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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Look further down, you want version 0.5.1.0 I don't know why it says Mar 16 Edit: It says Mar 16 because that is when it was initially released. I've deleted all the old pre-releases
  2. Notice how he isn't allowing any comments on the video on YouTube?
  3. That's actually what I have (I think) I just put it wrong. Rather than PM, I'll put it here. Correct me if I'm wrong, but I believe the the identifier should be the same as the file name? KWRocketryRedux.netkan: { "spec_version" : "v1.4", "identifier" : "KWRocketryRedux", "$kref" : "#/ckan/github/linuxgurugamer/KWRocketryRedux", "license" : "CC-BY-SA-3.0", "name" : "KW Rocketry Redux, including the Community Fixes", "abstract" : "This is the full KW Rocketry with the Community Fixes included. Repackaged so that the power configs are selecteable in CKAN", "resources" : { "homepage" : "https://github.com/linuxgurugamer/KWRocketryRedux" }, "depends": [ { "name": "ModuleManager" }, { "name" : "KWPowerResponse" } "conflicts" : [ { "name" : "KWRocketry" }, { "name" : "KWRocketry-CommunityFixes" }, { "name" : "KWRocketry-CommunityFixes-interstage" } ], "install" : [ { "find" : "KWRocketry", "install_to": "GameData" } ] } KWRocketryRedux-InstantPwr.netkan: { "spec_version" : "v1.4", "identifier" : "KWRocketryRedux-InstantPwr", "$kref" : "#/ckan/github/linuxgurugamer/KWRocketryRedux", "license" : "CC-BY-SA-3.0", "name" : "Instant Power Response Configs", "abstract" : "For instant power response on engines", "provides" : [ "KWPowerResponse" ], "requires" : [ "KWRocketryRedux" ], "conflicts" : [ { "name" : "KWPowerCurves" } ], "install" : [ { "find" : "Extras/InstantPowerResponseConfigs/GameData/KWRocketry", "install_to":"GameData" } ] } KWRocketryRedux-GraduatedPwr.netkan: { "spec_version" : "v1.4", "identifier" : "KWRocketryRedux-GraduatedPwr", "$kref" : "#/ckan/github/linuxgurugamer/KWRocketryRedux", "license" : "CC-BY-SA-3.0", "name" : "Instant Power Response Configs", "abstract" : "For graduated power response on engines", "provides" : [ "KWPowerResponse" ], "requires" : [ "KWRocketryRedux" ], "conflicts" : [ { "name" : "KWPowerCurves" } ], "install" : [ { "find" : "Extras/graduatedPowerResponseConfigs/GameData/KWRocketry", "install_to":"GameData" } ] }
  4. Or at least an LOL, or a smiley Thanks for the complement, I'll keep it going
  5. Ok, apology accepted. But keep in mind that thing written may not mean the same as what you thought when you wrote it. All mod authors are getting hammered with requests like this, and it takes the fun out of writing the mods
  6. I can't, the first one absolutely requires one of the following two, and the 2nd & 3rd ones have the first as a dependency.
  7. I know how to run netkan.exe locally, but how can I have CKAN.exe read three different .ckan files, do I just list them on the cmdline or concatenate them together into one file? thanks
