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KSP2 Release Notes
Everything posted by linuxgurugamer
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1.1, 1.1.1 and 1.1.2...where/ how to get?
linuxgurugamer replied to strider3's topic in KSP1 Discussion
Go to the store, and go to the download. You will be able to download the latest version -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nothing was changed re. the tanks for a long time. can you zip up your KW directory AND your save directory and upload to dropbox or googleDrive? Also, a list of mods would be useful -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
Yup, you are absolutely correct -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
Patcher DOES NOT WORK, you need to download the whole game unless using Steam I think the patcher was intended to be more of a torrent patcher than an rsync patcher Rsync, not torrent -
[1.3.0] Malah's Quick mods [2017.05.31]
linuxgurugamer replied to Malah's topic in KSP1 Mod Releases
Any ETA, this is really hurting :-) Also, when you finally get it going, it might make sense to simply capture the input field which Squad is using. Actually, thinking about it, you might have that as an option, so that people could compare the Squad search vs your search. -
Kerbal Space Program patch 1.1.2 is now live!
linuxgurugamer commented on KasperVld's article in Developer Articles
there is no patch, you need to download the new version. If you are using Steam, it will update automatically. -
The reason I would like a list is so that I can have abbreviations pre-defined. I know I can get a list of the installed propellants, but I'd like to have as much pre-defined as possible so that the users won't come back to me saying "I use propellant X and it isn't showing up". This will all be configurable. For now, the basic propellents are: # fueltype is/are the type(s) of propellent(s) in the current stage fueltype { values = LiquidFuel Oxidizer SolidFuel MonoPropellant XenonGas LiquidFuel = L Oxidizer = SolidFuel = S MonoPropellant = M XenonGas = X }
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Call Me Crazy, But This is The Mod We NEED!
linuxgurugamer replied to Probus's topic in KSP1 Mods Discussions
No, this has nothing to do with KRASH. Maybe a simple mod to disable those two characters, but I don't have time for that -
I need a complete list of all possible propellant types. I know of the following which are standard in KSP: LiquidFuel Oxidizer MonoPropellant SolidFuel XenonGas I also found a spreadsheat from RealFuels which lists the following: SolidFuel LqdHydrogen LqdMethane LqdHydrogen Water LqdAmmonia HAN HTP Hydrazine MonoPropellant NitrousOxide Nitrogen LqdHydrogen LqdMethane Ethane Ethylene Kerosene Hydrazine Ethanol75 Pentaborane Diborane LqdHydrogen LqdMethane Ethane MMH Hydrazine LqdAmmonia Pentaborane LqdHydrogen LqdMethane Ethane Kerosene MMH Hydrazine Diborane Pentaborane LqdHydrogen Kerosene Kerosene MMH LqdMethane Ethylene MMH Hydrazine LqdAmmonia Pentaborane MMH Hydrazine Hydrazine UDMH MMH Hydrazine Aerozine50 Pentaborane UH25 MMH UDMH Aniline MMH UDMH MMH Hydrazine Kerosene Pentaborane Diborane Pentaborane Furfuryl Kerosene Hydrazine Aniline Tonka250 I need to know what, if any, other propellants are available in mods, and for the list from RealFuels, which ones are actually used by mods in the game? Thanks
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The instructions will be updated in the next release, with an "Installation4Dummies" file -
[1.12.x] Champagne Bottle Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not at the present time. I'm currently working on another mod which does more extensive naming, so don't have a lot of time for this one. -
[1.12.x] Champagne Bottle Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You can edit the "patterns" file to remove if you don't want it. Remove the "<C>" -
[1.1] StrutFinder 0.2, Updated April 19, 2016
linuxgurugamer replied to kujuman's topic in KSP1 Mod Releases
I just saw that you didn't merge my pull on Github, are you going to be doing that? -
great, thanks. If you want to come up with a better way, let me know.
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Hi, There is a small api function which is used by AutomatedScreenshots, I think it is something like "set_m_....", I'm at work and can't check. Can you please be sure to keep it? I'll get an update for AutomatedScreenshots this evening using your new release Thanks
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Fixing now, thanks