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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Note: There is a major issue if you have two rovers in physics range with this mod. I have it fixed, not ready to release it because I need to do some more testing
  2. I'll take a look at this, in the meantime, a log file would be useful
  3. There must have been other mods, because I've installed FAR with CKAN without any problems. And yes, the issue with regard to other mods which are not in CKAN is real, and my thanks to you for the work you've done. The right way to install for a mod to install DLLs from another mod is to put the DLL in the same location that the other mod would put it, this helps avoid duplicate DLLs. On my part, I don't include foreign DLLs in any of my mods anymore to avoid this problem. Curious as to which updates ZeroMiniAVC does look for duplicates and shows a window with a list of the paths for all of them, as well as a suggested one (not always correct) to keep
  4. Of course, using CKAN will eliminate most if not all of those unnecessary ModuleManager DLLs, as well as many other duplicate DLLs.
  5. @Stone BlueI just tested this (was curious), didn't see the issue. This was on a 1.12.3 system These also are working BTY, nice capsule (I hadn't looked at it before
  6. The mod already selects the names based on what's on the ship. You can look at this: which is a more advanced mod, it might do what you want
  7. SSTO is Single Stage To Orbit. Nothing in that description prevents refueling IN ORBIT. It’s already there.
  8. @ConcodroidIf I can make a request for a part, would be nice to have the following two parts made: A solid Mk3S1.5 Cargo Bay A Mk3s1.5 Cargo Ramp The Mk3 cargo ramp doesn't match the Mk3S1.5
  9. New BETA release, 2.3.5.4 RemoteTech patch added Changed RandomConsolePrintOuts to loop through the random saying instead of individual lines Localized new strings, translations done using Google Translate Added option to show/hide science dome Made rock colliders, defaulted to active Added option to disable rock colliders Added detection of ROCs and Craters (only active with Serenity) https://github.com/linuxgurugamer/RoverScience-Continued/releases/tag/2.3.5.4 Please report any issues, including performance problems. Depending on the game settings, there might be some minor performance issues when playing with Serenity due to the number of ROCs which Serenity can add. If you do experience that, a copy of the save file would be useful
  10. Re the rocks, please make sure they have colliders The two parts have what appear to be three lights, but they are inactive. I'd like them to be usable as spotlights, if possible
  11. No logs, no support Which configs did you install, and how did you install?
  12. New release 0.2.5.1 Fixed exceptions in the Editor Fixed error in Forecast window when in flight (was incorrectly calculating the Optimum height)
  13. I have the bug fixed, need to do some testing before releasing.
  14. Ummm, really? I play with 230 mods, and none of them depend on Tweakscale. Not criticizing you, just pointing that that there are very few mods which depend on Tweakscale. Looking at CKAN, I see the following: Airplane Plus Things All Tweak Interstellar Fuel Switch Core interstellar Technologies KSP Interstellar Extended
  15. Not in the mod itself, you would have to look at the RealFuels or other mods like that
  16. I can do that, could you contact me about what's needed?
  17. Would have been useful if you'll had ping'd me, i wasn't aware of it until now
  18. There are no absolute altitude numbers in the cfg files. They use altitude curves, based on a percentage of altitude, velocity curves and other various curves. So if you change the altitude to be higher, the engines will work proportionally higher as well
  19. https://spacedock.info/mod/2998 That version is old, currently CKAN is looking at SpaceDock, CKAN can't update until it's updated or the netkan gets repointed to Curseforge
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