  8. Why don't you contact Squad and see if they have any ideas/suggestions for this?
  9. With that attitude, you aren't going to get it from me. ========================================= All others: Sorry about the spacedock issue. The 1.1 version is available on Github at this location: https://github.com/linuxgurugamer/WasdEditorCameraContinued/releases
  10. That would be my guess. Some people have dozens to hundreds of ships, folders wou k d make it easier to organize
  11. I'll do what I can, but keep in mind that I don't really do planes that well in KSP, and still don't fully understand how this mod is supposed to be controlled. Like I said, i did this because the author didn't have access to 1.1, I'm kind of hoping he will be able to pick it back up when 1.1 is finally released. LGG
  12. I'm looking for some people willing to test a new packaging of KW. This is for 1.1 only. The full release is available here: https://github.com/linuxgurugamer/KWRocketryRedux/releases This is anticipation of having CKAN do the install and allowing the selection of one of the two different power response configs (instant or graduated). Please let me know your results IMPORTANT: You MUST install one of the two power response directories, otherwise the engines will not work. How to install: Firstly, Insure any older version of KW has been removed. (GameData/KWRocketry) and the KW Rocketry Community Fixes ----MAIN INSTALLATION---- Now, for a normal install simply unpack the GameData folder included in the download >> MERGING << the folders when prompted. ----POWER RESPONSE ---- There are two different power response configs. One is an instant response, similar to stock, and the second is a graduated power response, where it takes the engines a few seconds spool up to full thrust ----GRADUATED POWER RESPONSE ---- For the graduated power response on engines you have to extract the GameData folder contained within the Extras/GraduatedPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response. ----INSTANT POWER RESPONSE ---- For alteratively instant power response on engines you have to extract the GameData folder contained within the Extras/InstantPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response.
  13. I need some help with a set of .netkan files. This set of files is for KWRocketryRedux (with the original author's permission). The set consists of three .netkan files: KWRocketryRedux.netkan - Main KW Rocketry install KWRocketryRedux-GraduatedPowerResponse.netkan - Power curve configs for graduated power KWRocketryRedux-InstantPowerResponse.netkan - Power curve configs for instant power I'd like to be able to test them before the general public having access to them. Is there any way I can do this? Thanks in advance Linuxgurugamer
  14. So here is my very simple entry, I look forward to it being beaten quickly Time to 70k: 1:40 Time to landing: 7:08 I lost a minute by opening the chute too soon.
  15. Here it is for those interested:
  16. Will add now For those interested, with @Kickasskyle's permission, I'm doing a little repackaging of KW, to allow the alternative power curves to be used via CKAN, as well as the extra stuff. When complete, it will be called (for now) KW Rocketry Redux so that it won't get confused with the original, and will include thesse patches as well, so there will only be a single package to download and install.
  17. Jeb wants to go to space, but he has an appointment back on Kerbin. But he wants to get to space before the appointment. So, here are the rules (updated 4/18): Build a manned stock craft and send it to space as fast as possible and as always rules are simple : No cheats stock only Must be manned Must return safely to kerbin surface Going EVA at the last minute is not allowed. All kerbals must return in the command pod they started in. Additional points for number of crew members on board. All crew must return safely No pictures, no mission. I suggest using the AutomatedScreenshots mod to take automatic images (I usually set it to every 5 seconds), then prune the images and post an Imgur album. Disclaimer: I wrote AutomatedScreenshots. It's a suggestion, not a requirement. I'll keep leaderboards in this post, for the following categories: Fastest to space, for each number of crew Shortest total mission, for each number of crew The initial leader boards are listed below, if someone does more than 3 crew in a ship, I'll create more Fastest to Space, 1 crew tseitsei89 32 seconds Fastest to Space, 2 crew Gojira1000 1:55.42 Fastest to Space, 3 crew Norcalplanner 1:15 Fastest to Space, 4 crew imasquare 44.7s Shortest total mission, 1 crew Tseitsei89 1:57 Shortest total mission, 2 crew Gojira1000 4:03 Shortest total mission, 3 crew Norcalplanner 3:04 Shortest total mission, 4 crew purpleivan 3:09
  18. Would anyone be interested in a modified version of this? I'm thinking of the same rules. With the following additions: 1. Must be manned 2. Must return safely to kerbin surface Additional points for number of crew members on board. All crew must return safely
  19. For all interested, I just pushed a new release to take care of the fairing bug in the 1.1 1209 build (if nSides was too large, the fairings broke) Available on Github LGG
  20. Another question: Is there a way to run MM against individual files? What I'm looking to do is to apply all the patches and make a new zip file without any patches. Thanks LGG
  21. I just looked at the files you uploaded, it didn't load the new file. I'm pretty sure it's a filename issue, to make it easier, I've put it on Dropbox here: https://www.dropbox.com/s/q585qgiddgoga7d/KWPatch-fairings.cfg?dl=0 Just delete the one you created and put this in it's place.
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