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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. No, as mentioned in the OP, it cannot be installed by CKAN. Sorry
  2. It's acting as if it's been added to the cameras 2x. Can you post a link to your ModuleManager.configcache? What happens when you start it with the English Localization? I noticed that you are doing that on the kerbal, what happens on the cameras? Also, one issue is that there isn't any russian translation for this mod, do you have a translation you are using?
  3. Your wheels arent' mounted correctly. There is a little red arrow on each wheel, it has to be pointing up when mounted. I updated the OP, thanks
  4. New release, 0.1.0.5 Added ModuleCargoPart to the stock wheel config
  5. New release, 0.4.0.2 Fixed conflicting file with the ASET PRC mod Deleted unnecessary files Will take a few minutes for CKAN to get updated. Do a refresh to get the new version when it's available Edit: It's now available in CKAN, after you do the refresh
  6. It's a mod problem, looks like it's conflicting with the ASET PRC mod. I'll get it fixed
  7. New release, 0.4.0.1 Changed category for wheels from utility to ground Updated categories for various parts Updated descriptions Added support for JSIAdvancedTransparentPods, to make the front windows transparent
  8. I actually think that's now stock. But Editor Extensions does have that functionality, read the OP for instructions in the OP
  9. This isn't Kerbalism Seriously, I'm not doing a lot of work on this, it was suggested to me to eliminate the EC, which would be fairly simple
  10. @alexustas made this really nice rover many years ago, original thread here:https://forum.kerbalspaceprogram.com/index.php?/topic/85645-* Exploration Rover System (ERS) ERS is a set of different parts to build a rover which includes: Command module with airlock which can store up to 4 kerbanauts Crew module , can store 4 kerbanauts Crew and Cargo module (NEW) Airlock and Cargo module (NEW) Cargo module (NEW) Universal Storage Mount preview: https://youtu.be/_TAkwehhk2M Service module with battery or Fuel Cell and fuel Wheels with tweakable mount (depending on which side it will be placed). They can be easily folded for transportation. Powerful folding LED spotlight Extendable Docking Port You can add/remove nodes with RCM (right-click-menu) in VAB. Dependencies JSIPartUtilities Reutilitized (updated) Recommended JSI Advanced Transparent Pods to make the front window transparent from the outside For Advanced IVA: ASET_Props Pack need to be installed into Gamedata/ASET/ RasterPropMonitor plugin 0.30.6 or higher is required! (Without it, the pod won't function at all).. Recommended mods: To display maps, SCANsat plugin is required. For more nice instruments and resource storage Universal Storage To see ship layout on the screens, VesselView (RPM version) is required. for IVA docking glory Docking Port Alignment Indicator is required. Universal Storage Mount Adapter preview When wheels are folded, rover fits perfectly into 3.75 fairing. Availability Source: https://github.com/linuxgurugamer/ASET_ERS_Rover Download: https://spacedock.info/mod/2979/Exploration Rover System by A.S.E.T. License: CC-BY-NC-SA Available via CKAN ChangeLog Formatted all files Added some additional descriptive text to all parts Fixed wheels to not break as easily, they are now similar to the stock TR-L2 Adjusted node sizes for the grapple & attachment parts Added and updated tags in all parts Added bulkheadProfiles to those parts missing it Converted textures to dds
  11. It works like a docking port The Universal Mount is there to work with Universal Storage
  12. It's in my sig: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  13. New release, 0.1.0.4 Changed wheel to use stock wheel instead of KSP Wheel This fixes the wheel deployment issue, and the wheels sinking through the surface
  14. Woo hoo! Looking forward to more whackiness Welcome back
  15. Feel free, and thanks. Not planning on changing that much which is there, so any PRs you submit will be fine.
  16. You can also install PartInfo to get the same thing (and much more)
  17. Some good, some bad. Was delayed by a covid scare and a 3 day hospital visit. Not Coved. @HebaruSan How is CKAN?
  18. Looks like that is something that needs to be localized. Also, I haven't localized any of the work I've done recently. This is known and will be addressed once the majority of the work is done (almost there)
  19. It also depends on how many mods you have installed. Even with one part, if you have a large number of mods installed, it can take time to switch scenes Knowing the following would help: System specs, including memory, cpu, gpu Version of the game Number of mods installed And, while not absolutely necessary, a log file (Player.log) to see if you are having any issues
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