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KSP2 Release Notes
Everything posted by linuxgurugamer
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No, not qualified for that
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Moving around Space centre delay
linuxgurugamer replied to jack186k's topic in KSP1 Gameplay Questions and Tutorials
It also depends on how many mods you have installed. Even with one part, if you have a large number of mods installed, it can take time to switch scenes Knowing the following would help: System specs, including memory, cpu, gpu Version of the game Number of mods installed And, while not absolutely necessary, a log file (Player.log) to see if you are having any issues -
[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Normally I say: No logs, no support, but in this case, it's pretty obvious: You didn't install with CKAN, and You didn't install the dependencies. I strongly recommend using CKAN to install mods -
First, use CKAN to install, will make your life much easier Editor Extensions Redux WASD Editor Camera Continued S.A.V.E Tutorial Fixes Alarm Enhancements Filter Extensions I'd stick with these, not add any part mods for a little bit. These will make the game work better, without changing what it does. Optionally: Kerbal Engineer Redux I stream 3 days a week Sunday evening, Tuesday evening and Thursday evening, on Twitch. Sunday I play the game, Tuesday I mod, and Thursday is something else. I am always open to questions and helping, even if it means stopping what I'm doing for a bit.
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New release, 0.2.5 Thanks to github user @unquietwiki for these: Fix null power issue Changes the "explode" event to do a 50% chance of that, and a 50% chance of doing an "Event Horizon" event (FTL drive kills crew, but not ship). Unknown if lost Kerbals go to Hell
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My rocket trun automatically
linuxgurugamer replied to ravixbwo's topic in KSP1 Gameplay Questions and Tutorials
For reference: I see two things right off. The side boosters do not have nose cones, that will create drag. Since the rocket is flipping, it is not balanced properly. This can be corrected by putting in 4 fins at the bottom, at 45 degree angles to avoid the boosters, those will create enough drag to keep the rocket flying straight. I don't know what engines you have on it, but be sure that the main engine, at least, is gimballed, otherwise you will have control issues -
My rocket trun automatically
linuxgurugamer replied to ravixbwo's topic in KSP1 Gameplay Questions and Tutorials
A picture of the rocket will help us tell you what to fix -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try clicking the CTB button, sounds like the input locks are not freed, and a controller IS an input, after all. -
LOL
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Very nice to see this and gain an insight into your process. Great mod
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As a modder, I can attest to that. Having a bug reported is only the first step. Being able to reliability replicate it is absolutely necessary in order to be able to fix it. Sometimes ( and this only applies to modded installs) it can take hours just to eliminate installed mods which don't impact the bug. Once that's done, it easier to fix. I would have loved to have been offered a job with Intercept.
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Sorry, I've been rather busy with other stuff, also, in order to tag me, you need to start my name with an @ sign like I'm tagging you here @JeromeHeretic otherwise I don't get notified, I only noticed this when looking at unread stuff. I assume you are referring to adding this patch: // LV-T30 Engine v2 @PART[liquidEngine_v2]:NEEDS[!PartOverhauls] { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 0 AutoIgnitionTemperature = 800 IgnitorType = External } } // LV-T45 Engine v2 @PART[liquidEngine2_v2]:NEEDS[!PartOverhauls] { MODULE { name = ModuleEngineIgnitor IgnitionsAvailable = 4 AutoIgnitionTemperature = 800 IgnitorType = Internal UseUllageSimulation = true ChanceWhenUnstable = 0.2 //0-1 ECforIgnition = 20 } } ????
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Welcome, good to see the position filled. Do you play KSP, and if so, what are your favorite mods? LGG
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totm nov 2023 SpaceX Discussion Thread
linuxgurugamer replied to Skylon's topic in Science & Spaceflight
Well, that's why they are still in development. They aren't flying real missions, the only flights have been test flights, which tests an unimaginable number of things. Quite possible that the flights they did weren't at full throttle -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It is an expansion, but in order to do that, the new module inherits all the settings from the original -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Your problem is on the third line. It still says ModuleAnimateGeneric. I replaced it with: ModuleAnimateGenericEffects and the sounds worked