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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. The US2 code has some replacements for stock modules. I was using the stock ones where appropriate, but there seems to be an odd interaction between the US2 parts and stock, I'll be working on replacing the stock modules with the US2 ones. Will take a day or so
  2. I ran a challenge several years ago to destroy as much of the spacecenter as possible. The entries were epic
  3. New release, 4.0.0.4 Fixed Microdawn not showing up when Restock is installed Fixed microsats generating nullrefs when retracting antenna in editor
  4. New release, 0.5.2.3 Thanks to @HebaruSan for this Fix capitalization of Skylab You _might_ have to delete the SkyLab folder, or just delete and install the mod again I have no idea how that happened, and it's been that way for a long time.
  5. Oh yuck. Thanks, I'll fix it when my stream is done
  6. I'll take a look at this in an hour or so Which version are you looking at? I just looked at the file LTechContinued-1-0.5.2.2.zip downloaded by CKAN, I don't see two Skylab folders:
  7. Confirmed, and it has nothing to do with adding a second part. Working on it
  8. Are you extending the antenna while it's still attached? And was this in the editor or in flight?
  9. CKAN would have installed it correctly. For full log info (link is in my sig): Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ If you think CKAN installed it incorrectly, please post the entire directory: <Gamedir>/CKAN The only other thing I can think of is that your antivirus is either blocking or deleted one or both of the files: SDL2.dll XInputInterface.dll which should be in the main game directory
  10. The part is a stopgap anyway. @Daisai is working on an integrated motor (or two, depending on the tech level)
  11. It’s fine to me, let’s see if anybody else has any comments. Also, I’m trying to find someone to do the texturing, I’ll let you know when I have found someone
  12. New release, 0.2.0.3 Fixed issue with ClickThroughBlocker, caused by changing window height every frame
  13. Ok, I've replicated it, thanks. Your mention of a line was confusing. Very weird, but I found the problem. Has to do with the fact that FUI internally resets the window height every frame, which was confusing CTB. Fix soon
  14. It's a limitation of the fact that the part is a clone of an existing stock part. Nothing I can do about that, unless I get an entirely new part
  15. Not installed correctly. I prefer Player.log, but this is the error: [EXC 15:31:06.209] DllNotFoundException: libSDL2-2.0.0.dylib KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) From the OP: Windows 1. Download the latest mod archive from SpaceDock 2. Copy the contents of the archive inside KSP's root folder. You should see the game controller icon during flight mode. 3. Please note that XInputInterface.dll and SDL2.dll must be in the same folder as the KSP executable and not in GameData.
  16. To fix the missing Microdawn until the next release, replace the file UniversalStorage2/Patches/Microdawn.cfg with this (only first line is changed): +PART[ionEngine]:FINAL { @name = miniIonEngine @rescaleFactor = 0.25 @title = IX-631 Micro "Dawn" Electric Propulsion System @description = A tiny version of the Dawn engine, used for tiny probes @MODULE[ModuleEnginesFX] { // Doubles the thrust of the copied engine. @maxThrust /= 8 @PROPELLANT[ElectricCharge] { @ratio /= 32 } @PROPELLANT[XenonGas] { @ratio /= 8 } } -EFFECTS {} EFFECTS { IonPlume { AUDIO { channel = Ship clip = sound_IonEngine volume = 0.0 0.0 volume = 0.05 0.20 volume = 1.0 0.25 pitch = 0.0 0.2 pitch = 1.0 0.8 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/IonPlume transformName = thrustTransform emission = 0.0 0.0 emission = 0.25 0.5 //emission = 1.0 1.0 //speed = 0.0 0.0 //speed = 1.0 1.0 localPosition = 0, 0, 0.03 } } } }
  17. Definitely helps, thanks. Try :FINAL, should work for both. Are you running ReStock? Are you running ReStock?
  18. Pics not showing up for me edit: for some reason, the iPad didn’t want to show the inline, but I did see them. ‘Is you get me the files, I can approach some of the other modders for help with the textures
  19. Crew of Apollo 13: Commander (CDR) James A. Lovell Jr., Fourth and last spaceflight Command Module Pilot (CMP) John "Jack" L. Swigert Jr., Only spaceflight Lunar Module Pilot (LMP) Fred W. Haise Jr., Only spaceflight
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