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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Don't forget, KSP was made back when the normal max was 1920x1024. No one expected at that time for things to get as large as they have
  2. I'm not a kerbalism expert by any means (I don't use it), but from your log file, it kind of looks like it isn't installed properly. These lines from the log tell me that: [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism112.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism111.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism110.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] WARNING : Can't find 'C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Kerbalism18.kbin' defined in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KerbalismBootstrap] ERROR : No *.kbin file available for KSP 1.12.3 - Kerbalism wasn't loaded. Check the supported versions in VersionConfig.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There are other errors further down which also indicate that. So how did you install it?
  3. I'd suggest updating to 0.3.29.7, but I don't think it will solve your problem. Open an issue on github here: https://github.com/linuxgurugamer/SXTContinued/issues No promises, but at least it won't be forgotten
  4. That's very interesting. Would you know if there was a way to use Krafs.Publicizer with the Mono compiler on Linux? After quick look, I didn't see any info on that
  5. The only change is the version file, 0.2.1.6 is the latest I'm updating that locally, next time you start, it should be ok
  6. Not really. some other mods which might do what you want are:
  7. CKAN is a really good mod manager, takes car of all the problems of mods. Regarding parsing the Player.log, not really. Look for exceptions, look for errors, etc. After a while you will learn what to look for. For practice, when you see someone else post a log file, download it and follow the thread, if anyone analyzes it they will post a message about it, usually with some sort of description
  8. I have a powerful computer with lots of memory, and even so it can take 30 seconds to change scenes
  9. There are many old games which people still play. KSP 2 will be a different game than KSP, and there will still be people who play and write mods for KSP for years to come. If you feel that way about KSP, then you are free to leave the forums and not respond to people. No one is stopping you
  10. Ummm, not even sure how to respond to this, other than to say that my time is limited. You have a lot of mods, (about 111 or so) installed, based on your picture. That's not a lot compared to my career install, which is over 230 mods right now (here is a recent list: https://www.dropbox.com/s/b3f8ycu26khxial/JNSQ-Modlist.txt?dl=0) I am more than happy to help people, but not then they are rude and obnoxious. Your replies hits both of the marks, especially when your comment is adding nothing to the conversation
  11. I haven’t looked at the logs yet, How did you install the mods? Edit: Looked at the logs, this has nothing to do with EEX. This is the error from the log file: Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ModuleManager v4.1.3.0 ModuleManager v4.1.3.0 There should only be one. I have no idea what this is: tem.Buffers v4.0.3.0 / v4.6.28619.01 @BuiltBy: dlab14-DDVSOWINAGE069 @Branch: release/2.1 @SrcCode: https://github.com/dotnet/corefx/tree/7601f4f6225089ffb291dc7d58293c7bbf5c5d4f / v4.6.28619.01 You are missing some dependencies: AssemblyLoader: Assembly 'StageRecovery' is missing 2 dependencies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) and [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DragCubeSystem: Creating drag cubes for part 'WBI.SolarBatteryModule' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) So besides everything else, you obviously did NOT install via CKAN, because you are missing the SpaceTuxLibrary required by StageRecovery (and it IS mentioned in the OP, I just checked)
  12. I've sent him a message, but since it seems it was just some other mods badly installed, I'm not holding my breath for this.
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