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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If I get time, I'll see if I can get you a list of them later this evening (2 pm here)
  2. Look at the tutorial missions in 1.1 (when you can), use them as an initial series of missions/events/stuff for the competitors
  3. oh, great, I was wondering. Is it ready for me to compile AutomatedScreenshots against?
  4. Can't help you then, sorry. If the game works in a new save, but not in an old save, then you have a broken save file. Best thing to do would be to get a working save from from a backup and start over
  5. Once you mentioned other mods, it becomes very difficult. What other mods do you have installed?
  6. Is it possible you still had the old Stripsymmetry around somewhere? I have to go to work, will be back later this evening. I will check this during the day (starting in 2 hours from now), and might be able to do a little if necessary
  7. LOL, I think I got it. So it was a bad download from Google Drive? For some reason googledrive was messing with the download. It's now on Dropbox: https://www.dropbox.com/s/7m18ouwl1xe4khe/EditorExtensionsRedux-3.2.1.zip?dl=0
  8. I've put it on Dropbox now: https://www.dropbox.com/s/7m18ouwl1xe4khe/EditorExtensionsRedux-3.2.1.zip?dl=0 So there should be no confusion from GoogleDrive, if that's the problem
  9. Please open the directory, and take a look at the file: EditorExtensionsRedux.version. The current version should be: Major: 3 Minor: 2 Patch: 1 Build: 0
  10. Huh? Oh, you are getting that from the log file. Thats' wrong, it should be: EditorExtensionsRedux v2.12.5940.10686
  11. Ok. I'm going to totally rebuild the mod, and create a new download file. Maybe you have an older file which Google is caching. Download from here, it's a totally new file: https://drive.google.com/file/d/0Bzid7e3pW1k7Z3NCQ2VFVUE5ZlU/view?usp=sharing Oh, and I really appreciate your doing this testing
  12. Sorry, I don't understand. Maybe the picture will help, but from what I see above, you did pull the coupler away from the tank. Please elaborate. Keep in mind that I never used this mod in 1.0.5, so really am somewhat guessing here. Take a look at this series of pictures showing the same thing as you, with moving the decoiupler in all 6 directions: If this isn't working for you, then I need to figure out what is not correct.
  13. For anyone who likes the "pay to play", there are many mod authors who would love contributions (myself included). We don't do this for money, we do it for enjoyment. For me, this is the first game I've ever modded, and am actually having as much fun modding as I do playing the game. But I would still accept contributions (Patreon account). Re KRASH, it is working for 1.1, and is available here: https://drive.google.com/file/d/0Bzid7e3pW1k7N24tSWZLYzBkQ1E/view?usp=sharing Bug reports are welcomed!
  14. No, it just works. You see the StripSymmetry in the plugin data because I haven't changed the config info, but there is no config info for this. Right now, all these mods i've combined merely do what they did in 1.0.5, although compiled for 1.1 and now sharing some common code since 3 of them were written by the same person. Eventually, I'll be putting in a config screen to be able to enable/disable individual parts
  15. https://drive.google.com/file/d/0Bzid7e3pW1k7d1ozQ0F2cXE1R2M/view?usp=sharing I just downloaded from that link and installed it into a clean game, it works. Try again There is no UI for NoOffsetLimits. I tested by creating an orange tank, then one of the offset decouplers, then was able to move the decoupler through the tank to the other side, and then back to the correct side, all the way out in the air What do you mean "in plugins I can see"? They are now all included in EEX, and shouldn't be listed a seperate mods. An earlier version of EEX did have them as seperate, but I've merged them.
  16. Glad to hear the dll works. It wasn't a total redo, but certain things were changed, such as the RenderingManager is non-functional and WILL cause problems if used. That was the problem here, you can read all about the changes in this post:
  17. I've incorporated the mod NoOffsetLimits into EditorExtensionsRedux. I've rewritten the reflection code to use names rather than offsets, so it should work going forward, possibly with a recompile for new versions. The complete mod is available here: https://drive.google.com/file/d/0Bzid7e3pW1k7d1ozQ0F2cXE1R2M/view?usp=sharing This now includes: Editor Extensions Redux No Offset Limits Strip Symmetry It's now working as part of Editor Extensions Redux I was able to figure out the reflection changes
  18. Here is the updated dll with the modified source code: https://drive.google.com/file/d/0Bzid7e3pW1k7WmxzbTBaRGs3dVU/view?usp=sharing This should work, the old code was using a call which wasn't there anymore
  19. There is a problem with the code as it is for 1.1 which will cause it to not work. I'm working on fixing it, will hopefully be able to upload a new DLL soon
  20. Another suggestion: If the search can be filtered for a specific version of KSP, that would also be good.
  21. What is "Mumble", it doesn't seem to do anything? And, not to be greedy, is there any improvement in the search capability in the works? Only 3 featured mods? Also, when displaying a LOT of mods on screen, it should be in some sort of order, even if only alphabetical. But, still, a very nice improvement LGG
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