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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Not sure what you mean? It's not my mod, and it took me a while to find the right-click on the B Are you saying it's supposed to open the context menu of hidden parts? If so, how, I'll take a look at the code -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Actually, is it supposed to do anything? There are buttons to the right of each part, labeled "B" & "X", the B is to break symmetry, and X is to delete. They are only active if the part is a symmetrical part (for the B) or is deletable (for the X). Right-click on the "B" when it is active will brin gup the Symmetry Editor -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
It won't work without a recompile and some values being changed. I'm waiting to hear if he is going to continue or not, if not, I'll pick it up -
[0.25] PartCatalog 3.0 RC8 (2014-10-08)
linuxgurugamer replied to BlackNecro's topic in KSP1 Mod Releases
One reason I'm looking at this is while FE is great, and I do use it, I want a way to hide certain parts. This appears to have that ability. For example, I'd like to, as a career progresses, to hide the lower-tier parts, to avoid cluttering up the parts bar -
[0.25] PartCatalog 3.0 RC8 (2014-10-08)
linuxgurugamer replied to BlackNecro's topic in KSP1 Mod Releases
Is there any interest in reviving this mod? It will be a fair amount of work, but I may be interested in doing it if there is enough interest -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
@ozraven Are you going to continue working on this mod? -
If it is the engine, there really won't be anything that I can do about it. Just one of those things, the engine module will need to be updated. anyway, I'll be looking at it this evening, just to see if it is the engine or if something might be done in the future. FYI, there is a mod called "StrutFinder" which can help you find those missing struts/fuellines. Might help you figure out what is happening.
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New Ideas for loading screen 'hints'!
linuxgurugamer replied to Stelith61's topic in KSP1 Discussion
Playing Stellaris Kerbals Panicking! Kerbals Sleeping -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
the output_log.txt shows more data than the other one, it is the preferred log file -
Just released 3.2.12: Fixed rotation gizmo to not angle snap when anglesnap is off Replaced code which did FindObjectsOftype with GizmoEvents class for performance improvement Updated FineAdjustments window to detect which gizmo is active @awang I just released 3.2.12, should fix your issue. Please let me know
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Ok. I did see some areas where I could improve the error handling, so I'll get to that. The errors aren't making much sense, since it seems to be erroring when trying to display the cfg data but the data wasn't read. I'll add some extra code there and see if it can be tracked down. I'll let you know when I have a dll for you to test, it will have extra debugging info printed to the log
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, that won't be the right one. On Windows, the file is <kspfolder>/KSP_Data/output_log.txt (for 32 bit) 64bit will be: <kspfolder/KSP_x64_DATA/output_log.txt