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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ah, I see the problem with launching a ship which exceeds the mass limits. I also see the sim costs issue, so no need for log/screenshots. Just an FYI, would help to track in the future if you could log these as issues on Github. I did it for these two already, so no need for this now
  2. Right-click and drag should still work with WASD installed. Check your settings (KSP_DIR\settings.cfg), you might try to delete them and restart. Also, are you Windows, OSX or Linux?
  3. Yes. What version of KSP? Please send me your log file (output_log.txt) so I can take a look. thanks
  4. Not sure what you mean? It's not my mod, and it took me a while to find the right-click on the B Are you saying it's supposed to open the context menu of hidden parts? If so, how, I'll take a look at the code
  5. Actually, is it supposed to do anything? There are buttons to the right of each part, labeled "B" & "X", the B is to break symmetry, and X is to delete. They are only active if the part is a symmetrical part (for the B) or is deletable (for the X). Right-click on the "B" when it is active will brin gup the Symmetry Editor
  6. It won't work without a recompile and some values being changed. I'm waiting to hear if he is going to continue or not, if not, I'll pick it up
  7. One reason I'm looking at this is while FE is great, and I do use it, I want a way to hide certain parts. This appears to have that ability. For example, I'd like to, as a career progresses, to hide the lower-tier parts, to avoid cluttering up the parts bar
  8. Is there any interest in reviving this mod? It will be a fair amount of work, but I may be interested in doing it if there is enough interest
  9. I've opened an issue with nightingale about this, the same problem is happening with the RoverMissions FYI, all my contract packs use the Spacetux company, so if you don't see a flying penguin (see my image on this post) then you don't have any of the contracts available.
  10. @ozraven Are you going to continue working on this mod?
  11. Here is a recompiled version of StrutFinder for 1.1.2 : https://www.dropbox.com/s/4lyrfytvsf3yjgz/StrutFinder.zip?dl=0 Click the button to show all struts. Hold alt while clicking the button and a window will open listing the struts
  12. Just released 3.2.13: Fixed Fine Adjustments window (inability to close it or change the values) Now saves both angle snap value and whether it was on/off after exiting editor session Fixed issue with fine adjust translation wouldn't work if snap was on
  13. If it is the engine, there really won't be anything that I can do about it. Just one of those things, the engine module will need to be updated. anyway, I'll be looking at it this evening, just to see if it is the engine or if something might be done in the future. FYI, there is a mod called "StrutFinder" which can help you find those missing struts/fuellines. Might help you figure out what is happening.
  14. Hmmm. Fix 2, get another. Tonite I'll fix this, will not make any other changes. Hopefully I can get it stable. Anything else going on that you know of? I'll take a look, but I think it's a problem with the engine. I recall having some issues with it as well.
  15. Playing Stellaris Kerbals Panicking! Kerbals Sleeping
  16. Ok. the initial post was more informative, my second post included everything. There was no settings.cfg in the first zip file because it didn't exist when I ran it, that was the first time running. I'll try it this evening.
  17. Hmmm. I assume you are running Windows, 64 bit, KSP 64 bit? I'll make a totally clean install when I get home and try it again.
  18. the output_log.txt shows more data than the other one, it is the preferred log file
  19. Just released 3.2.12: Fixed rotation gizmo to not angle snap when anglesnap is off Replaced code which did FindObjectsOftype with GizmoEvents class for performance improvement Updated FineAdjustments window to detect which gizmo is active @awang I just released 3.2.12, should fix your issue. Please let me know
  20. Ok. I did see some areas where I could improve the error handling, so I'll get to that. The errors aren't making much sense, since it seems to be erroring when trying to display the cfg data but the data wasn't read. I'll add some extra code there and see if it can be tracked down. I'll let you know when I have a dll for you to test, it will have extra debugging info printed to the log
  21. No, that won't be the right one. On Windows, the file is <kspfolder>/KSP_Data/output_log.txt (for 32 bit) 64bit will be: <kspfolder/KSP_x64_DATA/output_log.txt
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