then follow the other options. I was also hoping to use a mix of the options. For example: Each save AND once per hour. For now, I use (in addition to S.A.V.E) Crashplan, and when necessary, I restore from the cloud. But it's a pain to do that. Thanks
  8. Wow! What a great explanation! Even though it sucks. I'm using StageRecovery, which is better than nothing, I guess. Thank you!
  9. Could you add an option to save every time you load a game?
  10. I've bookmarked & followed this for when I'm able to explore the rest of the solar system. Looks very nice.
  11. I wonder if you put a mechjeb package on each SRB, will that allow the game to keep them around even after they get more than 2.5km away?
  12. You could also put a seperaton on each booster to push it away to the side. That would also keep them from hitting a 0 velocity.
  13. Sounds like you bought it via Steam. do the following: 1. Uninstall it 2. Make sure the directory has been deleted 3. Install it. This will be a clean install 4. Make a zip file and copy the entire install directory into the zip file. This will become a "gold" file for you, anytime you want to make another install, just copy from inside the zip file to whereever you want to put it. KSP does not use the registry, and everything is contained inside the directory, which is why this will work.
  14. I've offered to set up a backup site for kerbalstuff, hoping he takes me up on it.
  15. If this is what you want, then install either NEAR or FAR. This is what I love about the game. It can be as cartoony as you like, or, if you want more (whatever), just install a mod. NEAR and/or FAR both install a new level of realism. If you want the solar system, there is a mod for that as well.
  16. Thank you. when I edited the thread, I didn't see any way to make that change
  17. Ok. I've traced this to the WernherChecker mod. When I removed it, everything worked. I've posted a message in that forum thread for the author to see. - - - Updated - - - To the forum moderators, how can I mark this as solved?
  18. Sorry to say, there is a major bug I came across: I'm having a strange issue. I have a modded install, with about 60 different mods (see below). I traced this problem to this mod: Total memory usage after initial startup is about 2.6 gig. I have my first space station, right now consisting of a zoology lab and a science lab docked together. This is in the save file. I tried setting up a new mission, and things went screwy, so I restored from a backup and so far have isolated the problem to the following: 1. I reduced the new ship to a Stayputnik and an SRB, nothing else. 2. I go to the launch pad The game will briefly show the ship on the launch pad, and then after 2-5 seconds, the screen goes blank. The normal toolbar is showing at the top right, and when I hit the escape key, the menu shows up in the center of the screen. However, it is unresponsive. The really annoying thing is that the game saves a new save file, but my space station is deleted. I can restart the game, but the station is gone. The size of the save file is about 200k, while the size of the file with the space station is over 300k If I replace the Stayputnik with a manned pod, it seems to work. When I remove this mod, it works. FYI, I downloaded the latest version just now before posting (0.3.3) Mod list (with WernherChecker removed): Following installed by CKAN: KSP Version: 0.90.0 Installed Modules: - ActiveTextureManagement-Aggressive A1.0_x86 - AmbientLightAdjustment 1.3.1.1 - AnchoredDecouplerFix autodetected dll - BackgroundProcessing 0.3.5 - Chatterer 0.8.0 - ChuteQuickloadFixer autodetected dll - CIT-Util 1.1.1-unofficial - CoherentContracts 1.02 - CommunityResourcePack 0.3.2 - CrewRosterFreezeFix autodetected dll - DeadlyReentry v6.4.0 - DistantObject v1.5.1 - DistantObject-default v1.5.1 - EnhancedNavBall 1.3.4 - EVAEjectionFix autodetected dll - FerramAerospaceResearch v0.14.6 - FinalFrontier 0.6.1-604 - FirespitterCore 7.0.5463.30802 - FreedomTex 1.4 - GovFunding autodetected dll - HyperEdit 1.3 - InFlightWaypoints 1.2.5 - KerbalAlarmClock v3.1.1.0 - KerbalDebrisFix autodetected dll - KerbalEngineerRedux 1.0.14.1 - KerbalJointReinforcement v3.0.1 - KSP-AVC autodetected dll - LandingHeight 1.2 - LoadOnDemand autodetected dll - MechJeb2 2.4.2 - ModularRocketSystem 1.4.4 - ModuleManager 2.5.6 - NearFutureSolar 0.4.0 - NovaPunch 2.08 - OrbitalMaterialScience 0.3.90 - PlanetShine 0.2.2.1 - ProceduralParts v0.9.21 - RCSBuildAid 0.5.4 - RCSLandAid 2.1a - RealChute 1.2.6.3 - RealRoster v2.1 - Regolith 0.1.2 - RLA-Stockalike 12.1 - S autodetected dll - SafeChute 1.6 - SCANsat 8.1 - ScienceAlert 1.8rc2 - Service-Compartments-6S 1.2 - SmartStage v2.4.0 - SpaceY-Lifters 0.7 - StageRecovery 1.5.3 - StationScience 1.4 - StickyLaunchPadFix autodetected dll - TextureReplacer 2.1.2 - ToadicusTools autodetected dll - Toolbar 1.7.8 - Trajectories 1.1.2 - TWR1 1.16a - UKS 0.22.3 - USITools 0.3.1 - VOID 0.16.4 - WernherChecker autodetected dll - ZeroPointInlineFairings 0.9.1 Legend: -: Up to date. X: Incompatible. ^: Upgradable. ?: Unknown Following installed by hand: Gov Funding KSP-AVC SCART91 TexturePack ScienceAlert Stock Bug Fix S.A.V.E Modified IVA
  19. It's actually $10.71/hour, using 24 hours a day for 70 days.
  20. Hi, I'm having a strange issue. I have a modded install, with about 60 different mods. I'll post the list of mods this evening when I get home. Total memory usage after initial startup is about 2.6 gig. I have my first space station, right now consisting of a zoology lab and a science lab docked together. This is in the save file. I tried setting up a new mission, and things went screwy, so I restored from a backup and so far have isolated the problem to the following: 1. I reduced the new ship to a Stayputnik and an SRB, nothing else. 2. I go to the launch pad The game will briefly show the ship on the launch pad, and then after 2-5 seconds, the screen goes blank. The normal toolbar is showing at the top right, and when I hit the escape key, the menu shows up in the center of the screen. However, it is unresponsive. The really annoying thing is that the game saves a new save file, but my space station is deleted. I can restart the game, but the station is gone. The size of the save file is about 200k, while the size of the file with the space station is over 300k If I replace the Stayputnik with a manned pod, it seems to work. So, before I start doing a lot of digging, I'm wondering if anyone has experienced this before, and if so, are there any mods which might be causing this. As I said, I'll be posting the list of mods this evening, but am kind of hoping that someone can make a suggestion in the meantime. Thanks in advance.
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