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KSP2 Release Notes
Everything posted by linuxgurugamer
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I believe he did all of it
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Don't forget, KSP was made back when the normal max was 1920x1024. No one expected at that time for things to get as large as they have -
I'm not a kerbalism expert by any means (I don't use it), but from your log file, it kind of looks like it isn't installed properly. These lines from the log tell me that: [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism112.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism111.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism110.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism18.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] ERROR : No *.kbin file available for KSP 1.12.3 - Kerbalism wasn't loaded. Check the supported versions in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There are other errors further down which also indicate that. So how did you install it?
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Follow the link in my signature
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Log file would be helpful
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I'd suggest updating to 0.3.29.7, but I don't think it will solve your problem. Open an issue on github here: https://github.com/linuxgurugamer/SXTContinued/issues No promises, but at least it won't be forgotten
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
linuxgurugamer replied to Gotmachine's topic in KSP1 Mod Releases
Thank you. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
linuxgurugamer replied to Gotmachine's topic in KSP1 Mod Releases
That's very interesting. Would you know if there was a way to use Krafs.Publicizer with the Mono compiler on Linux? After quick look, I didn't see any info on that -
11 gamebreaking bugs and issues
linuxgurugamer replied to pwn's topic in KSP1 Suggestions & Development Discussion
I wish that was so, especially before 1.5 -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, not going to happen, at least by me -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would need to see the entire log file -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The only change is the version file, 0.2.1.6 is the latest I'm updating that locally, next time you start, it should be ok -
[1.9.x] Vertical Velocity Controller Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really. some other mods which might do what you want are: -
CKAN is a really good mod manager, takes car of all the problems of mods. Regarding parsing the Player.log, not really. Look for exceptions, look for errors, etc. After a while you will learn what to look for. For practice, when you see someone else post a log file, download it and follow the thread, if anyone analyzes it they will post a message about it, usually with some sort of description
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There are many old games which people still play. KSP 2 will be a different game than KSP, and there will still be people who play and write mods for KSP for years to come. If you feel that way about KSP, then you are free to leave the forums and not respond to people. No one is stopping you
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Ummm, not even sure how to respond to this, other than to say that my time is limited. You have a lot of mods, (about 111 or so) installed, based on your picture. That's not a lot compared to my career install, which is over 230 mods right now (here is a recent list: https://www.dropbox.com/s/b3f8ycu26khxial/JNSQ-Modlist.txt?dl=0) I am more than happy to help people, but not then they are rude and obnoxious. Your replies hits both of the marks, especially when your comment is adding nothing to the conversation
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I haven’t looked at the logs yet, How did you install the mods? Edit: Looked at the logs, this has nothing to do with EEX. This is the error from the log file: Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ModuleManager v4.1.3.0 ModuleManager v4.1.3.0 There should only be one. I have no idea what this is: tem.Buffers v4.0.3.0 / v4.6.28619.01 @BuiltBy: dlab14-DDVSOWINAGE069 @Branch: release/2.1 @SrcCode: https://github.com/dotnet/corefx/tree/7601f4f6225089ffb291dc7d58293c7bbf5c5d4f / v4.6.28619.01 You are missing some dependencies: AssemblyLoader: Assembly 'StageRecovery' is missing 2 dependencies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) and [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DragCubeSystem: Creating drag cubes for part 'WBI.SolarBatteryModule' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) So besides everything else, you obviously did NOT install via CKAN, because you are missing the SpaceTuxLibrary required by StageRecovery (and it IS mentioned in the OP, I just checked)
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
linuxgurugamer replied to Nereid's topic in KSP1 Mod Releases
I've sent him a message, but since it seems it was just some other mods badly installed, I'm not holding my breath for this. -
KSP2 Hype Train Thread
linuxgurugamer replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
really?